member66170
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- Oct 30, 2005
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I've finally had the time (and bandwidth) to take a look at all the different screen shots and gameplay video of Civ 5, and I've been pleasantly surprised by how pretty it looks. It's not massively realistic, it doesn't focus on all the tiny details, but it's immersive and helps with the suspension of disbelief. For example, the map tiles are a little smoother than in Civ4, with the features blurring into each other slightly. The diplomatic screens do not make me feel for one second like I'm face to face with any of leaders, but they make me feel like I'm surrounded by the presence of that civ.
The sum of the effect isn't to make me feel like I'm there, but I feel like I'm reading a good book and their is a lot of character from the art.
When before civ4 came out, a lot of people were complaining that they were spending too much time on the graphics, making it 3D and not focusing on the game play. While they were proved wrong about the game play, they had a point about the graphics. The cartoony graphics of Civ4 did, before I got used to it, make the game a little less immersive. When I run an empire and declare war on my enemies and march to exterminate them, I don't want to see Montezuma waving strange cartoon feathers in front of me. That's why I really like the new, sleek art-deco-ish look. It just capture the atmosphere of the game better for me.
So a big thumbs up for firaxis here. Anyone else feel the same way about the artwork?
i have to agree with everything you say Lord Olleus. im really excited to see the final iteration of the graphics as there's no doubt there will still be some changes to the final product (there were for civ 4 after all)
one thing that could stand to be adjusted is the rivers, they don't seem... 'natural' enough... they're too regular and geometric, not nearly as random and meandering as id have expected.
I've finally had the time (and bandwidth) to take a look at all the different screen shots and gameplay video of Civ 5, and I've been pleasantly surprised by how pretty it looks. It's not massively realistic, it doesn't focus on all the tiny details, but it's immersive and helps with the suspension of disbelief. For example, the map tiles are a little smoother than in Civ4, with the features blurring into each other slightly. The diplomatic screens do not make me feel for one second like I'm face to face with any of leaders, but they make me feel like I'm surrounded by the presence of that civ.
The sum of the effect isn't to make me feel like I'm there, but I feel like I'm reading a good book and their is a lot of character from the art.
When before civ4 came out, a lot of people were complaining that they were spending too much time on the graphics, making it 3D and not focusing on the game play. While they were proved wrong about the game play, they had a point about the graphics. The cartoony graphics of Civ4 did, before I got used to it, make the game a little less immersive. When I run an empire and declare war on my enemies and march to exterminate them, I don't want to see Montezuma waving strange cartoon feathers in front of me. That's why I really like the new, sleek art-deco-ish look. It just capture the atmosphere of the game better for me.
So a big thumbs up for firaxis here. Anyone else feel the same way about the artwork?
Art style really is nice. Terrain, leaders and UI is the best part so far imo. But that french site also had a picture which really showed that some improvement is needed. Look at the great wall and notice:
- How horrible it is when it's placed right on the river (top)
- The intersection river/road/wall where the bridge is on the top left
- Where the wall meets the pyramids (bottom)
- How generally bad it merges with the terrain.
Hopefully most of details such as that is improved in the final product![]()