ShadowoftheDark
Chieftain
- Joined
- Nov 7, 2005
- Messages
- 44
Could someone please make a guide on what to do on the 50 first turns of the game. This turns is crucial to the game and determines what makes or breaks your civ. I haven't gotten my civ4 copy, but I'll contribute to this thread as soon as I get mine. The format for this would be
1) Difficulty - state your difficulty setting
2) Path - military, religious, scientific (?), commercial (?)
3) Race used and why
4) Build que
a) build (if some explainations need be, please say so)
b) .... (your worker should be..., you should be researching this..., watch out for this...)
5) Other notes
I know this is too much, but please help us sucky players with this guide. If after following this guide and you turned out great after 50 first turns, and you still lost... well, better luck next game. Any help would be greatly appreciated. Thanks!
1) Difficulty - state your difficulty setting
2) Path - military, religious, scientific (?), commercial (?)
3) Race used and why
4) Build que
a) build (if some explainations need be, please say so)
b) .... (your worker should be..., you should be researching this..., watch out for this...)
5) Other notes
I know this is too much, but please help us sucky players with this guide. If after following this guide and you turned out great after 50 first turns, and you still lost... well, better luck next game. Any help would be greatly appreciated. Thanks!