grahamiam
In debt to Mr. Geisel


SNOW = small non-oscillating war
version: C3C 1.22f
level: emporer
mapsize: small, continents, 60% water
civ: germany
age, temperature, opponents: random
AI agression: normal
sgl's: off
Definition (from Arathorn's list):
Non-Oscillating War (NOW): The first civ met must have war declared on them during initial diplomacy. Each later civ met gets added, in order, to a list. When the first AI civ on the list is eliminated, war must be declared on the second. As each is eliminated, the next must be declared on before the end of the turn. Other wars are allowed, and alliances are encouraged. Sandbagging or not finishing off a defeated foe simply to not go to war with the next one on the list is illegal. When two or more civs are met simultaneously (via contact sale, perhaps), it is players choice which order to declare on them.
Lkendter's rules:
Code:
The following tactics are PROHIBITED:
RoP Abuse Tactics - Denying resources, blocking key tiles, RoP rape,
or other ways to screw-up a civ via the RoP. A scout in AI territory
has an explicit RoP and is subject to this rule.
Peace Treaty abuse - If you get concessions from the AI you must
wait for the 20 turns to end before declaring another war.
Resource abuse - You can't disconnect / reconnect a resource every
turn for the sake of building cheap units to upgrade with excess cash.
Ship chaining exploit - you can move a ship, unload troops to another
ship in the same square not using any movement, move that ship, etc.
The negative science exploit - you can run a huge deficit (-250 / turn)
of negative cash with a token penalty of one lost worker / cheap
building. If cash will go below zero, the research level must be dropped.
Palace Jump - You abandon the capital city to move the palace to a new
location. If you want to move the palace, build a new palace.
Mass troop jumping - You can't give away a give a city to transport a
large amount of troops to another landmass.
Standard LK house rules:
1) Worker automation of any kind is prohibited.
2) Worker blockades are prohibited. This prevents things such as fortifying
workers along the coast to stop invasions, blocking troops from going
through your territory with workers, etc. Workers activity doing something
along the coast is fine. The workers must be actively doing something.
3) You may not declare war on a civ if you are currently shipping cash
and / or goods to the civ. [B]<- this is important to remember! This will limit
our deals with the civ that is next on the list[/B]
the start
any takers?

Roster: 24hrs got it, 72hrs play it
dmanakho
bede
gozpel
chuckdizzle
handy900
grahamiam
NOW progress:
Code:
Civ # Name - Status
1 Carthage - [COLOR=Blue]Dead[/COLOR]
2 Babylon - [COLOR=Blue]Dead[/COLOR]
3 America - [COLOR=blue]Dead[/COLOR]
3 Rome - [COLOR=blue]Dead[/COLOR]
3 Korea - [COLOR=red]war[/COLOR]
[COLOR=Red]Domination victory triggered in 1305AD by Bede![/COLOR]