pineappledan
Deity
Current situation:
All cities produce 6.5 pressure per turn passively for the majority religion in that city.
This pressure travels along trade routes and uses trade route logic. It drops off gradually with distance.
Trade route distance bonuses from roads, railroads, caravansaries and techs increase the number of cities any receiving city is exposed to.
The end result is that passive religious pressure gets stronger as the game progresses. Meanwhile, active spreading gets weaker because missionaries get more expensive, but don't get any stronger
Defense against foreign passive pressure also gets weaker, because inquisitor faith costs also scale with era. Inquisitors do not block passive pressure, but they can remove it by expending themselves for a remove heresy action.
Proposal:
Passive pressure from all cities in the world is reduced by 1 when the world enters Renaissance, Modern, and Information eras, scaling with game speed.
Reasoning:
Because of how trade routes get longer and longer as the game progresses, Passive pressure gets stronger and stronger.
Meanwhile, religious defense and active spread mechanics get weaker and weaker. Passive pressure doesn't behave in the same way as the rest of the religious mechanics, which tend to fade into the background as the later eras unlock.
Changing how passive pressure travels is too hard, and creates more problems than it solves, but reducing the amount of pressure generated at its source is relatively easier.
Renaissance was picked as the starting point, because it is thematic. It is also the era that missionaries/inquisitors first cost scaler is applied.
Complex Proposal: DLL + Database Changes
All cities produce 6.5 pressure per turn passively for the majority religion in that city.
This pressure travels along trade routes and uses trade route logic. It drops off gradually with distance.
Trade route distance bonuses from roads, railroads, caravansaries and techs increase the number of cities any receiving city is exposed to.
The end result is that passive religious pressure gets stronger as the game progresses. Meanwhile, active spreading gets weaker because missionaries get more expensive, but don't get any stronger
Defense against foreign passive pressure also gets weaker, because inquisitor faith costs also scale with era. Inquisitors do not block passive pressure, but they can remove it by expending themselves for a remove heresy action.
Proposal:
Passive pressure from all cities in the world is reduced by 1 when the world enters Renaissance, Modern, and Information eras, scaling with game speed.
ie. Pressure is reduced to 5.5 at Renaissance, 4.5 at Modern, and 3.5 at Info
The tech era is determined by the tech leader entering the next era. This is the same as how free spies on era change are determinedReasoning:
Because of how trade routes get longer and longer as the game progresses, Passive pressure gets stronger and stronger.
Meanwhile, religious defense and active spread mechanics get weaker and weaker. Passive pressure doesn't behave in the same way as the rest of the religious mechanics, which tend to fade into the background as the later eras unlock.
Changing how passive pressure travels is too hard, and creates more problems than it solves, but reducing the amount of pressure generated at its source is relatively easier.
Renaissance was picked as the starting point, because it is thematic. It is also the era that missionaries/inquisitors first cost scaler is applied.
Complex Proposal: DLL + Database Changes
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