headcase
Limit 1 Facepalm Per Turn
Maybe give Keshiks the normal city penalty, but change the Mongol UA to give a (smaller) bonus against all cities, not just CS.
To be honest I haven't lost one to a Pikeman in ages since I started pushing to get them earlier int he game and I tend to take the Mongols out or deny them horses if they're playing against me so apologies for the error, I presumed they'd be subject to the same mechanic.
However, in that case they need reclassifying to be attackable as mounted units. Problem solved.
That would just change the strategy, you'd just bring more of them to do the same job.
the problem with keshiks is they come too late for a diety game. By the time you get cavalery- DIETY AIs have rifles and cavalery.
See the fault in your thinking?
Exactly, playing with them is too easy, so it is no fun.
See the fault in your thinking?
Keshiks have the same problem in human hands as Tanks / Amour used to have in previous games.
Any unit with high movement points that can retreat after attack can become an invincible force. Armour still have this advantage but their city attack penalty has blunted their usefulness. Besides, a completely ranged unit will always beat tanks, given they never have to take damage.
I'm not sure what you can do to stop this aside from
1) reducing keshik movement
2) increasing movement of their counters (knights)
I think #1 won't be palatable. Doing #2 may not really solve the issue under AI control.
So the alternatives are
3) Add penalty to Keshik attacks v cities
4) Give Pikes a bonus against Keshik / alternatively add attack penalty vs. all gunpowder units and forward (so no more rifles v. keshik)
5) Reduce Keshik range.