(4-11a) Imperialism Policies Prerequisites Tweaking

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Enginseer

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Counterproposal to: https://forums.civfanatics.com/thre...alism-martial-law-change-resubmission.683140/

Proposal: Change the ordering and prerequisites of the Imperialism Tree as follows:
3TKe8St.png

Martial Law
  • Now requires Colonialism (from no requirement).
Colonialism
  • Unchanged.
Regimental System
  • May be unlocked from the start now (from requiring Colonialism).
  • Allows military upgrades in city-states and vassals. (moved from Exploitation)
Civilizing Missions
  • May be unlocked from the start now (from requiring Exploitation and indirectly additionally requiring Colonialism and Martial Law)
Exploitation
  • Now only requires Civilizing Missions (from requiring Colonialism and Martial Law).
  • No longer allows military upgrades in city-states or vassals (moved to Regimental System)
Rationale: The Imperialism tree contains a grab bag of interesting abilities, but often times you may want to focus on some of those abilities in lieu of others. Right now the tree forces you down a more specific path in most cases, and so you are having to get a number of abilities you may not care about in order to get to what you want.

In this version, the tree has been made much more flexible.
  • If you want those economic bonuses, you can still pick up Colonialism and Exploitation in 3 policies and boost your economy.
  • Want to war early and make use of those conquest bonuses? Go civilizing mission and regimental system to boost up your war power.
  • You like Exploitation but your monopoly sucks? You can go Civilizing Mission right to Exploitation to get some nice bonuses.
  • Want to go total warlord? Take the whole tree and gain ultimate power!
The tree's best old path is still intact, so this new version does not boast any true economic strength the old one did not. However, it's all about flexibility, you can choose more of what you want to gain from the tree and when, giving it a unique style. Also, the new policy shape is pretty too ;)
Spoiler What do I mean by a prettier policy shape :
It's also more unique. Look how Artistry and Imperialism have basically the same ordering. No other policy tree has the same ordering.
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Spoiler Edit: Someone asked me that they wanted to test the change and see how it feels... :
You can download the attached file here and drag it to your mod folder. Activate as you want! I can't really guarantee save-game compatibility though.
 

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@N.Core
Before you sponsor this!

Add it so if you finish imperialism, you can also buy mercenaries. It's not feasable to reward players who picked the honor tree at the very start with an even stronger unit, and leave late-warrers in the dust.
 
@N.Core
Before you sponsor this!

Add it so if you finish imperialism, you can also buy mercenaries. It's not feasable to reward players who picked the honor tree at the very start with an even stronger unit, and leave late-warrers in the dust.
You can't change anything during the sponsorship period. You have to wait until this congress session is over and propose your change in the next session, which is 3 months away from now. Also, Enginseer is the one who sponsored it, not me.
 
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