(5-VT) Nerf to Medic I / II and Unlock Behind Tech

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usadefcon1

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Sep 24, 2016
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I'd also like to put forward an alternative to @ma_kuh's counterproposal that keeps the idea but unlocks Medic I / II with Tech. I can sponsor this as it's just SQL.

Original counterproposal (a):

Counterproposal (b):
Medic I: This Unit and all Units in adjacent tiles Heal +5HP per turn. Unlocks with Education.
Medic II: This Unit and all Units in adjacent tiles Heal +5HP per turn. This Unit Heals +5HP when Outside of Friendly Territory. Unlocks with Scientific Theory.

Spoiler Current Medic Stats :

Medic I - This Unit and all Units in adjacent tiles Heal +5HP per turn.
Medic II - This Unit and all Units in adjacent tiles Heal +5HP per turn. This Unit Heals +5HP when Outside of Friendly Territory.
 
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MAGI: @usadefcon1 It is not allowed to submit a counterproposal to one‘s own proposal. You can amend your original proposal if the idea here is what you prefer.
 
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