(3-WD) A slight change to monopoly yields

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GeneralAmadeus

Chieftain
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Dec 22, 2019
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Proposal Details:
Increase +X tile yields from monopolies by 1 (+2 for monopolies that give gold).
Reason:
The tile yield bonuses just seem worse than % bonuses. This would make it a bit more in line with the % yields but not a big enough change to throw balance out of whack.
 
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Wait, doesn't this already happen? I could swear for example when I get a gold monopoly even unimproved gold gets the GAP.
 
I wouldn't mind it being applied to GPI, even all GPI instead of those on the specific resource. As of now, bonus to tile looks really underwhelming conpared to % to all cities. Maybe just add it to town, since those are the "trade" GPI.
 
So to whoever read the first version of the proposal I apologize. It was made due to a slight error on my part. But I do belive a small change is in order so I have left the proposal up but changed the contents.
 
I think this proposal could still use a bit more detailed thought. Some tile bonuses like +2 culture would be quite buffed to +3, while others like +3 gold would barely notice going to +4. TBH I think the gold tile bonuses and maybe the food ones could use an increase (though crabs tends to be strong anyway because of the nature of sea resources), but the rest feel pretty strong to me as-is.
 
The +2 culture is nothing compared to +10% culture in all cities. Not to mention that I actually have to work the tiles to get the +X bonus but the % is applied to all cities without me having to do anything.
 
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Flat yields are better in the Ancient and Classical Eras, when your cities are yet to get to 10 <YieldType> per turn. If your monopoly is a flat yield type, that's one you'd really like to obtain and improve as fast as possible. A buff to them makes early snowballs more likely.
 
Flat yields are better in the Ancient and Classical Eras, when your cities are yet to get to 10 <YieldType> per turn. If your monopoly is a flat yield type, that's one you'd really like to obtain and improve as fast as possible. A buff to them makes early snowballs more likely.
Then how about increasing the yield when the player gets to the medieval era or tying it to a tech in medieval or classical era.
 
Flat yields are better in the Ancient and Classical Eras, when your cities are yet to get to 10 <YieldType> per turn. If your monopoly is a flat yield type, that's one you'd really like to obtain and improve as fast as possible. A buff to them makes early snowballs more likely.
True, but it's not always that easy to get a monopoly on a resource (quite some time must have passed), and even then, +2 yields for what, usually 5-6 plots? That's not that strong.

+10% is much better starting in medieval era at least. So having two monopolies, one which is better for 10-20% of the game, while the other is better for the rest, that's absurd. Something needs to changed here.
 
The thing about these yields is that they snowball. When you get a Silver monopoly on turn 50 with +10 culture per turn from it that might be half your culture at that point or even more. You will accelerate madly for a while on the strength of those tile yields and reap the rewards for the rest of the game in compounded interest.

I think this is why tile monopolies are reasonable in comparison, they just have to be played differently, with more aggression in getting the monopoly up (Progress is especially good at this.)
 
+2 Culture is a lot early game, while +10% Culture literally does nothing until the city has 10 Culture yields, and doesn't become better until it reaches 30 Culture, which is VERY late for non-guild cities.

Food and Gold monopolies already give +3 instead of +2.
 
I think we’ve been down this path a few times. The current monopoly balance has been thoroughly considered. I think it’s best left alone.
 
I think we’ve been down this path a few times. The current monopoly balance has been thoroughly considered. I think it’s best left alone.
I agree. While I think some of the boosters to monopolies might deserve a look, the core monopolies I think are fine
 
I thought I'd write a semi-lengthy argument how 12 faith (6 wine tiles) is nothing compared to +10% science even in early-mid game, but then I realised that the policy is that we are balancing around standard size and speed (I'm always playing on huge, epic/marathon), so I completely accept your arguments and reasonings my friends.

I think we’ve been down this path a few times. The current monopoly balance has been thoroughly considered. I think it’s best left alone.
Yeah but nothing is set in stone, as the project progresses I think it's fair that certain topics come up from time to time again, but otherwise I perfectly agree with you.
 
While I still believe that the +X yield needs a boost at some point after reaching medieval in the game I have been convinced that this requires a bit more thought. Now how do i retract this mess?
 
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