member66170
King
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- Oct 30, 2005
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I assume it's a way to become allied to a city state. It does mirror historic things quite well.
We all know it was absent in vanilla civ5, and was implemented incredibly poorly in Civ4bts. This extract from gamespot describes the current system:
Espionage returns as well in Gods and Kings, and it mimics the options available in Sid Meier's Civilization Revolution. Spies weave a web of intrigue, and though they never appear as units on the map, there is a special panel used to assign missions. These include stealing technology, working on counterintelligence, and listing what's inside an enemy city. In single-player, spies can even report on the future military operations of AI opponents. If you learn that France is going to invade Spain, you can blow the whistle and give Spain a heads-up, which will have serious diplomatic consequences.
Unlike in Civilization: Revolution, spies are not trained by a civilization. Instead, they are awarded at certain intervals along the timeline. Should one of your spies get captured or killed, you'll have to wait a set number of turns before you get a replacement. "It's almost like an executed spy is in time-out," Beach said, adding that your new spy will start back at level one. Spies can also be used to sway the influence in city-states by rigging elections or attempting a coup.
All seems very nice to me. They appear to have gone with a lot of the philosophy of the game which is to reduce MM as much as possible, and move stuff to a off-map screen. The man problem with Civ4 is that espionage came at the expense of science - and was rarely worth it. The other problem was the intense MM that came with building moving, and moving back spies. All this seems to have gone, which looks very promising. Having spies come rarely means I might actually value them and care what happens to them. More immersion is good in my book, but that depends on how much they can do. What's listed above seems a pretty impressive range of passive and active abilities.
I think I might look forward to this more than the new religion system
On the screenshot we saw an 'initiate coup' option. I wonder what the difference is between election rigging and a coup...
Maybe a coup is more extreme? So rigging an election gives you a small popularity boost, but a coup completely rests relations?
Maybe a Coup is to remove support of another Empire? Like weaken/destroy influence of another Civ?
I would like some sort of Great Spy, but if Espionage is not going to work the same as in cIV (using the tech slider) I dont know what the G.Spy would do.Do you think we will see a Great Spy unit in the expansion?
In single-player, spies can even report on the future military operations of AI opponents. If you learn that France is going to invade Spain, you can blow the whistle and give Spain a heads-up, which will have serious diplomatic consequences.
This is such an incredibly bad idea. Wow.
Many players already complain that the AI is too easy. Why not introduce a mechanic which gives the human player a fundamental advantage over the AI, which the AI cannot use in return? Doh.