6.9 Building Descriptions

Torvald

Prince
Joined
Oct 4, 2010
Messages
329
Location
San Antonio, TX, USA
Loaded and started a version 6.9 game last night, and noticed that many of the buildings now have an incomplete description, such as showing what their cost is, but not showing what benefit(s) they offer.

Am about 100 turns into the game now, and here's a partial list of the affected buildings: granary, lighthouse, library, barracks, aqueduct, armory and mint.
 
I cleared my cache several times, so don't think that was the cause.

However, like Black213 guessed, I am using one other mod - WWGD.

Did not realize that WWGD was already incorporated and that adding it might cause a problem, but will not use it again with Balance Combined now that I know.

My current v6.9 game is around turn 250 right now. Would it be okay to simply remove the WWGD mod and continue from the last saved game, or would that cause my game to eventually CTD or otherwise go goofy?
 
Thal,

No problem, I'll just start a new game today without adding an external WWGD mod.

Sorry for not noticing that WWGD was still part of your overall mod package. I'd looked into the CIVUP folder and hadn't seen it there, but entirely forgot to also look inside the TBC - Thals Balance Combined folder. Oh, well, lesson learned.

P.S. Thanks for offering on a separate thread to update your listing of what other mods might be safe to use with your TBC mod package.
 
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