VP Congress: Session 5, Proposal 22
This is part 1 of a two part series. The two proposals can be implemented seperately from each other, but both focus on the same concept.
Part 2 can be found here: https://forums.civfanatics.com/thre...-adjustments-new-quest-yields-tribute.684427/
Proposal: The following modifiers to the Tribute "Bully Score" (which is the % of max tribute you gain from a CS) have been adjusted.
Rationale:
Currently tribute is in a sad state of affairs. The bonuses are very weak, and have horribly scaling into the mid game. Part of the problem is that there are a lot of penalties that can add up in a CS, making it extremely hard to get a high tribute % after the early part of the game.
This is part 1 of a two part series. The two proposals can be implemented seperately from each other, but both focus on the same concept.
Part 2 can be found here: https://forums.civfanatics.com/thre...-adjustments-new-quest-yields-tribute.684427/
Proposal: The following modifiers to the Tribute "Bully Score" (which is the % of max tribute you gain from a CS) have been adjusted.
- "Has Friend" Penalty reduced from -5 per friend to 0 (REMOVED)
- "Has Ally" Penalty reduced from -50 to -15.
- "Has limited population" penalty reduced from -100 to 0 (REMOVED)
- "Using Heavy Tribute" penalty reduced from -15 to 0 (REMOVED)
- "Per Pledge of Protection" penalty increases from -10 per pledge to -15
- Penalty per influence above 0 reduced from -1 to 0 (REMOVED)
- Bullied this turn: impossible
- CS or bully doesn't have a capital: impossible
- Recently liberated: -100
- Recent tribute penalty
- Hostile Personality: -10
- Militaristic CS penality: -10
Rationale:
Currently tribute is in a sad state of affairs. The bonuses are very weak, and have horribly scaling into the mid game. Part of the problem is that there are a lot of penalties that can add up in a CS, making it extremely hard to get a high tribute % after the early part of the game.
- The has friend penalty is far too numerous, and doesn't thematically make sense (having friends is nice but they aren't going to defend you).
- A CS ally already improves the strength of CS, which improves its tribute resistance, so this penalty was weakened.
- The has limited population penalty creates weird scenarios where its better to wait for a CS to get a little stronger because I can then get more tribute. It delays tribute a bit too long.
- The Using Heavy penalty was arbitrary, as this is already handled by your threshold, and maxing to 100% is actually quite difficult.
- The pledge of protection thematically makes the most sense to improve tribute resistance, and so that is increased.
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