(3-WD) GPTI give +2 GPP to the city that works it.

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gwennog

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Proposal: Add to the city that work it +2 GPP of the same type.
  • For Citadel, use directly the bonus on Citadel
  • When expending a Grand Admiral, add a Naval Base in the nearest city with the bonus (and upgrade it for each addition)
  • When expending a Great Diplomat to create an Embassy, add a Consulate in the nearest city with the bonus (and upgrade it for each addition)
Of course the value of the bonus can be discussed and should be different for each type of GPTI.

Rationale: Add a specificity to the GPTIs which gives them consistency (for those who need it) and adds an opportunity to develop secondary cities by giving them more opportunity to specialize.
 
From other thread:
GPTIs are like the reward for generating GPPs. If they also give GPPs then they will mess with Great Person scaling costs by accelerating their own creation.

I'm not opposed to GPPs being added as a tile yield to something, but it feels like it should be a unique improvement, or tied to a belief or policy, and not tied to GPTIs.
 
From other thread:
Yes, I had followed our discussion but I remain convinced that it is a good idea.
If I'm the only one, well it won't be sponsored and therefore not put to the vote. I find a certain elegance in the fact that factories, academies,... generate illustrious characters who themselves will go and create their own places of creative expansion.
I prefer that to adding other new improvements to occupy this function. This is not incompatible with your proposals on specialists.
 
Doesn't the game have enough snowballing mechanics already?
 
this... I don't understand the reason for this at all
why do you want generating great people to help you generate great people?
 
Doesn't the game have enough snowballing mechanics already?
My idea is to support the creation of GP in secondary cities, which does not happen often. The GPP bonus of a GPTI for the Capital must be low enough not to make a noticeable difference but strong enough to cause appearances in other cities. But I may be on the wrong track :confused:.
 
this... I don't understand the reason for this at all
why do you want generating great people to help you generate great people?
It's a way of seeing. For me, it's more like I do GPs that create GPTIs that bring Yield to the field but also help create the next GPs. The teachers train new students in places created for that.
 
My idea is to support the creation of GP in secondary cities, which does not happen often. The GPP bonus of a GPTI for the Capital must be low enough not to make a noticeable difference but strong enough to cause appearances in other cities. But I may be on the wrong track :confused:.
If you ever played Babylon, Maya, Arabia or Byzantium, you know that some civs can get plenty of GPTIs around their capital very fast. I think this proposal actually pushes tall gameplay quite considerably.
 
If you ever played Babylon, Maya, Arabia or Byzantium, you know that some civs can get plenty of GPTIs around their capital very fast. I think this proposal actually pushes tall gameplay quite considerably.
Yes but precisely I try to help all my cities. Maybe I'm not playing it right :sad:.
I who wanted to help empires whose secondary cities are struggling, I'm really on the wrong track.
 
I who wanted to help empires whose secondary cities are struggling
I've been considering making the National Monument give that +25% :c5greatperson: GPP to all cities, instead of just the capital. Maybe at a lower percentage for them all, 25% is actually a big boost early on.

Another option is to change the garden's Aqueduct requirement to something easier, as secondary cities tend to take longer to build aqueducts than the capital.

If you like any of these, feel free to work on them. I haven't organized my thoughts on secondary city GP generation, so I'd prefer someone else to do it.
 
I've been considering making the National Monument give that +25% :c5greatperson: GPP to all cities, instead of just the capital. Maybe at a lower percentage for them all, 25% is actually a big boost early on.

Another option is to change the garden's Aqueduct requirement to something easier, as secondary cities tend to take longer to build aqueducts than the capital.

If you like any of these, feel free to work on them. I haven't organized my thoughts on secondary city GP generation, so I'd prefer someone else to do it.
I think a 15% :c5greatperson: boost would be a good choice for other cities. But maybe we are going at this the wrong way. Instead of trying to buff GP generation outside the capital maybe we reduce the GP points generated in every city after they birth a GP. Something like a -5%:c5greatperson: for every GP born in the city.
 
I've been considering making the National Monument give that +25% :c5greatperson: GPP to all cities, instead of just the capital. Maybe at a lower percentage for them all, 25% is actually a big boost early on.

Another option is to change the garden's Aqueduct requirement to something easier, as secondary cities tend to take longer to build aqueducts than the capital.

If you like any of these, feel free to work on them. I haven't organized my thoughts on secondary city GP generation, so I'd prefer someone else to do it.
Thank you for ideas, it seems more effective than my proposal but less fun, more/too rational. Perhaps the idea of a global pool of @pineappledan is the best, although the systematic appearance in the capital (if I'm not mistaken on the idea) pushes to use the GP at the closest. A city on a distant continent will not see a GP and therefore no GPTI.
 
Proposal withdrawn by request.
 
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