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3UC/4UC for VP: Project Coordination Thread

Discussion in 'Mods Repository' started by Blue Ghost, Oct 13, 2017.

  1. Blue Ghost

    Blue Ghost Chieftain

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    Now that we finally have a handful of volunteers for the proposed 3rd and 4th Unique Components for Vox Populi, I thought I'd make a thread to coordinate the project. We need all the help we can get.

    If you wish to code the unique components for any civ, please specify which civs you're coding, so we don't get overlap among our developers. The OP of the project proposal thread has a list of proposed unique units and buildings that you can use as a basis, but feel free to deviate from the proposals. We're aiming for one new unique military unit and one unique building/improvement/civilian unit per civ, and aiming for power levels comparable to the existing UUs and UBs. Within those constraints, each developer will have full executive control over the civs they are developing, though non-developers should feel free to contribute suggestions and critiques.

    In addition to coding, we'll need some volunteers to handle the graphics (icons/portraits/models) and historical info for Civilopedia.

    This is a community effort, so even if you're not developing, please contribute your suggestions and help test.


    Current list of volunteers:
    adan_eslavo
    BazaarJack
    Blue Ghost
    De_Genius
    Jarula
    pineappledan

    Project progress:
    Spoiler :
    Column 1 Column 2 Column 3
    Civ Status Developer
    America Done Blue Ghost
    Arabia Done Blue Ghost
    Assyria Done Blue Ghost
    Austria Done Blue Ghost
    Aztecs Done Blue Ghost
    Babylon adan_eslavo
    Brazil Blue Ghost
    Byzantium adan_eslavo
    Carthage
    Celts Done adan_eslavo
    China Blue Ghost
    Denmark Done De_Genius
    Egypt Blue Ghost
    England
    Ethiopia Done adan_eslavo
    France Done adan_eslavo
    Germany Blue Ghost
    Greece Done adan_eslavo
    Huns
    Inca
    India
    Indonesia pineappledan
    Iroquois Done adan_eslavo
    Japan Blue Ghost
    Korea
    Maya
    Mongolia Done adan_eslavo
    Morocco Blue Ghost
    Netherlands De_Genius
    Ottoman Done adan_eslavo
    Persia
    Poland Done adan_eslavo
    Polynesia Done adan_eslavo
    Portugal Blue Ghost
    Rome Jarula
    Russia Done adan_eslavo
    Shoshone Done adan_eslavo
    Siam
    Songhai
    Spain Done adan_eslavo
    Sweden pineappledan
    Venice Done Enginseer
    Zulu


    Modding Resources
    Civ 5 modding tutorial
    SQLiteSpy 101

    Link to Hinin's original thread

    4UC Spreadsheet (Thanks to pineappledan and Hinin)
    UCs by Civilization
     
    Last edited: Dec 10, 2017 at 12:29 AM
  2. Blue Ghost

    Blue Ghost Chieftain

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    Code-Complete Civs:

    Blue Ghost

    Download here

    Spoiler Descriptions :

    Spoiler America :

    UU: Monitor (Ironclad)
    56 :c5strength: CS (up from 50)
    Sentry and Cover I promotions

    UB: Ranch (Stable)
    +2 :c5food: Food, :c5production: Production, :c5gold: Gold from Horses, Cattle, Sheep and Bison
    +25% border growth rate
    Whenever border grows (naturally or through tile purchase), +10 :c5food: Food and :c5culture: Culture in the city, scaling with era

    Spoiler Arabia :

    UU: Hashemite Raider (Light Tank)
    55 :c5strength: CS, 72 :c5strength: RCS (up from 50/65)
    No movement cost to pillage
    Garland Mine promotion (When pillaging, deal 10 damage to adjacent enemy units)
    Desert Raider (double movement and +25% CS on desert)
    Does not require Aluminum
    Is a mounted unit

    Madrasah (University)

    +2 :c5faith:Faith
    +15% :c5greatperson: Great Person generation
    Whenever a :c5faith: Faith purchase is made in the city, gain 20 :c5science: Science, scaling with era

    Spoiler Assyria :

    Iron Chariot (Horseman)
    16 :c5strength: CS (up from 16)
    Armor Plating, Shock I promotions

    Lamassu Gate (Walls)
    +20% unit supply from population (up from +10%)
    +1 :c5culture: Culture
    1 Writer specialist slot

    Spoiler Austria :

    Landwehr (Fusilier)
    38 :c5strength: CS (up from 35)
    Imperial Vigilance (+25% CS in friendly territory)
    Sentry (+1 sight)

    Standschützen (Arsenal)
    750 :c5production: Production cost down from 1000)
    +25 :c5strength: city defense, +200 HP (up from 20/150)
    +20% land military unit production
    +2 :c5gold: Gold and +1 :c5culture: Culture for each allied CS

    Spoiler Aztecs :

    Eagle (Swordsman)
    16 :c5strength: CS (up from 15)
    Does not require Iron
    Sentry (+1 sight)
    50% chance of spawning a Worker when killing a unit

    Huey Teocalli (Grand Temple)
    Does not require Temple. Grants a free Temple when built.
    +2 :c5food: Food from Temples, +2 :c5culture: Culture from Barracks
    When a Golden Age starts, receive a permanent +3 :c5faith: Faith, +3 :c5food: Food, and +5 XP to units trained in city

    Spoiler Brazil :

    Pracinha (Infantry)
    60 :c5strength: CS (up from 55)
    3 movement (up from 2)
    Amphibious promotion
    100 :tourism: Tourism with all civs when it kills a unit

    Sambadrome (Opera House)
    5 :c5culture: Culture (up from 3)
    5 :c5goldenage: Golden Age Points
    1 Musician specialist slot
    Musician's Guilds give +1 :c5gold: Gold and +2 :c5goldenage: Golden Age Points

    Spoiler China :

    Xiafan Guanjun (Frigate)
    Available at Astronomy
    30 :c5strength: CS, 36 :c5strength: RCS (up from 20/34)
    Supply promotion
    Kowtow promotion (Can enter rival territory, +2 :c5influence: Influence per turn when in city-state territory)

    Examination Hall (Chancery)
    2 Civil Servant specialists (up from 1)
    +5% :c5greatperson: Great Person rate in the city, increased to +10% during WLTED
    Whenever a citizen is born, gain 30 points toward a random Great Person, scaling with era

    Spoiler Egypt :

    Khopesh (Spearman)
    13 :c5strength: CS (up from 10)
    Fatigue (An enemy unit attacked by this unit gets -10% CS until it fortifies. Stacks up to 3 times.)

    Nilometer (Watermill)
    +4 :c5food: Food (up from +2)
    +2 :c5culture: Culture
    +1 :c5food: Food and :c5gold: Gold from rivers, and +1 :c5culture: Culture from flood plains



    pineappledan
    Link here

    Includes: Indonesia, Sweden


    adan_eslavo
    Link here

    Includes: Celts, Ethiopia, France, Greece, Iroquois, Mongolia, Ottomans, Poland, Polynesia, Russia, Shoshone, Spain


    De_Genius
    Link here

    Includes: Denmark
     
    Last edited: Dec 9, 2017 at 1:23 AM
    Hinin likes this.
  3. Blue Ghost

    Blue Ghost Chieftain

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    Oh, if anyone wants any help with modding, please hit me up via PM or on Steam. I'm not an expert modder by any means, but I've been modding for a few months under the tutelage of the great and mighty Enginseer, so I could share a thing or two I've learned.
     
    pineappledan and vyyt like this.
  4. adan_eslavo

    adan_eslavo Chieftain

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    As I said in that post: https://forums.civfanatics.com/thre...-3rd-and-4th-unique-components.614665/page-15 I made first version of polish 3th and 4th component for the vox populi using ideas from previous thread:
    The only change I made is that I gave "discipline" promotion instead of "quick learner" to Voi. I think it fits better because it was part of "Druzhina" which consisted of couple of tousands of man and his role was also protecting archers with his shield. Moreover I changed name to "Barbican" for consistency. "Barbakan" was polish spelling.

    I made my own version of Voi's flag. Tell me if you like it or not. I think I will work on it more later.

    I made also all civilopedia entries.

    Rest of pictures and animations are borrowed. What I mean as borrowed is that we need to ask @Pouakai and @janboruta for a permission to use Voi's animation, texture and picture and @mikeburnfire for Barbican's picture. If some of them won't agree you need to delete their work and substitute it with other one.

    After that someone need to check this and tell me what I wrote wrong (if there's something that won't work) for future experience. This was my first sql coding. Then I will make my plans what civ do next (probably The Iroquois).

    What do you think of that?

    And another question: what are files *.gr2 and *gloss.dds for?

    Link (expires in 30 days):
    https://ufile.io/ktff1 Poland (3rd and 4th) version from 15-10-2017 23:40
     
    Last edited: Oct 15, 2017
  5. Blue Ghost

    Blue Ghost Chieftain

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    Awesome, thanks! I'm in the middle of a game right now, but I'll try out your Poland once I'm done and give feedback. In the meantime, I'll add you to the list of volunteers.
     
  6. Jarula

    Jarula Chieftain

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    I propose we change America back to trailblazer and give them the UW white house
    Allows early ideology replaces Hermitage available at gunpowder.
     
  7. adan_eslavo

    adan_eslavo Chieftain

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    Awesome. I will start Iroquois then when I have free time and wait for some bug reports and suggestion.
     
  8. Blue Ghost

    Blue Ghost Chieftain

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    Did you test it out yourself and verify that it worked? The files you sent me aren't a working mod, so I'd need to put it in a mod to test it.
     
  9. adan_eslavo

    adan_eslavo Chieftain

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    @Jarula Do you want to keep ratio 1 UU for 1 UB/UI? Because with Latifundium and Field of Mars we will have 1UU, 2UB and 1UI and in consequence we will lose ratio.
     
    Last edited: Oct 16, 2017
  10. Jarula

    Jarula Chieftain

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    Well you see campus maritus is basically similar to a UU it's a military extraordinaire. Rome doesn't need a UU but with 1UU, 1UW, 1UI, 1 UB it is a comprimise for a civ that was largely remembered for infrastructure and what it left behind which italians use to this day.
     
  11. Ziad

    Ziad Chieftain

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    This is interesting, but don't you think it might contribute to yield inflation? This modmod should nerf some of the baseline values to compensate somewhat.

    That being said, I might be able to help on this project after this week. I've always wanted to take a crack at mod development. Most of my coding has been limited to program and app dev.
     
  12. pineappledan

    pineappledan Chieftain

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    As per @Gazebo's post in the other thread. Perhaps it would be prudent to copy this discussion to the mods repository sub, add a link to Hinin's original thread, and delete this one.

    Also, I disagree with @Jarula. having a military-focused UB is not the same as a UU... By that reasoning, the existing Danish runestone and Zulu Ikanda are already breaking this rule by having 2 UUs. If the resources exist to add the Latifundium I think the Campus Martius should be dropped; too many unique replacements to the heroic epic have been suggested already. I see no reason not to simply re-implement the ballista, with some small buffs to bring it into VP balance.
     
    Last edited: Oct 16, 2017
  13. adan_eslavo

    adan_eslavo Chieftain

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    @Blue Ghost This version was a false start. Sorry for that. Today I learned how to use modbuddy, ran the package and it turned out to be nothing more than piece of garbage. Nothing worked. So I used modbuddy to create modpack, fixed almost all bugs and made playable version. Enjoy! :) Tested it with latest VP. Vois use standard animation until I found bug. Please focus on balance. I don't wanna create too op civ.

    Link (expires in 30 days):
    https://ufile.io/os0no Poland v2
     
    Last edited: Oct 16, 2017
  14. Jarula

    Jarula Chieftain

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    Aight so how about for rome a great diplomat replacement Praetor creates a UI inside roman territory
    OR make Latisfundia a UI created by Patrician a Roman replacement for great merchant.

    Campus Marzo should stay or instead my idea of a UB to replace shrine called Curia that grants faith and culture +5 faith and culture whenever a building is created in city. That would be THE MOST ROMAN UB because the Curia exist to this day and were fundamental in the establishment of the Roman Catholic church one of the most impactful institutions of rome that exists to this day.

    Also for balance if we do this WE NEED TO GIVE VENICE A KIND OF OP BUILDING AND UNIT to even it out.
     
    Last edited: Oct 16, 2017
  15. Jarula

    Jarula Chieftain

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    My proposal 1 maintainance
    Curia
    +1 culture
    +2 faith
    whenever a building is constructed or unit +5 faith +5 Culture scaled with era.

    When Rome goes bankrupt should taper off. Fitting history.

    Similarly I have a proposal for Germany
    Something based on granting... you guessed it Culture

    Guildhouse
    Grants +5% culture
    and +5% great person per city state ally
    replaces gardens

    For UU for rome Harpago can capture enemy ships and can preform like Zulu Impi first strike but weakened combat strength.
     
    Last edited: Oct 16, 2017
    adan_eslavo likes this.
  16. Drakul

    Drakul Chieftain

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    The best way to compensate it is to make the uniques a little bit more expensive in terms of production compared to the feature they replace.
     
  17. Jarula

    Jarula Chieftain

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    good idea.
     
  18. doublex55

    doublex55 Chieftain

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    This doesnt fix yield inflation.
     
  19. Blue Ghost

    Blue Ghost Chieftain

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    For the new modders here, I added a few links to resources I found helpful when I started out.

    Adding new UUs and UBs to every civ is definitely going to shift the balance. That's really not avoidable when you're buffing every civ. But hopefully if every civ is buffed equally, they'll still be balanced in comparison to one another.
    The 3UC mod for vanilla Civ also gave a generic buff to civs that didn't get any new unique units. Perhaps we could do that here as well, for any modded civs and civs that we haven't gotten around to making yet. What would be a good generic buff to give?


    I'll ask a mod to move this thread.

    Nice! Yeah, definitely use Modbuddy to make your mods. It makes things so much easier. I'll try this out, but I probably won't be able to do full balance testing. Looks balanced at first glance though.
     
  20. Blue Ghost

    Blue Ghost Chieftain

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    I'll go ahead and claim the first five civs in the list. Here are my proposals for them, subject to change during development. Suggestions and feedback welcome.

    Spoiler America :

    Trailblazer (Scout)
    12 :c5strength: CS (up from 10)
    No penalty vs. barbarians
    Can found cities
    Founded cities start with 2 :c5citizen: population, a Monument and a Shrine

    Homestead (UI)
    Unlocks at Civil Service
    +2 :c5citizen: Food, +2 :c5gold: Gold, +2 :c5production: Production
    May be built on flat plains and grassland tiles
    +1 :c5gold: Gold and :c5culture: Culture for each adjacent Village, Town, and Pasture
    +2 :c5gold: Gold at Economics, +2 :c5production: Production at Industrialization, +2 :c5culture: Culture at Ecology

    Kept the Trailblazer idea for America, modified to be a bit less broken. I like the idea of an American UI, but it feels a little bland right now. Any ideas on how to make it more unique?

    Spoiler Arabia :

    Ghazi (Swordsman)
    17 :c5strength: CS (up from 15)
    Double movement and +33% combat strength in deserts
    May be purchased with :c5faith: Faith

    Madrasah (University)
    +4 :c5faith: Faith
    +25% :c5greatperson: Great Person generation

    I don't think a unique trade unit can actually work, and Arabia should have a military unit. I'm not really satisfied with the Ghazi. Ghazi were primarily raiders, which doesn't really fit with Arabia's defensive playstyle. Any other suggestions for a good Arabian military UU?
    Don't want too many unique national wonders, since they're hard to balance. Going to make some of the proposed national wonders into regular buildings.

    Spoiler Assyria :

    Iron Chariot (Skirmisher)
    Unlocked at Iron Working
    12 :c5strength: CS (up from 10)
    Armor Plating, Can pillage without cost

    Walls of Sargon (Walls)
    +15 :c5strength: Defense, +75 HP
    +1 :c5culture: Culture
    1 Writer specialist slot


    Spoiler Austria :

    Landwehr (Fusilier)
    38 :c5strength: CS (up from 35)
    Imperial Vigilance (+25% CS in friendly territory)
    Sentry (+1 sight)

    Standschützen (Arsenal)
    700 :c5production: Production cost down from 900)
    +25 :c5strength: city defense, +200 HP (up from 20/150)
    -20% cost for buying military units
    +2 :c5gold: Gold and +1 :c5culture: Culture for each allied CS
    +10% supply cap from population

    Both of the proposed Austrian UCs are fine in a vacuum, but it would be nice if Austria could have something for the early game. I'm not at all familiar with Austrian history though. Any ideas?

    Spoiler Aztecs :

    Eagle (Swordsman)
    16 :c5strength: CS (up from 15)
    Does not require Iron
    Sentry (+1 sight)
    50% chance of spawning a Worker when killing a unit

    Huey Teocalli (Grand Temple)
    +1 :c5production: Production and :c5culture: Culture from Forest and Jungle empire-wide
    When a Golden Age starts, receive a permanent +2 :c5faith: Faith, :c5culture: Culture and :tourism: Tourism in the city
     

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