jeremiahrounds
Prince
- Joined
- Nov 3, 2003
- Messages
- 404
Ok so i discovered through play testing that a stack of cannons was a really good investment.
And i sought to set up a test to verify that. However because seed values being remembered this test is only ancedotal conversational and not statistical.
What i did was pit 8 infantry against 11 cannons. 8 infantry cost 1680 shields. 11 cannons cost 1650 shields. I gave the infantry a combat 1 promotion and the cannons a barrage 1 promotion.
I then pitted 6 tanks against 11 cannons. 6 tanks cost 1620 and 11 cannons cost 1650. The tank promotion was a difficult choice. Over half the time it seems people use a promotion that doesnt help in this situation so i gave them combat 1 too.
I let the cannons attack first. The result was:
1 infantry survived out of the 8 with a life of approximately 8. 9 attacking cannons survived out of the 11.
4 tanks survived with life:
0.6
2.5
8.7
11.2
5 cannons survived the battle with the tanks with the cannons pretty beat up.
If the combat had continued [and barring lost cities] im pretty sure the side with the tanks and infantry would have lost. The tank/infantry counter attack would be a coin toss with a probable victory of the tanks over the remaining cannons near them. And the infantry would have died to the 9 cannons who then would have cleaned out the remaining tanks. But still! This is why i build cannons cannons and cannons when they become available. Shield for shield with first attack they can win against much better units.
And the caveat of first attack isnt unusual with railroads. Typically this takes the form of the AI declaring war. Dropping a modern stack unto your turf and then a cannon/rail assisted counter attack begins.
(also cannon upgrade for pretty cheap to artillery)
So anyway 3350 shields worth of cannons can beat 3350 shields worth of infantry and tanks if they get first attack. Worth knowing.
In civ3 i tended to favor offensive units for defence because of that "Age well" thing. Cannons are that new age well unit.
attached is a save file right before the attacks if you want to push em into the tanks and infantry yourself~ =) I dont think the result will be different though because of the seed variable being remembered.
And i sought to set up a test to verify that. However because seed values being remembered this test is only ancedotal conversational and not statistical.
What i did was pit 8 infantry against 11 cannons. 8 infantry cost 1680 shields. 11 cannons cost 1650 shields. I gave the infantry a combat 1 promotion and the cannons a barrage 1 promotion.
I then pitted 6 tanks against 11 cannons. 6 tanks cost 1620 and 11 cannons cost 1650. The tank promotion was a difficult choice. Over half the time it seems people use a promotion that doesnt help in this situation so i gave them combat 1 too.
I let the cannons attack first. The result was:
1 infantry survived out of the 8 with a life of approximately 8. 9 attacking cannons survived out of the 11.
4 tanks survived with life:
0.6
2.5
8.7
11.2
5 cannons survived the battle with the tanks with the cannons pretty beat up.
If the combat had continued [and barring lost cities] im pretty sure the side with the tanks and infantry would have lost. The tank/infantry counter attack would be a coin toss with a probable victory of the tanks over the remaining cannons near them. And the infantry would have died to the 9 cannons who then would have cleaned out the remaining tanks. But still! This is why i build cannons cannons and cannons when they become available. Shield for shield with first attack they can win against much better units.
And the caveat of first attack isnt unusual with railroads. Typically this takes the form of the AI declaring war. Dropping a modern stack unto your turf and then a cannon/rail assisted counter attack begins.
(also cannon upgrade for pretty cheap to artillery)
So anyway 3350 shields worth of cannons can beat 3350 shields worth of infantry and tanks if they get first attack. Worth knowing.
In civ3 i tended to favor offensive units for defence because of that "Age well" thing. Cannons are that new age well unit.
attached is a save file right before the attacks if you want to push em into the tanks and infantry yourself~ =) I dont think the result will be different though because of the seed variable being remembered.