Counterproposal to: https://forums.civfanatics.com/thre...alism-martial-law-change-resubmission.683140/
Proposal: Change the ordering and prerequisites of the Imperialism Tree as follows:
Martial Law
In this version, the tree has been made much more flexible.

Proposal: Change the ordering and prerequisites of the Imperialism Tree as follows:
Martial Law
- Now requires Colonialism (from no requirement).
- Unchanged.
- May be unlocked from the start now (from requiring Colonialism).
- Allows military upgrades in city-states and vassals. (moved from Exploitation)
- May be unlocked from the start now (from requiring Exploitation and indirectly additionally requiring Colonialism and Martial Law)
- Now only requires Civilizing Missions (from requiring Colonialism and Martial Law).
- No longer allows military upgrades in city-states or vassals (moved to Regimental System)
In this version, the tree has been made much more flexible.
- If you want those economic bonuses, you can still pick up Colonialism and Exploitation in 3 policies and boost your economy.
- Want to war early and make use of those conquest bonuses? Go civilizing mission and regimental system to boost up your war power.
- You like Exploitation but your monopoly sucks? You can go Civilizing Mission right to Exploitation to get some nice bonuses.
- Want to go total warlord? Take the whole tree and gain ultimate power!

Spoiler What do I mean by a prettier policy shape :
It's also more unique. Look how Artistry and Imperialism have basically the same ordering. No other policy tree has the same ordering.
Spoiler Edit: Someone asked me that they wanted to test the change and see how it feels... :
You can download the attached file here and drag it to your mod folder. Activate as you want! I can't really guarantee save-game compatibility though.
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