| Current | Proposed | Differences | Rationale |
---|
Piazza San Marco |
- +2 Food, Production, and Gold and +1 Culture and Science.
- +33% Great People Generation
- Receive 15 Culture when a Citizen is born in the City and 50 Golden Age Points when you unlock a Policy.
- +5 Unit Supply.
|
- +2 Food, Production, and Gold and +1 Culture and Science.
- +33% Great People Generation
- Receive 15 Culture when a Citizen is born in the City and 50 Golden Age Points when you unlock a Policy.
- +5 Unit Supply.
- -1 Turn Military Unit Gold Purchase Cooldown
- -3 Turn Civilian Unit Gold Purchase Cooldown
| Piazza San Marco now reduces the purchase cooldown of military units by 1 and civilian units by 3. | At any moment's disposal, if her treasury wills it, she can prop up 7 military units at once from the Capital if needed (think Foreign Legion, Free Companies but to all military units). |
Murano Glassworks |
- Requires Piazza San Marco
- 1 of 3 mutually exclusive buildings for Venice.
- +2 Food and Tourism to all Great People Improvements and Villages.
- 1 Artist Slot
- 2 Great Works of Art/Artifact Slots.
|
- Requires Piazza San Marco
- 1 of 3 mutually exclusive buildings for Venice.
- +2 Food and Tourism to all Great People Improvements and Villages.
- 2 Artist Slot
- 2 Great Works of Art/Artifact Slots.
- Completing a Land/Sea Trade Route will complete or strengthen an existing Historic Event (think Caravansary+Harbor yield but stacking!)
|
- Murano Glassworks now grants/strengthens a trading Historic Event (via Land or Sea).
- 1 more Artist Slot.
| I think this UB should boost the trade routes theme with its design (cultural victory). |
Arsenale di Venezia |
- Requires Piazza San Marco
- 1 of 3 mutually exclusive buildings for Venice.
- +3 Defense.
- +15% Production.
- +5 Unit Supply, +25% Unit Supply from Population.
- All Naval Units gain the Venetian Craftsmanship Promotion (+10% Combat Strength, +1 Movement).
- 1 Engineer Slot
|
- Requires Piazza San Marco
- 1 of 3 mutually exclusive buildings for Venice.
+3 Defense.
- +15% Production, Unit Supply from Population, and Combat Strength in the Capital.
- +10% Unit Supply from Population, and Combat Strength in non-Capital Cities.
+5 Unit Supply, +25% Unit Supply from Population.
- All Naval Units gain the Venetian Craftsmanship Promotion (+10% Combat Strength, +1 Movement).
- 2 Engineer Slot.
- Internal Trade Routes from this City grant +4 more Production to other Cities.
|
- Lost 3 Defense for +15% Defense.
- Lost 5 Unit Supply and +25% Unit Supply from Population for +15% Unit Supply from Population.
- Grants +10% Unit Supply from Population, and Combat Strength in all non-Capital Cities.
- Internal Trade Routes from this City generate +4 more Production.
- +1 more Engineer Slot.
| I think this UB should boost the trade routes theme with its design (domination victory). Send a Production TR to a recently-conquered city and get some major Production boost! In addition, Arsenale di Venezia only buffs its Capital City a bit too much when it needs to spread out its bonuses more compared to Murano Glassworks and Rialto District. |
Rialto District |
- Requires Piazza San Marco
- 1 of 3 mutually exclusive buildings for Venice.
- -15% Gold Cost in the Capital (-10% Gold Cost in non-Capitals Cities).
- Provide 1 Delegate for every 100 gross GPT produced (scaling up to 25% of City-States ever alive).
- Incoming Trade Routes and your owned Trade Routes produce +3 Gold.
- 1 Merchant Slot.
|
- Requires Piazza San Marco
- 1 of 3 mutually exclusive buildings for Venice.
- -15% Gold Cost in the Capital (-10% Gold Cost in non-Capitals Cities).
- +1 Trade Route (doubled to +2 with the UA).
- +1 Gold for every 3 Citizens in the Empire.
- Provide 1 Delegate for every 200 gross GPT produced (scaling up to 25% of City-States ever alive).
- Incoming Trade Routes and your owned Trade Routes produce +3 Gold.
- 2 Merchant Slot.
|
- Now grants you +1 Trade Route.
- +1 Gold for every 3 Citizens in the Empire.
- +1 more Merchant Slot.
- The amount of delegates granted goes up from 100 to 200 (which means you'll need 200-2000 GPT instead of 100-1000 GPT)
| Rialto District might have been underused because it was used for delegates that simply got outscored by the number of embassies other major Civilizations could establish from the City-States and their Alliances. Instead, we're nerfing it down so Rialto District can reap in more earlier bonuses pre-Printing Press like +1 Gold for every 3 Citizens in the Empire and an increased trading cap (that was missing from one of Venice's kit if Arsenale offered a unique promotion and Murano offered a unique global Food/Tourism bonuses). |