Oddly simple yet possibly very complex.
1 year = 1 Turn!
Obviously have this be an option:
Epoch= 1 Turn 1 Year
Marathon = 200% Slower
Epic = 100% Slower
Extended = 50% Slower
Standard = Standard
Quick = 25% Faster
Short = 50% Faster
Speed = 100% Faster
The thought process being that if you wanted to play the longest version it would better simulate the length of time Ancient wars took, think the Trojan War lasting a decade. The other end would require an adjustment to movement based on the era of the unit. Think a warrior should take 2 turns to travel a current tile, it would also be a cool add to have sub-tiles which would allow you to simulate this extended time of travel.
1 year = 1 Turn!
Obviously have this be an option:
Epoch= 1 Turn 1 Year
Marathon = 200% Slower
Epic = 100% Slower
Extended = 50% Slower
Standard = Standard
Quick = 25% Faster
Short = 50% Faster
Speed = 100% Faster
The thought process being that if you wanted to play the longest version it would better simulate the length of time Ancient wars took, think the Trojan War lasting a decade. The other end would require an adjustment to movement based on the era of the unit. Think a warrior should take 2 turns to travel a current tile, it would also be a cool add to have sub-tiles which would allow you to simulate this extended time of travel.