usadefcon1
Prince
- Joined
- Sep 24, 2016
- Messages
- 505
Medic seems too strong right now even considering that you give up the 10% CS increase, etc that you would have gotten if you had picked a different upgrade. Therefore I propose:
Medic I - This Unit and all Units in adjacent tiles Heal +5HP per turn when Outside of Friendly Territory.
Medic II - This Unit and all Units in adjacent tiles Heal +5HP per turn.
Medic I - This Unit and all Units in adjacent tiles Heal +5HP per turn.
Medic II - This Unit and all Units in adjacent tiles Heal +5HP per turn. This Unit Heals +5HP when Outside of Friendly Territory.
Medic I - This Unit and all Units in adjacent tiles Heal +5HP per turn when Outside of Friendly Territory.
Medic II - This Unit and all Units in adjacent tiles Heal +5HP per turn.
Spoiler Current Medic Stats :
Medic I - This Unit and all Units in adjacent tiles Heal +5HP per turn.
Medic II - This Unit and all Units in adjacent tiles Heal +5HP per turn. This Unit Heals +5HP when Outside of Friendly Territory.
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