the oob
Retired PTBS host
I've played with a double turn rule at my LANs and it has worked, but I think this should be left up to a vote. So I vote in favour of a double turn rule. I've made a post here which discusses how this would work.
Another thing we might like to try is having a few AI players so that if someone gets taken out or severely crippled early on (which is likely if we're playing a pangaea game) they can take over from an AI, otherwise our six player game could rather quickly become a 3-4 player game. I vote for three AIs for this reason. If we end up doing this, we'd need to discuss how it would work (eg. can you switch several times?)
I have a pretty high end machine (quad core) and am happy to host.
So here are my votes for settings:
* No double turn rule: yes
* Map type: pangaea
* Regular number of CS
* AI players: yes, 3 (see above)
Another thing we might like to try is having a few AI players so that if someone gets taken out or severely crippled early on (which is likely if we're playing a pangaea game) they can take over from an AI, otherwise our six player game could rather quickly become a 3-4 player game. I vote for three AIs for this reason. If we end up doing this, we'd need to discuss how it would work (eg. can you switch several times?)
I have a pretty high end machine (quad core) and am happy to host.
So here are my votes for settings:
* No double turn rule: yes
* Map type: pangaea
* Regular number of CS
* AI players: yes, 3 (see above)