Problem:
Some N players declare war on some state.
At some point state capitulates to one of them.
That forces peace between all players at war.
For example only one player gets vassal and some cities other player gets nothing.
Proposal:
Allow to trade pact to declare war on vassal state with feudal state without declaring war on feudal and its allies.
Or
Allow to trade contract to continue war on not yet vassal state with its future feudal at time of war. Even If state capitulates.
Or
(Might be complex) capitulate to many players? But who becomes feudal?
Reasoning:
Playing multiplayer I made a contract with player that he takes 2 cities and I take 2 cities.
At some point he gained 2 cities and got capitulation proposal. After signing it my state got nothing and forced peace while I was pushing.
I wanted to continue getting the cities I should get by players contract. But after I declare war as this state was vassal I automatically got war with feudal, vassal and all defensive pact states.
Some N players declare war on some state.
At some point state capitulates to one of them.
That forces peace between all players at war.
For example only one player gets vassal and some cities other player gets nothing.
Proposal:
Allow to trade pact to declare war on vassal state with feudal state without declaring war on feudal and its allies.
Or
Allow to trade contract to continue war on not yet vassal state with its future feudal at time of war. Even If state capitulates.
Or
(Might be complex) capitulate to many players? But who becomes feudal?
Reasoning:
Playing multiplayer I made a contract with player that he takes 2 cities and I take 2 cities.
At some point he gained 2 cities and got capitulation proposal. After signing it my state got nothing and forced peace while I was pushing.
I wanted to continue getting the cities I should get by players contract. But after I declare war as this state was vassal I automatically got war with feudal, vassal and all defensive pact states.