pineappledan
Deity
Here are the current reformation % requirements for map sizes:
Duel - 37.5% (250% of standard)
Tiny - 30% (200% of standard)
Small - 22.5% (150% of standard)
Standard - 15%
Large - 12% (80% of standard)
Huge - 9% (60% of standard)
I propose that the % of followers required to reform should be raised by 5% on standard. The new requirements would be:
Duel - 50% (250% of standard)
Tiny - 40% (200% of standard)
Small - 30% (150% of standard)
Standard - 20%
Large - 16% (80% of standard)
Huge - 12% (60% of standard)
It is my opinion that reforming is too easy right now. Reforming doesn't feel like a stretch goal; a reward for good play. Instead reforming is easy enough that every civ should be able to do it. In the current meta, reforming is something you are expected to be able to achieve every time. By increasing the threshold for reformation, reforming would happen later, be costlier, and would be hard enough that some players will not be able to do it in a game. That would make reforming more special, more worthwhile, make the Karlstejn wonder more valuable, and make the religion game more competitive.
Duel - 37.5% (250% of standard)
Tiny - 30% (200% of standard)
Small - 22.5% (150% of standard)
Standard - 15%
Large - 12% (80% of standard)
Huge - 9% (60% of standard)
I propose that the % of followers required to reform should be raised by 5% on standard. The new requirements would be:
Duel - 50% (250% of standard)
Tiny - 40% (200% of standard)
Small - 30% (150% of standard)
Standard - 20%
Large - 16% (80% of standard)
Huge - 12% (60% of standard)
It is my opinion that reforming is too easy right now. Reforming doesn't feel like a stretch goal; a reward for good play. Instead reforming is easy enough that every civ should be able to do it. In the current meta, reforming is something you are expected to be able to achieve every time. By increasing the threshold for reformation, reforming would happen later, be costlier, and would be hard enough that some players will not be able to do it in a game. That would make reforming more special, more worthwhile, make the Karlstejn wonder more valuable, and make the religion game more competitive.