5 OCC win

Salamandre

King
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Aug 4, 2003
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I tried a 5 cities win with CC and it seems to me that AI and difficulty is much harder than PTW or Vanilla. I took everything random and I got huge map, opponents very agressive, and went to continuos war from ancient era to industrious.


just a fact, warmonger with democracy when having 5 cities has no impact on tour hapiness:) 1000 ear of war on democracy and never got anyone annoyed.

Finally got victory on 1944 after eliminating 6 of 8 AI. 40 more turns and could be domination. But they were very agressive and followed very well in techs, even on chieftain, that wasnt possible with PTW, anyone think so?
 
Regent is still very easy. Though I am still struggling a little bit with Monarch. Maybe bad start position. Anyway I am playing a Regent game now with no wonder building. Very far ahead of my opponents.
 
Originally posted by Salamandre
I tried a 5 cities win with CC and it seems to me that AI and difficulty is much harder than PTW or Vanilla. I took everything random and I got huge map, opponents very agressive, and went to continuos war from ancient era to industrious.


just a fact, warmonger with democracy when having 5 cities has no impact on tour hapiness:) 1000 ear of war on democracy and never got anyone annoyed.

Finally got victory on 1944 after eliminating 6 of 8 AI. 40 more turns and could be domination. But they were very agressive and followed very well in techs, even on chieftain, that wasnt possible with PTW, anyone think so?

Congrats :)

I have always felt that WW was also a function of civ size and or date. It probably involves what techs have been discovered as well.
 
Actually, watorrey, WW isn't affected by any of those. Here's a comprehensive thread on WW...

War Weariness

Several people have done research (Oystein, Bamspeedy, DaveMcW) and if you're fighting an offensive war(and winning), the primary cause of WW is having your units in enemy territory at the beginning of a turn. Who declares war, losing cities, a few other things enter into it, but that's the main one.
Once you have Tanks (and especially with Modern Armor) it's possible with a little planning to virtually never start a turn with units in the enemy's territory since you either capture or raze his cities in one turn. That's how it's possible to fight a modern era war under Democracy without suffering too much WW.
 
Use monarchy! It is the best war government in the game until communism, but that is a long ways off I like to settle my games around 300-400 A.D.
 
Originally posted by wilbill
Actually, watorrey, WW isn't affected by any of those. Here's a comprehensive thread on WW...

War Weariness

Several people have done research (Oystein, Bamspeedy, DaveMcW) and if you're fighting an offensive war(and winning), the primary cause of WW is having your units in enemy territory at the beginning of a turn. Who declares war, losing cities, a few other things enter into it, but that's the main one.
Once you have Tanks (and especially with Modern Armor) it's possible with a little planning to virtually never start a turn with units in the enemy's territory since you either capture or raze his cities in one turn. That's how it's possible to fight a modern era war under Democracy without suffering too much WW.


I knew about this, but: proved in many past games, 8 luxuries, market, cathedral, colisee and optional Sistine will screw up WW in any case. No matter how many units you have in enemy land.


last game on monarch, my core had all hapiness buildings+all luxuries and never noticed any WW. Instead there were a lot of WW in conquered cities, due to the fact they had not marketplace and cathedral yet.
 
watorrey said:
I have always felt that WW was also a function of civ size and or date. It probably involves what techs have been discovered as well.
AFAIK civ size, date and techs discovered have nothing directly to do with WW.
Your observation regarding happiness is correct. Since WW shows up as unhappy citizens, more happy citizens delays the effects of WW but not its existence.
Read the article - in Democracy you eventually reach the point where WW starts to cause Civil Disorder and you can't do anything about it.
 
It must just seem that it gets worse in the later ages. I can fight long drawn out wars during the middle ages and have little WW as a republic, but after mid industrial age, it *seems* like WW sets in faster and gets worse faster. It could very well just be because i then have metropolis size cities and the effects are more pronounced.

I just skimmed the other thread lightly and didn't notice if anyone tested the above.
 
Well, Republic has a limit to how much WW it accrues, so it's more forgiving than Democracy. Also, note that it takes 20 turns of peace to get rid of the WW that's built up during a war. So if you sign a peace treaty, then get into another war 10 turns later, you start with 10 turns worth of WW.
 
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