Earlier Proposal
Current Austria UA:
+50% bonus from CS quests. May arrange marriages with allied CS using gold (not explicitly noted, cost: 500 gold, +100 per previous marriage). While at peace with CS, marriages increasing resting CS influence by 200, grant 1 vote, and boost GP generation in the capital by 15%.
Proposal:
+50% bonus from CS quests. May arrange marriages with allied CS using gold (not explicitly noted, cost: 500 gold, +100 per previous marriage). While at peace with CS, marriages increasing resting CS influence by 200, grant 1 vote per 3 marriages, and boost GP generation in the capital by 15%.
Rationale:
It's agreed upon here that Austria requires a nerf based on player experience and a consistently highly placed spot in a set of AI only games (although I would say that humans would be able to more easily fight against a diplomatic victory threat as opposed to other victory pursuits, so results would not necessarily transfer to human games and could overstate Austria's dominance).
This nerf is straightforward and curbs one of the more oppressive visible components of the UA, while still giving a noticeable edge in the most important victory pursuit of Austria.
It differs in the original proposal by being more straightforward to implement and not altering the way Austria has played before. I would disagree with the original proposal that +50% bonus from CS quests is a sideshow. In fact it is already quite powerful and sufficiently nudges Austrian players to care more about quests and go more out of their way to try and complete them. The tauted "more strategic" choice in choosing when to marry and then decide what resting influence is kept on there overcomplicates an already complicated unique mechanic to this civ. I don't think that Austria needs to be shown to be even more diplomacy focused in gaining 1 diplomat point and losing 5% GP generation. Lastly, increasing WC votes in some manner is an unique mechanic that makes Austria stand out and frankly I'd say that at least one diplomatic civ should have such a kind of an ability.
Current Austria UA:
+50% bonus from CS quests. May arrange marriages with allied CS using gold (not explicitly noted, cost: 500 gold, +100 per previous marriage). While at peace with CS, marriages increasing resting CS influence by 200, grant 1 vote, and boost GP generation in the capital by 15%.
Proposal:
+50% bonus from CS quests. May arrange marriages with allied CS using gold (not explicitly noted, cost: 500 gold, +100 per previous marriage). While at peace with CS, marriages increasing resting CS influence by 200, grant 1 vote per 3 marriages, and boost GP generation in the capital by 15%.
Rationale:
It's agreed upon here that Austria requires a nerf based on player experience and a consistently highly placed spot in a set of AI only games (although I would say that humans would be able to more easily fight against a diplomatic victory threat as opposed to other victory pursuits, so results would not necessarily transfer to human games and could overstate Austria's dominance).
This nerf is straightforward and curbs one of the more oppressive visible components of the UA, while still giving a noticeable edge in the most important victory pursuit of Austria.
It differs in the original proposal by being more straightforward to implement and not altering the way Austria has played before. I would disagree with the original proposal that +50% bonus from CS quests is a sideshow. In fact it is already quite powerful and sufficiently nudges Austrian players to care more about quests and go more out of their way to try and complete them. The tauted "more strategic" choice in choosing when to marry and then decide what resting influence is kept on there overcomplicates an already complicated unique mechanic to this civ. I don't think that Austria needs to be shown to be even more diplomacy focused in gaining 1 diplomat point and losing 5% GP generation. Lastly, increasing WC votes in some manner is an unique mechanic that makes Austria stand out and frankly I'd say that at least one diplomatic civ should have such a kind of an ability.