3rd Crusade. Middle Ages pbem

English Court

The Franks are scrubbing about in the hills around Coventry ... We respectfully ask them to leave NOW ... the chance of an international incident increases ... respect Our boundaries or accept the consequences you force from Us ...

Spoiler Lurkers only :

:nono: Unless you are a Lurker or have permission ... Why not join a game :D

Tech research too long Norse Tradition in 8 turns minimum
Economy = 22gp +1gp per turn
* Need to get more science happening!!! ATM 0% Science :mad: ... :eek: start WEALTHing CITIES
Luxury Resources - Wool x 3,
Strategic Resources - Horse, Iron x 3, Tar x 2, Quarry x 2,


Cities
>Bamburgh (T,G,B - Pop=3+0, worker in 3, +3gp
>Chippenham* (P,T,B,G,M - Pop=4+0, Sword in 1, +18gp
>Cumbria (T,B,G - Pop=3+2, Sword in 2, +6gp
>London (T,B,G - Pop=5+4, Curragh in 1, +9gp
>Repton (T,B,G - Pop=4+0, worker in 1, +6gp
>Thetford (T,B,G - Pop=4+1, WEALTH, +7gp
>York (T,B,G - Pop=5+3, Sword in 1, +6gp(1 taxer), +3r&d(1 scientist)
>Nottingham (T,B,G - Pop=1+1, Curragh in 3, +2gp
>Hastings (T,G,B - Pop=3+5, worker in 1, +3gp
>Canterbury (B, - Pop=2+4, Temple in 15, +4gp
>Coventry (B,T - Pop=3+4, worker in 1, +1gp
>Warwick ( - Pop=2+3, Temple in 1, +4gp
>Newcastle ( - Pop=1+1, temple in 11, +1gp

I have swordsman in Europe he continues to explore ... eastward ... met Kievan Rus
I have warrior wandering far from the Fjords ... southeast ... will meet Franker soon
Alfred the Great has formed an Army of Swords in Coventry area ...

Navy
HMGalley Eros (4?) - further east ... SEND BACK to load settler and Sword
HMGalley Cherub (Sword x 4) --> off Chippendale unload Swords across channel
HMCurragh Faery and Floss being constructed will be 1 worker channel ferries

>London will be troop staging area for German invasion
>city site (horse and wheat) found opposite Cordovan owned Tunis
>Found city in the east ...

After GPS Diplomacy

English vs Danes
ROP = 16 turns countdown
No Danish expansion in England
Danes vs Germans ... we join this war
>nix
Offered
In about seven turns I should be able to research Western Church. Should we start a tech trading regime. In that I will research all the
Viking techs, once you have gotten Norse Tradition.

Regarding Tech swaping ... yes I agree ... can I have Riding now ... Also next turn will land on mainland and am ready to fight Germans
With my previous email, I have attached the tech cost of each tech fo trade purposes. I am glad you are willing to help get rid of the Germans

2 - CeremonialBurial, Pottery
3 - BronzeWorking, WarriorCode,
4 - Masonry, TheWheel, Mysticism
5 - Alphabet,
6 - IronWorking, Philosophy,
8 - Writing, Mathematics,
12 - Horseback Riding, Polytheism,
15 - Code of Laws, Castle Building, Seafaring
20 - Early Siegecraft, Map Making, Medieval Combat,
24 - Monarchy,
25 - Monasticism, Jihad,
30 - Viking Sagas, Lost Roman Secrets, Smithing,
36 - Engineering,
40 - Feudalism, Defender of Europe, Assasination, Polearms, Intelligence Operations,
50 - Theology, Chivalry, Medicine, Western Church, Norse Tradition, Byzantine Ingenuity, Heavy Cavalry, Arab Learning, Divine Right, The Middle Class,
Seamanship,
60 - Invention, Religious Persecution, Parliament, Mercantilism, Milling, Professional Armies,
70 - Education, Improved Siegecraft,
80 - Exchequer,

I forgot to give you Horse Rding this turn, but i will remember to have it in the next turn. Sorry about that.

English vs Franks
>nix
Are massing near Coventry ... ask them to move :mad: Leave English territory NOW

English vs Germans
War with Danes
>nix

English vs Cordova
>nix

English vs Byzantines
>nix

English vs Kievan Rus
>Please leave territory ... we leave with appologies

Notes
Bigger cities can change to cash and thought

Damned computer **** **** **** ... will reinstall probably week after :bday: which is tomorrow :banana:

>
>
On to the Danes
 
English Court

We wish to offer the Franks a last and final warning to leave the boundaries around our southern city of Coventry ... remove your forces or suffer the consequences and know full well that it is you who have forced Us to declare war ... the lives and blood of many will rest on your decision ... choose wisely or let history judge you as base aggressor ...

We await with armour doned and standards hoisted ...


Spoiler Lurkers only :

:nono: Unless you are a Lurker or have permission ... Why not join a game ;)

Tech research too long Norse Tradition in 7 turns minimum
Economy = 23gp +3gp per turn
* Need to get more science happening!!! ATM 0% Science ... start WEALTHing CITIES
Luxury Resources - Wool x 3,
Strategic Resources - Horse, Iron x 3, Tar x 2, Quarry x 2,


Cities
>Bamburgh (T,G,B - Pop=3+0, worker in 2, +3gp
>Chippenham* (P,T,B,G,M - Pop=4+0, WEALTH, +20gp
>Cumbria (T,B,G - Pop=3+1, Sword in 1, +6gp
>London (T,B,G - Pop=5+3, Curragh in 2, +9gp
>Repton (T,B,G - Pop=3+2, WEALTH, +7gp
>Thetford (T,B,G - Pop=4+3, WEALTH, +8gp
>York (T,B,G - Pop=5+2, WEALTH, +7gp(1 taxer), +3r&d(1 scientist)
>Nottingham (T,B,G - Pop=2+3, Curragh in 1, +6gp
>Hastings (T,G,B - Pop=3+2, worker in 5, +3gp
>Canterbury (B, - Pop=2+3, Temple in 14, +3gp
>Coventry (B,T - Pop=2+2, Spear in 10, +1gp
>Warwick (T, - Pop=2+3, Barracks in 4, +4gp
>Newcastle ( - Pop=2+10, temple in 5, +1gp

I have swordsman in Europe he continues to explore ... eastward ... met Kievan Rus
I have warrior wandering far from the Fjords ... southeast ... will meet Franker soon
Alfred the Great has formed an Army of Swords in Coventry area ...

Navy
HMGalley Eros () - back home to collect settler and Swords
HMGalley Cherub (Sword x 4) --> off Chippendale unload Swords across channel
HMCurragh Faery () --> load worker from Chippenham ... unload Canterbury ... evac for Queen

HMCurragh Floss being constructed will be 1 worker channel ferries

>London will be troop staging area for German invasion
>city site (horse and wheat) found opposite Cordovan owned Tunis
>Found city in the east ...

After GPS Diplomacy

English vs Danes
ROP = 16 turns countdown
No Danish expansion in England
Danes vs Germans ... we join this war
>nix
Offered
In about seven turns I should be able to research Western Church. Should we start a tech trading regime. In that I will research all the
Viking techs, once you have gotten Norse Tradition.
Regarding Tech swaping ... yes I agree ... can I have Riding now ... Also next turn will land on mainland and am ready to fight Germans
With my previous email, I have attached the tech cost of each tech fo trade purposes. I am glad you are willing to help get rid of the Germans

2 - CeremonialBurial, Pottery
3 - BronzeWorking, WarriorCode,
4 - Masonry, TheWheel, Mysticism
5 - Alphabet,
6 - IronWorking, Philosophy,
8 - Writing, Mathematics,
12 - Horseback Riding, Polytheism,
15 - Code of Laws, Castle Building, Seafaring
20 - Early Siegecraft, Map Making, Medieval Combat,
24 - Monarchy,
25 - Monasticism, Jihad,
30 - Viking Sagas, Lost Roman Secrets, Smithing,
36 - Engineering,
40 - Feudalism, Defender of Europe, Assasination, Polearms, Intelligence Operations,
50 - Theology, Chivalry, Medicine, Western Church, Norse Tradition, Byzantine Ingenuity, Heavy Cavalry, Arab Learning, Divine Right, The Middle Class,
Seamanship,
60 - Invention, Religious Persecution, Parliament, Mercantilism, Milling, Professional Armies,
70 - Education, Improved Siegecraft,
80 - Exchequer,

I forgot to give you Horse Rding this turn, but i will remember to have it in the next turn. Sorry about that.
I await eagerly your gift of Horse Riding and will assist in harrying the Germans, unless the fanks force me to war

English vs Franks
>nix
Is this the English territory on French soil that you refer to. If so it will be war I'm afraid.

English vs Germans
War with Danes
>nix

English vs Cordova
>nix

English vs Byzantines
>nix

English vs Kievan Rus
>nix

English vs Abbasids
>nix


Notes
Bigger cities can change to cash and thought

Damned computer **** **** **** ... will reinstall probably soon :mad:

>
>
On to the Danes
 
Do we look inerested. What are you doing on the mainland. We do not need a last chance, you ashould not be here! :mad:
 
Such uncouthness shall be answered Franker Filth ... On Guarde!

OOC - :mischief: So are you the Red or Blue team? ... I never found out who was who :p ;)
 
GPS to the Germans. I do hope you like what is on your doorstep of Hildsheim. :D

I have attached my Victory point screen to show what is going on. As you can see, I am leading because of My two victories over Germany. Look who is last. This is unacceptable that an aly of mine is not pulling her weight. Things must change.
 

Attachments

  • Victory Screen.jpg
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Germans.
GPS.
Oh dear, lots of Beserkers have arrived on my doorstep. They don't look like they came for a party either!
Button down the hatches.....
 
The English have tried our patience too far.
Injured 2 swords in the north. No losses on either side.
 
English War Court

Talks with the Franks have deteriorated into conflict ... We find Ourselves at War ... The fiendish Franks have surprise attacked Our forces on the mainland ...

:aargh: Tally Ho and Have At Them

In a Battlefield on the Franker Northern Boarder near Boulogne
Sword (Vet) 4/4 vs Sword 3/3 --> Sword 4/4 vs RIP
Sword (Vet) 4/4 vs Sword 3/3 --> Sword (Elite) 5/5 vs RIP
Sword (Vet) 2/4 vs Horse 4/4 --> Sword (Elite) 3/5 vs RIP
Sword (Vet) 2/4 vs Horse 4/4 --> RIP vs Horse 2/4

In the Southlands around Coventry
Alfred's Army 8/8 vs Sword 4/4 --> Army Sword (Elite) vs RIP
Alfred's Army 7/9 vs Horse 4/4 --> Army 4/9 vs RIP

Defence of Canterbury
Sword (Vet) 4/4 vs Horse 4/4 --> Sword 1/4 vs RIP


Spoiler Lurkers only :

:nono: Unless you are a Lurker or have permission ... Why not join a game :clap:

Tech research too long Norse Tradition in 6 turns minimum
Economy = 26gp +0gp per turn
* Need to get more science happening!!! ATM 0% Science ... start WEALTHing CITIES
Luxury Resources - Wool x 3,
Strategic Resources - Horse, Iron x 3, Tar x 2, Quarry x 2,


Cities
>Bamburgh (T,G,B - Pop=3+0, Sword in 6, +3gp
>Chippenham* (P,T,B,G,M - Pop=4+0, Sword in 2, +19gp
>Cumbria (T,B,G - Pop=4+5, Sword in 3, +7gp
>London (T,B,G - Pop=5+2, Sword in 1, +9gp
>Repton (T,B,G - Pop=3+1, Sword* in 3, +7gp
>Thetford (T,B,G - Pop=4+0, Sword* in 8, +8gp
>York (T,B,G - Pop=5+1, Sword* in 8, +6gp(1 taxer), +3r&d(1 scientist)
>Nottingham (T,B,G - Pop=2+2, Curragh in 4, +6gp
>Hastings (T,G,B - Pop=3+1, WEALTH, +4gp
>Canterbury (B, - Pop=2+2, Temple in 13, +3gp
>Coventry (B,T - Pop=2+1, Spear in 9, +1gp
>Warwick (T, - Pop=2+2, Barracks in 3, +4gp
>Newcastle ( - Pop=2+9, Temple in 4, +1gp

Military
>Swordsman in Italy he double backs to harass the Franker from behind ...

>Warrior in Sweden continues southward ...

>Damn can't risk attacking horse outside Canterbury ... :eek: If I lose then I risk Queen Unit ... Only 1 attack :sad:

Navy
HMGalley Eros () - back home to collect settler and Swords
HMGalley Cherub (Sword x 4) --> off Chippendale unload Swords across channel
HMCurragh Faery (Sword) --> Channel Invasion
HMCurragh Floss (Sword) --> Canterbury

HMCurragh Puff being constructed




After GPS Diplomacy

English vs Danes
ROP = 16 turns countdown
No Danish expansion in England
Danes vs Germans ... we join this war
>nix
Offered ... I will research all the Viking techs, once you have gotten Norse Tradition ... Western Church next

2 - CeremonialBurial, Pottery
3 - BronzeWorking, WarriorCode,
4 - Masonry, TheWheel, Mysticism
5 - Alphabet,
6 - IronWorking, Philosophy,
8 - Writing, Mathematics,
12 - Horseback Riding, Polytheism,
15 - Code of Laws, Castle Building, Seafaring
20 - Early Siegecraft, Map Making, Medieval Combat,
24 - Monarchy,
25 - Monasticism, Jihad,
30 - Viking Sagas, Lost Roman Secrets, Smithing,
36 - Engineering,
40 - Feudalism, Defender of Europe, Assasination, Polearms, Intelligence Operations,
50 - Theology, Chivalry, Medicine, Western Church, Norse Tradition, Byzantine Ingenuity, Heavy Cavalry, Arab Learning, Divine Right, The Middle Class,
Seamanship,
60 - Invention, Religious Persecution, Parliament, Mercantilism, Milling, Professional Armies,
70 - Education, Improved Siegecraft,
80 - Exchequer,



Just a reminder to send the horses tech to Us ...
What are you going to offer for it, because what you seem to have been wanting to give for it is not acceptable. I need more before I give it to you.
Damn I thought that you were going to gift Horse Riding as we are allies in war
Well an alliance in not all give. So far i have been giving you things. You need to show me that you appreciate me, because so far you have not given me anything. I give you something and you can give me something. That is how an alliance is to work, not me just giving you what you want without anything in return.
With all due respect you have not given me anything ... you gifted me a small sum of gold in return for Right of Passage ... atm I can give you nothing as i have nothing to give ... I cannot even trade my excess resources with you yet :-( ... what harm can Horse Riding be to such an advanced and powerful country as the Danes?


English vs Franks
WAR
>nix
Is this the English territory on French soil that you refer to. If so it will be war I'm afraid.

English vs Germans
War with Danes
>nix

English vs Cordova
>Move from our territory near Tunis ... we will move since we are at sea returning home ....

English vs Byzantines
>nix

English vs Kievan Rus
>nix

English vs Abbasids
>nix


Notes
>city site (horse and wheat) found opposite Cordovan owned Tunis

Damned computer **** **** **** ... will reinstall probably soon :sad:

:clap: Being a defensive and non-agressive player ... I do like it when another player declares War ;)

>
>
On to the Danes

OOC- :mischief: When engaging in this ... what do you call it :confused: ... War ... can one raze cities or must they be kept?
 
You can do what you want with the cities you capture.

Battle Report.
4/4 Berserk vs 3/3 spear - spear dead, no damage
4/4 Berserk vs 3/3 spear - spear dead, no damage
4/4 Berserk vs 3/3 spear - spear dead, no damage
4/4 Berserk vs 3/3 spear - spear dead, upgrade to elite
4/4 Berserk vs 3/3 spear - spear dead, redlined
4/4 Berserk vs 3/3 sword - Berserk dead, sword promoted but wounded.
Attacking bombardment destroyed Temple and Granary

IBT. Lost two berserks to barbarian hordes. :mad: They are better than what Germany is doing.
 
Attack from Hildsheim report:

Swordman 3/3 v berserk - berserk dead, no damage
Swordman 4/4 v berserk - berserk dead, sword 1/4
Swordman 3/4 v berserk - sword dead, berserk 3/4?
 
Rouen
sword killed to the west

Canterbury
2 swords killed

2 horsemen lost against Alfred
 
English War Court

Lots of movement and positioning ... Our strategies are in place ... We urge you to bring it on Garlick Girl :mad:

Spoiler Lurkers only :

:nono: Unless you are a Lurker or have permission ... Why not join a game :D

Tech research too long Norse Tradition in 5 turns minimum
Economy = 2gp +4gp per turn
* Need to get more science happening!!! ATM 0% Science ... start WEALTHing CITIES
Luxury Resources - Wool x 3,
Strategic Resources - Horse, Iron x 3, Tar x 2, Quarry x 2,


Cities
>Bamburgh (T,G,B - Pop=3+0, Sword in 5, +3gp
>Chippenham* (P,T,B,G,M - Pop=4+0, Sword in 1, +19gp
>Cumbria (T,B,G - Pop=4+4, Sword in 2, +7gp
>London (T,B,G - Pop=5+0, Sword in 2, +9gp (1 taxer)
>Repton (T,B,G - Pop=4+5, Sword in 2, +7gp
>Thetford (T,B,G - Pop=4+3, Sword in 4, +7gp
>York (T,B,G - Pop=6+5, Sword in 4, +6gp(1 taxer), +3r&d(1 scientist)
>Nottingham (T,B,G - Pop=2+1, Curragh in 3, +6gp
>Hastings (T,G,B - Pop=3+3, WEALTH, +4gp
>Canterbury (B, - Pop=2+1, Spear rushed for 28gp, +4gp
>Coventry (B,T - Pop=3+5, Spear in 8, +1gp
>Warwick (T, - Pop=2+1, Barracks in 2, +4gp
>Newcastle ( - Pop=2+8, Temple in 3, +1gp

Military
>Swordsman in Italy he double backs to harass the Franker from behind ... sighted Franker Horse

>Warrior in Sweden continues southward ...

>Damn can't risk attacking horse outside Canterbury ... If I lose then I risk Queen Unit ... Only 1 attack

Navy
HMGalley Eros () - back home to collect settler and Swords
HMGalley Cherub () --> unloaded Swords
HMCurragh Faery (Sword) --> unloaded and loaded
HMCurragh Floss (Queen) --> unloaded and loaded

HMCurragh Puff being constructed




After GPS Diplomacy

English vs Danes
ROP = 15 turns countdown
No Danish expansion in England
Danes vs Germans ... we join this war ... or are we? ... no gifts from Danes yet ...
>nix
Offered ... I will research all the Viking techs, once you have gotten Norse Tradition ... Western Church next

2 - CeremonialBurial, Pottery
3 - BronzeWorking, WarriorCode,
4 - Masonry, TheWheel, Mysticism
5 - Alphabet,
6 - IronWorking, Philosophy,
8 - Writing, Mathematics,
12 - Horseback Riding, Polytheism,
15 - Code of Laws, Castle Building, Seafaring
20 - Early Siegecraft, Map Making, Medieval Combat,
24 - Monarchy,
25 - Monasticism, Jihad,
30 - Viking Sagas, Lost Roman Secrets, Smithing,
36 - Engineering,
40 - Feudalism, Defender of Europe, Assasination, Polearms, Intelligence Operations,
50 - Theology, Chivalry, Medicine, Western Church, Norse Tradition, Byzantine Ingenuity, Heavy Cavalry, Arab Learning, Divine Right, The Middle Class,
Seamanship,
60 - Invention, Religious Persecution, Parliament, Mercantilism, Milling, Professional Armies,
70 - Education, Improved Siegecraft,
80 - Exchequer,


Damn I thought that you were going to gift Horse Riding as we are allies in war
Well an alliance in not all give. So far i have been giving you things. You need to show me that you appreciate me, because so far you have not given me anything. I give you something and you can give me something. That is how an alliance is to work, not me just giving you what you want without anything in return.
With all due respect you have not given me anything ... you gifted me a small sum of gold in return for Right of Passage ... atm I can give you nothing as i have nothing to give ... I cannot even trade my excess resources with you yet :-( ... what harm can Horse Riding be to such an advanced and powerful country as the Danes?
I have decided to give you want. Remember that I will need something in return. Also the save has an eroor in it, can you please resend it.
Thankyou ... I will become stronger through grinding the Frankers under my fashionable heel ... and perhaps pickup some tribute ... do you require workers ... or can i road and mine some of Scotland for you?

English vs Franks
WAR
>nix

English vs Germans
War with Danes
>nix
We are all engaged in warfare ... I will have Norse Tradition in 5 turns ... this is worth 50 pnts ... using the table below ... lets swap tech ... what will you give that is as equal and straight away as possible ... what I need is Riding + any tech upto the value of 50 pnts ... I don't care if you only have 1 tech ... but send it now ... and in 5 turns i will auto send it to you ...

English vs Cordova
>Move from our territory near Tunis ... we will move since we are at sea returning home ....

English vs Byzantines
>nix

English vs Kievan Rus
>nix

English vs Abbasids
>nix


Notes
>city site (horse and wheat) found opposite Cordovan owned Tunis

Damned computer **** **** **** ... will reinstall probably soon :mad:

>
>
On to the Danes
 
Battle report.

We have taken Hildeshiem.
We killed a spearman and two swords. We have two more elite Berserks. Our 1/4 Berserk killed you 1/3 Sword. :D
Out side of Hildeshiem we killed another sword. Our Berserk is 2/4.

GPS
 
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