so i dont know if you or anyone remembers, but level made a unit tutorial in 3ds max...and so i used that setup file. apparently one of the omni lights in the setup made it dark, so i just deleted all that until i get the texturing done. Also, how do you render through the setup camera? You can add cameras to the scene, but how do you "look" through them?
This was the biggest pain, and I spent many weeks (or mo's?) in-fact on this one trying to figure out how to 'spin around' the center object (which I found out you really can't do easily). Someone did make a plug-in to do it that is free, but I couldn't get it to work.
So, finally with the help of Atlantica Online imports (yes, the imports helped me a bit), I use a Bone structure and tie it to the unit. This can be done in the Schematic View (Graph Editors -> New Schemeatic View); or I right click the Perspectic Window on the Perspectic text -> Views -> Schematic -> New (or choose one you have made).
Then you can 'Put your object together'. Top object should be the ROOT Bone that controls it all, and the ROOT should be dead center at 0, 0 (z I sometimes set at 0 or even lower at -1 or something).
Then once everything is Connected to the ROOT... you use the ROOT to spin your object. You can Rotate the ROOT z axis at 0, 45, 90, 135, 180, -135, -90, -45 to get all the views.
I'm not even that familiar with the whole bone structure thingies... I only know that a bone can be used for controlling objects very well for animation purposes, and I've finally gotten a better grasp on them while making the Steampunk Island.
It's a pain to actually do this and render each one while sitting there, and since Batch Render is only useful to an extent... I ended up making a MAXScript which renders and then rotates (the Root 45 deg) and renders again.
Sounds complicated, but I can send you a sample MAX file (or one with one of the AO units in it) and the MAXscript file so you can see what I'm talking about, it's pretty easy. I even made a windows batch file to copy all the rendered files to their correct direction folders, so I can use Stephs SBB program to then make the Storyboards in the most efficient way I could. Alot of this was from info I found online also when I was trying to figure stuff out long myself long, long, ago (a yr I think). But it has worked pretty well for me so far.
I think I even posted everything I use somewhere, but can't remember where it is