VP Congress: Session 5, Proposal 23
This is part 2 of a two part series. The two proposals can be implemented independently, but both function around the same concept.
Part 1 can be found here: https://forums.civfanatics.com/thre...-pt-1-adjustment-of-tribute-modifiers.684426/
Proposal
Example: Imagine you had the following quests for a CS, and decided to perform Heavy Tribute
Tributing a CS actually carries a number of penalties.
Further, this creates a fun dynamic to the tribute system. You may look at a CS quest and decide to hold off on tribute, meanwhile you see a juicy CS pop up with a number of big quests that you decide is worth sending your army long distance to go grab. You now get to enjoy the dynamic fun of the quest system....while utilizing your own cutthroat take on it!
Meanwhile for regular tributing, we have doubled the gold and added era scaling, again to keep these values competitive with the high cost of a tribute.
Last note on the Special Adjustment noted above: The current tribute penalties make a 100% bully score nigh impossible, and so it was decided to use 80%. However, if part 1 of this proposal is passed, 80% will become "too easy" in comparison, and so we have noted a special adjustment back to 100%.
This is part 2 of a two part series. The two proposals can be implemented independently, but both function around the same concept.
Part 1 can be found here: https://forums.civfanatics.com/thre...-pt-1-adjustment-of-tribute-modifiers.684426/
Proposal
- Base Gold from Standard Tribute is increased by 200% and now scales with era.
- Heavy Tribute has been completely reworked, see below.
- Tribute (authority policy) now converts 25% of tribute gold to culture.
- This is a reversion to the old version of tribute.
- Mongolia UA: +100% to the tribute gold demanded from CS.
- Note that this also doubles the culture gained from the Tribute policy.
- Requires a Bully Score of 80+% to activate heavy tribute.
- SPECIAL ADJUSTMENT: If part 1 of this series is passed, the threshold will instead be 100%.
- Receive Regular Tribute gold
- Gain 50% of the non-influence yields from the CS current quest list.
- After receiving the yields, those quests are considered "accomplished".
- Your influence with the CS is reduced back down to your resting influence or -60 influence, whichever is a greater drop.
- "Tribute gold" does not count gold from quest yields.
- As the numbers are integers, in the event there are decimals after the halving of quest yields, the decimals are dropped.
- For global quests, you recieve the benefit and the quest is completed for you, but the quest remains open for other players.
- Conquer CS/Ally both CS quest: You get the "full reward" benefit, and the quest is completed for both CS.
- Diplomatic Missions more effective: As this quest gives no bonus innately, you get nothing for tribute. It is a global quest, so it remains open for other players.
- Barbarian Horde: Quest operates on a per barb kill not an innate bonus, so you get nothing for tribute. It is a global quest, so it remains open for other players and barbarians will continue to spawn.
- List of Global Quests
- Kill CS X
- Kill Barbarian Camp
- Most culture in 30 turns
- Most tourism in 30 turns
- Most converted followers in 30 turns
- Most techs in 30 turns
- Diplomatic Missions 50% higher
- Get archeology spot
- Circumnavigate the globe
- Barbarian Horde
- CS is performing a rebellion against current ally.
Example: Imagine you had the following quests for a CS, and decided to perform Heavy Tribute
- First Quest: You get the "full reward" bonus. You recieve no influence, 131 gold, and 131 GAP. This would be marked complete for both CS.
- Second Quest: You receive no influence, and 45.5 culture (rounded down to 45 because its an integer). The quest is marked as "complete"
- Third Quest: You receive no influence, and 62.5 production in the capital (rounded down to 62 because its an integer) The quest is marked as "complete".
Tributing a CS actually carries a number of penalties.
- You lose access to CS quests
- You lose access to friend/ally benefits
- You take severe diplomatic penalties with many Civs (those with pledges will often HATE you for the act).
- Other CS will give you penalties if you tribute heavily.
Further, this creates a fun dynamic to the tribute system. You may look at a CS quest and decide to hold off on tribute, meanwhile you see a juicy CS pop up with a number of big quests that you decide is worth sending your army long distance to go grab. You now get to enjoy the dynamic fun of the quest system....while utilizing your own cutthroat take on it!
Meanwhile for regular tributing, we have doubled the gold and added era scaling, again to keep these values competitive with the high cost of a tribute.
Last note on the Special Adjustment noted above: The current tribute penalties make a 100% bully score nigh impossible, and so it was decided to use 80%. However, if part 1 of this proposal is passed, 80% will become "too easy" in comparison, and so we have noted a special adjustment back to 100%.
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