52.2 CS issue/bug

MortalD

Warlord
Joined
Nov 22, 2011
Messages
212
There is an option i dint saw b4 that allow me to pay CS for having the resource improved. It told me it will cost 600 gold.

I had maybe 300 but clicked it anyway to see if there will be any side menu, but what happened is that ivory got connected, i got a pop-up of it being send to my empire and no gold from my treasury was taken.

\on a side note its a really interesting addition.
 
Thanks for reporting this. I found the problem, did some testing, and it should be solved for v152.5 beta. I also added a "gold sound" when the button is clicked. :)
 
Another related bug : When resource get improved with eg. plantation, the feature like forest isn't removed.
 
btw : will something "BAD" happen if i enable CSD but leave
VALUES ('USING_CSD', 0);
unchecked ?

My goal is to have CSD as addition to standard bribe as it was originally.

So my main concern is if the AI will still bribe/build diplo units just as if i had CSD with no Balanced mod.
 
Setting "using_csd" to 1 does this:

  • AIs purchase diplomacy units instead of influence.
  • Disables influence purchasing for humans and AIs.
  • Merges the text for the shared policies: Patronage, Aesthetics, Philanthropy, Cultural Diplomacy, Free Trade, and Scholasticism.
#1 is controlled by this block of code at line 416 in WWGD_Events.lua, which overrides the normal PurchaseInfluence function used for diplomacy:
PHP:
if Civup.USING_CSD == 1 then
    DoFlavorFunction.FLAVOR_DIPLOMACY = PurchaseUnitOfFlavor
end


On a side note, the phrase "using CSD" sounds like a drug... :lol:
 
Setting "using_csd" to 1 does this:

  • AIs purchase diplomacy units instead of influence.
  • Disables influence purchasing for humans and AIs.
  • Merges the text for the shared policies: Patronage, Aesthetics, Philanthropy, Cultural Diplomacy, Free Trade, and Scholasticism.
#1 is controlled by this block of code at line 416 in WWGD_Events.lua, which overrides the normal PurchaseInfluence function used for diplomacy:
PHP:
if Civup.USING_CSD == 1 then
    DoFlavorFunction.FLAVOR_DIPLOMACY = PurchaseUnitOfFlavor
end


On a side note, the phrase "using CSD" sounds like a drug... :lol:

Hehehe u just made my day :D

Anyway TY very very for all that info. Additionally i was doing my own research and made a new topic with everything i came up recently. Hopefully we can work it all out somehow.
 
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