member66170
King
- Joined
- Oct 30, 2005
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Another thing is that it make many unique units alot more interesting with long upgrade paths. Take the samurai for example. It is a medieval era melee unit (which don't generally have such unit). This give Japan a huge advantage because samurai will destroy pikes without effort.
I really hope that pikes upgrade to muskets rather than being kept around to become an anti-tank unit later. AA and AT screams to me as units that should be supports rather than standalone. Medieval armies did have divisions of pikes (and once the bayonet was introduced they were replaced by muskets), but a division of AA guns on their own on the front line is plain silly.
Btw: do we know how support units work? Do they give a bonus to the unit they are stacked with? Do they have some intrinsic ability. All I know about them is that they can stack and have 0 strength.
I think you misunderstand. While the AT crew appears to be a normal unit, the anti-air gun is definitely a support unit. You can tell by the difference in icons--the AT Crew has the "bubble" icon while the AA Gun has the "diamond" icon.
I agree it'd be strange if there were no upgrades between pikemen and AT crews though, which is a point against the theory.
Spearman (A)->Pikeman (M) -> ? Musketman
Finally no more useless lancer's
The shame of it is, with the specific Promotions in Civ VI, they could have included a lot of the Special/Support units as Promotions - the AT Crew, which appears to represent a bazooka/antitank rocket, for instance, which is a weapon that has never been fielded by any army as a separate unit - it's added to infantry units at the company or battalion level.