Irkalla
ENTP POWWWEEEEEER
[SIZE="+3"]***SOLVED***[/SIZE]
Export your texture sheets as 32-bit ARGB(8:8:8:8.) DXT compression only allows dimensions that are multiples of 4. Also, if you're exporting with MIPs, you must have dimensions being powers of 2. Don't export with MIPs, it's unneeded.
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I was wondering how Firaxis got by with 45px single icons. As far as I know, the icons must be apower multiple of 4.
What I've been doing is using 4x4 sheets.
Any ideas?
Civ5Buildings_Babylon.xml
Export your texture sheets as 32-bit ARGB(8:8:8:8.) DXT compression only allows dimensions that are multiples of 4. Also, if you're exporting with MIPs, you must have dimensions being powers of 2. Don't export with MIPs, it's unneeded.
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I was wondering how Firaxis got by with 45px single icons. As far as I know, the icons must be a
What I've been doing is using 4x4 sheets.
Any ideas?
Civ5Buildings_Babylon.xml
Code:
[COLOR="Silver"]<IconTextureAtlases>
<Row>
<Atlas>NEB_BW_ATLAS</Atlas>
<IconSize>256</IconSize>
<Filename>BuildingAtlas256_DLC_D.dds</Filename>
<IconsPerRow>1</IconsPerRow>
<IconsPerColumn>1</IconsPerColumn>
</Row>
<Row>
<Atlas>NEB_BW_ATLAS</Atlas>
<IconSize>128</IconSize>
<Filename>BuildingAtlas128_DLC_D.dds</Filename>
<IconsPerRow>1</IconsPerRow>
<IconsPerColumn>1</IconsPerColumn>
</Row>
<Row>
<Atlas>NEB_BW_ATLAS</Atlas>
<IconSize>64</IconSize>
<Filename>BuildingAtlas64_DLC_D.dds</Filename>
<IconsPerRow>1</IconsPerRow>
<IconsPerColumn>1</IconsPerColumn>
</Row>[/COLOR]
[B] <Row>
<Atlas>NEB_BW_ATLAS</Atlas>
<IconSize>45</IconSize>
<Filename>BuildingAtlas45_DLC_D.dds</Filename>
<IconsPerRow>1</IconsPerRow>
<IconsPerColumn>1</IconsPerColumn>
</Row>[/B]
[COLOR="Silver"]</IconTextureAtlases>[/COLOR]