[Vote] (5-70) Goddess of Protection Rework

Approval Vote for Proposal #70


  • Total voters
    87
  • Poll closed .
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Voting Instructions
Players, please cast your votes in the poll above. Vote "Yea" for every proposal you'd be okay with if it were implemented. Vote "Nay" if you'd be okay if these proposals weren't implemented. You can vote for any number of options.

All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.

VP Congress: Session 5, Proposal 70

Discussion Thread: (5-70) Goddess of Protection Rework
Proposer: @BliTTzZ
Sponsor(s): @axatin

Proposal Details
Current Goddess of Protection:
+10 HP healed per turn in friendly territory
+3 :c5faith: Faith from Palace
+2 :c5faith: Faith, +2 :c5culture: Culture from walls

Proposal:
+5 HP healed per turn in friendly territory.
Get +1:c5faith: per 10 :c5strength: CS in a city.
+2:c5faith: and +2:c5culture: from Walls.

Reason:
Should encourage to garrison your troops to get more faith.



VP Congress: Session 5, Proposal 70a
Discussion Thread: (5-70a) Remove Scaling Benefits From Goddess of Protection
Proposer: @DoveCDog
Sponsor(s): @axatin

Proposal Details
Proposal:
+3 :c5faith: Faith from Palace
+2 :c5faith: Faith, +2 :c5culture: Culture from Walls
+50% :c5production: Production towards constructing Walls

Rationale: Goddess of Protection (along with War and Home) gives a scaling bonus, making it a much more attractive pantheon than the others. All the other pantheons give static bonuses, such as +2 gold per trade route. These are negligible in the late game, but with Goddess of Protection the +10 HP bonus is substantive all game long. I propose to remove the healing bonus and give a bonus towards walls construction instead. This way the belief can be a good choice for civilizations that urgently need defense.
 
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Voted Nay, both of these miss the mark.
5-73 faith scales too hard and is a buff
5-73a is boring, it doesn't look fun to play. Getting walls slightly faster isn't a cool ability.

both are new code to create new abilities that, as suggested by the size of the Nay vote, aren't highly in demand by the community. Not a good use of developer resources.
imo, the heal just needed to be reduced to 5.
 
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