> 30 minutes a turn !!?

it has a limit? I thought it uses your computer clock and adds the time you play on it to a time counter.
 
Good lord. How many cities are on that map?
 
wow this thread is active sorry for late return =p

I just manage to play another 6 turns after my first post, and now the waiting time is TWO hours... no joke

well i read that some huge map players having more than 2 hours waiting too, lol how can a 'game' be this like.

I am serious on game and hate anything that will affect the performance ... I do not have antivirus monitor loaded normally, i did manual scan when i feel i need that. Not even a tray icon other than speaker volume control and the sp2 security icon (donno how to remove it).

Other hardware specs.... full copper heatsink (i forgot the brand) + tornado fan, or hair drier i call it. Total 11 fans in the system.

I think i would rather start a new game with mutual protection turn off =)
 
One thing is to help, is turn off show enemy, friend moves and automatic moves. That speeds up during your turn and the waiting period. Also turning on the caps lock during the waiting time will greatly speed it up as well. Holding shift will do the same, but sometimes it will mess with your settings. Caps lock leaves the settings alone.
 
Pentium said:
I played only one game on huge map, it was huge Earth. The AI turn was almost half an hour, so I did my homework, then I read a book and in one turn I had dinner. The problem is that you got messages for everything they do.

Just put something heavy on the enter button. Like a box of staples. :D
 
Pounder said:
Apparantly there must be a register and when it over flows it goes minus. Usually the most significant bit in a register is for polarity 0=plus 1=minus. If you over flow the most significant bit is a 1, therefore; minus.

Yeah, but you'd think they'd use an unsigned integer for the timer? That way it'd be able to go twice as long(not needing a sign bit). But heck, even if they used a 32 bit integer for the timer(assuming it doesn't keep track of units smaller than a second) that's 4,294,967,296 seconds. Which is still 1193046 hours, 28 minutes, 16 seconds, so it obviously doesn't use whole seconds. Milliseconds, perhaps? That'd mean overflow at about 1200 hours, or if it was a signed integer then it would go negative around 600 hours.
 
I still keep the game going with thread priority set to 'high'. donno if that helps but the waiting time is now like 90 min. There is not much we can do when world war happen. in foreign advisor screen, click on just any civ and the relationship is red to all, no blue. 12 civ in my game and everyone is fighting with 11 civ, this is crazy, thanks to mutual protection.

While waiting, I start a new game on my backup pc (AMD 1.46G 512mb) on standard map 8 civ, and in just few hours i already catch up the era same as my main pc lol.... i disable mutual protection this time.
 
You guys must have a huge patience; when a turn gets beyond five minutes, I turn blue and declear defeat.
 
Get a lot of reading done on turns like that. As well as workouts, eating, showers, etc.
 
I go and do homework, eat a meal, or go play another game on the computer next to it :p
 
lech said:
Good lord. How many cities are on that map?

Tomoyo took a screenie from AG3, one of my SG's. We had 512 cities at the end (the maximum of the game). The longest interturn was 3,5 hours.

We played a game on a 362x362 map with 31 civs. We won the game by conquest. Domination was impossible. We were never able to get 66% of the land with only 512 cities :)

If you want to read more about it, just follow my sig.
 
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