Summary:
Goddess of the Hunt overlaps a lot with God of the Stars & Sky: both combine with Deer in polar spawns to provide a lot of yields. On top of this, the yields they generate are extremely samey: Faith, Food, Culture per resource. They are often an exercise in math to determine which one is technically superior for your start, but generally don't offer interesting choices, just an equation to solve. I propose to make their relative yields more unique so that picking one or the other is a decision on how you want your game to play out, rather than which one is more yields.
Goddess of the Hunt overlaps a lot with God of the Stars & Sky: both combine with Deer in polar spawns to provide a lot of yields. On top of this, the yields they generate are extremely samey: Faith, Food, Culture per resource. They are often an exercise in math to determine which one is technically superior for your start, but generally don't offer interesting choices, just an equation to solve. I propose to make their relative yields more unique so that picking one or the other is a decision on how you want your game to play out, rather than which one is more yields.
Pantheon | Current | Proposed | Reasoning |
---|---|---|---|
Goddess of the Hunt |
|
| This should be the premier infrastructure pantheon for Camp-heavy starts. By shifting from scaling culture and gold to food and production, the pantheon is more clearly aligned with this goal, serving to help both Tundra and Jungle starts with access to deer. This also separates it from both Stars and Sky and Goddess of Renewal by giving useful power-building yields without overlapping on culture and science. We keep some of the gold from camps by moving it to the Smokehouse, helping with maintenance. |
Last edited by a moderator: