Voting Instructions
Players, please cast your votes in the poll above. Vote "Yea" if you'd be okay if this proposal was implemented. Vote "Nay" if you'd be okay if this proposal wasn't implemented.
You can vote for both options, which is equivalent to saying "I'm fine either way", but adds to the required quorum of 25 votes in favor.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 5, Proposal 57
Current number of spies:
On founding Capital, England receives 1 spy.
On first player reaching Renaissance, everyone receives 1 spy per 10 CS, minimum 1.
On player reaching Industrial era or later, player receives 1 spy per 10 CS, minimum 1.
On completion of a building or adoption of a policy that gives spies, player receives the listed spy number, plus 1 spy per 10 CS if there are at least 20 at game start.
Current Shadow Networks:
Problems:
There is a jump of 2 spies between 19 CS and 20 CS (or Standard and Large if you use default CS numbers) for each building or policy granting spies. This skews the balance of such buildings or policies with respect to map size. We can do better with a smoother increment.
Shadow Networks provides only +6% Culture for Standard in Renaissance, but +15% for Large, or even +27% if you go with the maximum 41 CS. The strength of a policy should not scale directly with map size.
Proposal:
Introducing the new variable Spy Needs. A Spy is recruited when Spy Needs reach a new multiple of 20. This should be properly conveyed via notifications (A new spy has been recruited because your Spy Needs has reached X) and the top panel (that shows current Spy Needs amount). This is neither a strategic resource nor a yield, just stored in memory per player. The number is expected to never decrease.
For the sake of simplicity, let N = (2 * number of major civs + number of CS) at game start. N = 32 for Standard, 40 for Large, etc. N is minimum 20.
Shadow Networks:
+3%
Culture in
Capital for every active Spy or Diplomat => +3%
in
Capital for every N Spy Needs, where N is (2 * number of major civs + number of CS) at game start.
If possible, substitute N with the real number and remove the explanation in the UI.
The cap is removed as it's impossible to reach.
Players, please cast your votes in the poll above. Vote "Yea" if you'd be okay if this proposal was implemented. Vote "Nay" if you'd be okay if this proposal wasn't implemented.
You can vote for both options, which is equivalent to saying "I'm fine either way", but adds to the required quorum of 25 votes in favor.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 5, Proposal 57
Current number of spies:
On founding Capital, England receives 1 spy.
On first player reaching Renaissance, everyone receives 1 spy per 10 CS, minimum 1.
On player reaching Industrial era or later, player receives 1 spy per 10 CS, minimum 1.
On completion of a building or adoption of a policy that gives spies, player receives the listed spy number, plus 1 spy per 10 CS if there are at least 20 at game start.
Current Shadow Networks:
- Receive 25% of
Science generated by Allied City-States.
- +3%
Culture in
Capital for every active Spy or Diplomat (up to 30%).
- Spy mission duration reduced by 1 turn for your Spies.
- +3
Science from Constabularies and Police Stations.
- +1
Science from Specialists.
Problems:
There is a jump of 2 spies between 19 CS and 20 CS (or Standard and Large if you use default CS numbers) for each building or policy granting spies. This skews the balance of such buildings or policies with respect to map size. We can do better with a smoother increment.
Shadow Networks provides only +6% Culture for Standard in Renaissance, but +15% for Large, or even +27% if you go with the maximum 41 CS. The strength of a policy should not scale directly with map size.
Proposal:
Introducing the new variable Spy Needs. A Spy is recruited when Spy Needs reach a new multiple of 20. This should be properly conveyed via notifications (A new spy has been recruited because your Spy Needs has reached X) and the top panel (that shows current Spy Needs amount). This is neither a strategic resource nor a yield, just stored in memory per player. The number is expected to never decrease.
For the sake of simplicity, let N = (2 * number of major civs + number of CS) at game start. N = 32 for Standard, 40 for Large, etc. N is minimum 20.
- On founding Capital, England receives 20 Spy Needs.
- On first player reaching Renaissance, everyone receives N Spy Needs.
- On player reaching Industrial era or later, player receives N Spy Needs.
- Foreign Service, Covert Action, National Intelligence Agency provide N Spy Needs.
- Bletchley Park provides 2N Spy Needs.
- Double Agents provide 3N Spy Needs.
Shadow Networks:
+3%




If possible, substitute N with the real number and remove the explanation in the UI.
The cap is removed as it's impossible to reach.
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