Irrelevant, they hate you no matter what.So, one of the more obtuse diplo mods is the "first impression" modifier, which might be positive or negative. Anyone figured what this correlates to?
Random, as far as I can tell.
Meh. I think that difficulty settings need a little more customization. I don't really feel like it makes sense that playing at a higher difficulty means an innate penalty to every aspect of the game.Randomized, with generally more negative numbers on higher difficulties as far as I can tell. Makes sense as a tool to make diplomacy more difficult, and works pretty well in theory, meaning that you still have a chance to fix your relationship but will need to invest into it - which is possible, but given that in general diplomacy is heavily weighted towards negative relationships and positive relationships usually really doesn't mean much other than getting weighted deals for a while, hardly ever worth the effort.
Of course there's also the Turn 1 Negative Meeting Bonus -> Turn 2 Denouncement scenario that you simply can't recover from.
Randomized, with generally more negative numbers on higher difficulties as far as I can tell. Makes sense as a tool to make diplomacy more difficult, and works pretty well in theory, meaning that you still have a chance to fix your relationship but will need to invest into it - which is possible, but given that in general diplomacy is heavily weighted towards negative relationships and positive relationships usually really doesn't mean much other than getting weighted deals for a while, hardly ever worth the effort.
Of course there's also the Turn 1 Negative Meeting Bonus -> Turn 2 Denouncement scenario that you simply can't recover from.
It seems at low levels its around +6 and high levels -6. There is some variation in this and some first_meet parameters like distance away but have not worked them all out. The leaders.xml has most modifiers but this one is just based on difficulty with a few other factors that can change it slightly. Looks like its just tweaked too high on diety/immortal.
The theory is that there's a hidden number that determines your "real" standing, while the modifiers shown in the diplo menu are just... well, modifiers for that number, that get added/subtracted every turn. That's why you can always send a Delegation on the turn you meet the Civ, before the relationship starts going downhill on the next turn.I keep forgetting to test it to be sure, but I've wondered if it relates to sending a diplomatic party to the other civ. I've found that if you don't send one on the turn you meet them, you often can't at all after that for many turns.
The theory is that there's a hidden number that determines your "real" standing, while the modifiers shown in the diplo menu are just... well, modifiers for that number, that get added/subtracted every turn. That's why you can always send a Delegation on the turn you meet the Civ, before the relationship starts going downhill on the next turn.
The first impression does not correlate with the Delegation though, the number is already determined the moment you meet them, and your delegation can only add a positive modifier to counter-balance that number a bit.
Not sure about inviting somebody to your capital or visiting theirs has any effect. Thematically it would certainly make sense, but of course that doesn't tell us whether they've actually implemented that or not.
Does what units you discover the AI with matter? Will you get a better first impression from a scout than from a warrior?
Does what units you discover the AI with matter? Will you get a better first impression from a scout than from a warrior?