3UC/4UC for VP: Project Coordination Thread

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Talked to my wife, who is an ex-Hindu. Apparently dhanuraashi is a bad name for the archer because dhanuraashi implies that the unit is a centaur

She suggests 2 alternatives:
  • Dhanurdharin - means "bowman" in sanskrit
  • Dhanurgraha - means "archer" in sanskrit
She recommends Dhanurgraha. It is easier to say and slightly more formal
 
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Removed Egypt from my mod (handing over to @adan_eslavo).

@Ziad: The Tophet culture gain was working before, but I added a popup notification to make it clearer. Hope it works now.

@pineappledan: Thanks for the icons! Added them to the relevant buildings. And sure, I can take the Inca.

Sorry, still working on Germany and Japan. I'm not as fast as @adan_eslavo with these!
 
Note on India:

The Dhanuraashi provides only 5 faith and 5 culture on promotion on Marathon. Given that it takes 3x the amount of XP to level up, I think the yields should also scale with gamespeed.

Also I assume the promotion level increases the yields like Japan right? I haven't gotten that far.
 
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  • Here is the formula:
Code:
iChange = 5 * (pUnit:GetLevel() - 1) * (pPlayer:GetCurrentEra() + 1)

  • Is this the only place where Game Speed scaling is missing?
  • Maybe somewhere Map Size scaling will be needed? I thought about such possibility.
  • I will set Oppidum to permanent. Your role will be checking if it was right to do. I really like City HP bonus. We cannot (?) set tile defense because we already have 50%.

  • Sorry @Blue Ghost for indulging guys too much with so frequent updates. I just use all my free time I have to make as much as I can do. After v22 I will probably do slower updates. My plan for now is:
    • wait for beta 3 from G and add updates to our UCs
    • add at least next 50 promotion rework
    • incorporate Aztec and America (if I may do that). Are you working on some balance on them or they are just reade to take?
    • adding better art for Flax
    • I'm still waiting for some help with those pop up messages showing up for all human players. I did not receive any answer in main forum
    • add some balance changes like always
    • repair any bugs
  • so for now I leave you stable (I suppose) v22 for testing. I repaired most of the things. It is compatible with latest VP (1-8), optimized it and added all planed changes I had.
  • I noticed that you guys also have less time for testing because the amount of bugs and screens (oh I love watching game screens with some issues or achievements) posted in thread is much lower. So there's no need to rush next update too much. Especially if you deleted Egypt from your pack and they can still play with both at once.
 
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  • What formula modifier do you suggest? For the beginning?
  • So every unit like Klepht, Dhanuraashi should get speed scaling, right?
 
This speed scaling stuff, does it currently work on things like Gift of the Pharoahs that are already in the game? If it doesn't then shouldn't we be consistent and wait for a more structural change from G's end?
Is there anything you specifically want testing today? I was going to have a go at England, patriotism and all that.
 
  • Test what you want. To be honest every nation should be tested again even if it was before, because there many changes, smaller or bigger, some lua reworks etc, that was put throughout few patches. What I can I test instantly after making code, but very often I can miss something (yeah, latifundium, I'm talking to you :p).
  • Gift of the pharaohs is one of few promotions (we added few of that type) which scale with combat power of defeated unit. I don't think it scale with game speed but you can check that.
 
What does it change or add exactly? Will this be part of VP? I'm asking because I'm interested in:
  • adding for now one category to promotion tab - "Diplomatic"
  • changing "attributes" category name to "Others"
While ago I was looking for some way to implement that. Would you know how to do it?

Side stuff: I could see that you are making some small ui improvements as well and help Gazebo add some stuff to VP. Once I asked Gazebo about adding quick button for investement on building that are in queue (now you you need to unqueue, invest and queue again), but he said he was not touching EUI. And you?
 
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Isn't it just a modifier with value 2/3 if Quick, 1 if Standard, 1.5 if Epic, and 3 if Marathon?

And yes it does work on Gift of the Pharoah, Pictish Faith, etc...
 
Well I got ripped to pieces by Rome. The front loaded bonuses are really quite monstrous. Perhaps some of the yields of the Latifundum could be pushed back to some medieval techs to have the uniques less front-loaded. Furthermore I question whether or not it needs to give yields to adjacent farms, or be constructable on wheat. I'm going to have nightmares about that game.
 
current build:
  • +2 :c5food: Food, +1 :c5culture: Culture and +2 :c5gold: Gold
  • +1 :c5production: Production at Civil Service, +1 :c5gold: at Economics, +1 :c5food: Food and +1 :c5production: Production at Fertilizer
  • +1 :c5culture: Culture to adjacent Plantation and +1 :c5production: Production to adjacent Farm
I suggest dropping the 2 food to 1, and swapping the civil service production with the base culture. so:
  • +1 :c5food: Food, +1 :c5production: Production and +2 :c5gold: Gold
  • +1 :c5culture: Culture at Civil Service, +1 :c5gold: at Economics, +1 :c5food: Food and +1 :c5production: Production at Fertilizer
  • +1 :c5culture: Culture to adjacent Plantation and +1 :c5production: Production to adjacent Farm
Played a game last night with Aztec up to Renaissance:
Spoiler :
Standard map, Prince difficulty, 12-15 patch
Polynesia, Morocco, Celts nearby
Really bizarre game, I was on one end of a continent and basically was given half of it to settle for free. Morocco was my nearest neighbour and I founded 6 cities before I even started competing with him for space. Naturally, Morocco's start bias meant that between my part of the continent and his was a massive desert, so 1 I played 4/5 of the game moving armies back and forth on the Sahara, shaking him down for golden ages and hunting the desert for barbs

Morocco never had a chance, with their late UCs. Once I had rushed Huey Teocalli, I poured over him with Jaguar-spearmen and Eagles. This caught the ire of polynesia and Boudicca, who all declared war on me together.

The distances were too great and my army too vast at that point. the AI made some stupid mistakes as well. Kamehameha forward settled 6 tiles from my capital while already at war with me. Boudicca marched forth onto me, so I rolled her back across the Sahara with half my army and took 1 city before she sued for peace. With my armies now on opposite end of the continent I was able to make a pincer move against Ahmad, and combined it with my newly built navy. Ahmad had only built a castle in his capital still, and 3 of his cities didn't even have walls. He was too dumb to live, so I took everything except his 4th city, then got a golden age off him and quit

Eagle:
With the strategic resources removed from Eagles, I was given Eagles for free from the Authority finisher. The unit itself is modestly powerful, but can't keep up with the jaguar-spearmen, so I often found it easier to make kills with the jaguars. I was awash with workers, which was awesome. If it took too long for a worker to get somewhere, just sell it, I have 3 more walking in from the front line.

Huey Teocalli:
With a 3-way war and me being my continent's designated a-hole, I triggered 5 golden ages in 1 1/2 eras. I was playing on a lower difficulty, but the faith and food were quite noticeable. My capital was nice and strong. I Managed to get alhambra, so melee units could get tier 4 promotions by late medieval

Boudicca:
The scythed chariots are scary as hell, as they should be. They are especially dangerous in desert because they can move far in excess of foot soldiers and no risk of movement penalties in open desert. Once I rolled her back into her forested start her UC was neutralized, but I could 1-shot them with longswordsmen by then.

Morocco:
Something going wonky with his AI perhaps? I have no idea why he refused to build walls in 3 cities. I gave one of his cities away to a CS ally, it was so easy. He must have been drowning in crime... Couldn't have been us though, none of our UCs saw the light of day on my run
 
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It is now 1 food. I reduced it in v 22.
 
It is now 1 food. I reduced it in v 22.
Oh. it's not in the changelog, sorry. @hokath, were you using the most up to date version? the one with all the recent changes for VP compatibility?
 
Playing Morocco with either the newest or second-newest version, and Riad feels rather underwhelming when going wide. Most cities will really only benefit from the 1 culture per 5 pop(usually about 2 culture until way later in the game), though granted same can be said for base garden being not-hot for most cities. However, a unique building should feel like something you want to build in every city soon as you get your mitts on the relevant tech(and have the relevant ancient/classical basic set of stuff built), and Riad certainly fails in that aspect.

Could probably use some simple yields(food/gold/production?) to make it feel more worth-it for non-GP cities, as Riad is good if going tall but fails with wide. Feels bad when UB does not feel worth building over other contemporary buildings, or even afterwards.

(As usual, correct me if I have missed something.)
 
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Welcome back!

I think I agree that it looks bland. The fact that it generates GPP from trade routes is pretty interesting though
What if it also had a merchant slot?
 
Welcome back!

I think I agree that it looks bland. The fact that it generates GPP from trade routes is pretty interesting though
What if it also had a merchant slot?
That would probably add to the 'good for tall, not-good for wide' problem. As is, the building has almost zero unconditional yields but plenty that make it good should the city be of the right kind/right place (gp, trade routes, oasis, luxuries).
 
Do we need to make Morocco good for wide? I only every played them to classical once, then lost interest, but they get no bonuses from their UA based on wide play, and their base UU is very defensive
 
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