Problem:
When at war with city state the ways to make peace are:
Add option for city-state to capitulate.
Allow city state to "capitulate" and become "vassal" instead of capturing, (add such option at city state menu when city-state is loosing or when city is captured).
As capitulation of city state I suggest that capitulating city becomes to "Sphere of influence for player for some N turns scaling with era" or until it is repealed by resolution.
If there is already such resolution for other player it is automatically repealed.
As N i consider some balanced number, but lack enough balancing knowledge for it. Also the previous nation score with such city-state is reset to 0 so that city state doesn't immediately declare war after sphere is removed.
Reasoning:
Often I encounter a situation when player located far from my nation is allied with city-states near me declare war.
It becomes very annoying as city-states continue to push my territory and the only way to stop it is to capture such cities gaining unnecessary and unwanted cities as puppets or added to nation.
In such way the vote of such city-state is lost. If instead of capturing city it might capitulate basing on war score or when it is captured it is better option sometimes. (Its like overthrown government for city-state)
This will add more requirements for player that is declaring war for helping such city states to not become someone else ally.
And it adds more options for defending player to deal with city-state not hurting nation or votes by capturing city-state.
It makes peripheral wars more reasonable.
When at war with city state the ways to make peace are:
- Make peace with player who is allied with this city state
- City state changes its ally
- Capture city state
Add option for city-state to capitulate.
Allow city state to "capitulate" and become "vassal" instead of capturing, (add such option at city state menu when city-state is loosing or when city is captured).
As capitulation of city state I suggest that capitulating city becomes to "Sphere of influence for player for some N turns scaling with era" or until it is repealed by resolution.
If there is already such resolution for other player it is automatically repealed.
As N i consider some balanced number, but lack enough balancing knowledge for it. Also the previous nation score with such city-state is reset to 0 so that city state doesn't immediately declare war after sphere is removed.
Reasoning:
Often I encounter a situation when player located far from my nation is allied with city-states near me declare war.
It becomes very annoying as city-states continue to push my territory and the only way to stop it is to capture such cities gaining unnecessary and unwanted cities as puppets or added to nation.
In such way the vote of such city-state is lost. If instead of capturing city it might capitulate basing on war score or when it is captured it is better option sometimes. (Its like overthrown government for city-state)
This will add more requirements for player that is declaring war for helping such city states to not become someone else ally.
And it adds more options for defending player to deal with city-state not hurting nation or votes by capturing city-state.
It makes peripheral wars more reasonable.
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