member66170
King
- Joined
- Oct 30, 2005
- Messages
- 807
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This existed in Civilization IV.There's always been a "Raging Barbarians" option in civ, why not add a "Raging AI" option as well?
Win/Lose is not just the end of the game, it's what justifies all the decisions in the game. You may build military units to protect your land to not lose to conqueror, or to start conquest yourself, or to grab some cities, get more science and in the end win science victory. Actions which don't have any victory-related consequences don't make in-game sense. That's what makes game strategic. It's possible to act out of role, but you generally need to lower your difficulty for this to work as the actions will not be optimal.
What is the best approach to me is to act efficiently, but look at the things going on from immersion standpoint.