VP Congress: Session 5, Proposal 2
Discussion Thread: (5-02) Add Counterplay To Medic I / II
Proposer: @ma_kuh
Sponsor(s): @Legen
Proposal Details
Medic I:This Unit and all Units in adjacent tiles Heal +5HP per turn.
Medic II: This Unit and all Units in adjacent tiles Heal +5HP per turn.This Unit Heals +5HP when Outside of Friendly Territory.
Reasoning:
Remove the up-front benefit of Medic I from the unit that takes the promotion, allowing it to more easily be picked off or forced away from the front line. It is a support unit, it's okay if it has no effect without allies nearby. As a side-benefit, it will help differentiate Survivalism self-healing and Medic healing on Scouts (although that's not a major area of concern for this proposal).
VP Congress: Session 5, Proposal 2a
Discussion Thread: (5-02a) Nerf To Medic I / II
Proposer: @Anarcomu
Sponsor(s): @azum4roll
Proposal Details
Proposal :
Medic have apparently been due for a nerf ; this put the medic line further into the support role, whilst not taking back its defense capability, in contrast to what it was before.
Discussion Thread: (5-02) Add Counterplay To Medic I / II
Proposer: @ma_kuh
Sponsor(s): @Legen
Proposal Details
Medic I:
Medic II: This Unit and all Units in adjacent tiles Heal +5HP per turn.
Reasoning:
Remove the up-front benefit of Medic I from the unit that takes the promotion, allowing it to more easily be picked off or forced away from the front line. It is a support unit, it's okay if it has no effect without allies nearby. As a side-benefit, it will help differentiate Survivalism self-healing and Medic healing on Scouts (although that's not a major area of concern for this proposal).
VP Congress: Session 5, Proposal 2a
Discussion Thread: (5-02a) Nerf To Medic I / II
Proposer: @Anarcomu
Sponsor(s): @azum4roll
Proposal Details
Proposal :
- Medic I - This Unit and all Units in adjacent tiles Heal +5HP per turn. -15%
strength when attacking.
- Medic II - This Unit and all Units in adjacent tiles Heal +5HP per turn. This Unit Heals +5HP when Outside of Friendly Territory. -15%
strength when attacking.
Medic have apparently been due for a nerf ; this put the medic line further into the support role, whilst not taking back its defense capability, in contrast to what it was before.
Last edited: