Problem: Currently Sweden is too strong when he gets going. All of the UA abilities stack up to a large degree.
Current:
Lion of the North
Infantry units have +20% CS when attacking
Siege units have +1 MP
When a GG is born, all units are fully healed and receive +15 XP
GG provide +15% CS
Proposal:
Lion of the North
Infantry units have +10% CS when attacking
Siege units have +1 MP
When a GG is born, all units are fully healed and receive 0 XP
GG provide +15% CS
Rationale: The Huns' unique ability gives them +10% damage per attack from any military unit. So, on average, a Hunnish player would need to attack the same target five times! (with any unit, admittedly) to receive the same damage boost on average as a Swedish player gets from attacking once (with infantry only) [math: (0 + 10 + 20 + 30 + 40) / 5 = 20] With this proposal, the ratio is reduced to 3 times [math: (0 + 10 + 20) / 3 = 10]. And this is not counting the extra GG bonus. Removing extra XP bonus for a further nerf. Full heal is already enough on a GG born.
Current:
Lion of the North
Infantry units have +20% CS when attacking
Siege units have +1 MP
When a GG is born, all units are fully healed and receive +15 XP
GG provide +15% CS
Proposal:
Lion of the North
Infantry units have +10% CS when attacking
Siege units have +1 MP
When a GG is born, all units are fully healed and receive 0 XP
GG provide +15% CS
Rationale: The Huns' unique ability gives them +10% damage per attack from any military unit. So, on average, a Hunnish player would need to attack the same target five times! (with any unit, admittedly) to receive the same damage boost on average as a Swedish player gets from attacking once (with infantry only) [math: (0 + 10 + 20 + 30 + 40) / 5 = 20] With this proposal, the ratio is reduced to 3 times [math: (0 + 10 + 20) / 3 = 10]. And this is not counting the extra GG bonus. Removing extra XP bonus for a further nerf. Full heal is already enough on a GG born.