Right now the UI uses "this city-state will approximately send you a troop in X turn." The approximation is +/- 3 Turns variance.
I can code it in the UI to display when they will send you the troops to the exact turn.
The rationale is that you have the ability to see the turn counter for a lot of things, when a tech is researched, when a policy will be unlocked, and when a unit/building is produced. Maybe the original intent for Firaxis developers was that you wouldn't pay gold to stabilize the alliance/friendship for a few more turns to get their unit then ignore them. Either way we can display this turn of when military city-state troops will arrive to join your army.
UI Changes
I can code it in the UI to display when they will send you the troops to the exact turn.
The rationale is that you have the ability to see the turn counter for a lot of things, when a tech is researched, when a policy will be unlocked, and when a unit/building is produced. Maybe the original intent for Firaxis developers was that you wouldn't pay gold to stabilize the alliance/friendship for a few more turns to get their unit then ignore them. Either way we can display this turn of when military city-state troops will arrive to join your army.
UI Changes
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