A quick question: I've heard several times about a bonus that swords have against spears/pikes, is that confirmed?
I'm stealing your table Akkarin:
|Ancient|Classic|Medieval|Renaissance|Industrial|Modern|Atomic|Information
Shock
(Melee)|Warrior|Swordsman||
Grenadier
||Infantry||Mechanized Infantry
Line
(cheap resourceless, anti cav)|Spearman||Pikeman||Musketman|
Infantry
||
Mechanised Infantry
Heavy Cav|Chariot||Knight|||Tank||Modern Armor
Light Cav||Horseman|||Cavalry||Helicopter|
Ranged, Standard|Slinger, Archer||Crossbowman||Field Cannon||
Mortar
|
Siege||Catapult||Bombard||Artillery||Rocket Artillery
Support |Battering Ram | Siege Tower | Military Engineer || Medic | Baloon,
AT
| AA,
Machine Gun
|
Bazooka
Changes I want to see and/or make in red:
Grenadier = old musketman, requires Niter, bonus against spears/pikes/muskets
Musketman is a new unit with a flintlock musket and a socket bayonet, think Napoleon line infantry. Str 60, no resource requirement, available at military science. That makes it as strong as pikeman against cavalry, but able to stand up to other units of similar era. Relationship between grenadier and musketman is the same as between swordsman and pikeman. Redcoats and Imperial Guard replace this unit
Mortar = old machine gun
AT, Bazooka, Machine gun are new support units specialised against tanks and infantry.
Am I the only one who thinks those make more sense?