Science Victory
Turn: 205
Score: 1,061
(I wanted to keep this post short , bear in mind I did longer write-up answering most formal questions
in my opening actions post here:
https://forums.civfanatics.com/threads/6otm-17-opening-actions.617632/#post-14791775)
Final number of cities: 27
Strategy/Report: I went to war early on a mission to conquer the continent asap. By turn 100 I had wiped out Saladin's main city, Medina and also managed to capture all of Japan's cities scoring in at 16 cities by t100. Moving forward I
gradually managed to take over Norway but it did take an incredibly long time, loosing large amounts of units, fighting war weariness, brokering peace deals, and also getting DOW'd by England and Greece several times along the way.
My goal was simple; find a good location for a great Zimbabwe city (kyoto, 6 bonus resource tiles) and a spaceport city (Medina where I also build Ruhr Valley), complete big ben with 10k+ gold saved (Kyoto), have all the necessary techs researched ( I failed here) and complete a spaceport asap then GP slingshot.
Saving enough gold was pain since I had no commercial city states until late in the game when I liberated Lisbon from Norway, but for the last 25 turns or so I was able to rake in ~400-500 gpt and managed to build forbidden city as well.
Most valuable unit I would say was Abu al-Qasim I got very early (heals adjacent units hp/turn) since I never got a great general.
Turn 197 I purchased 3 great scientist hoping to slingshot a SV that same turn. Unfortunately for me the first two I recruited two were the ones that gave Eureka moments but I did have enough gold to get Carl Sagan that turn, and then recruited Kwolek the next turn who was the last GS. So once I was
finally able to move kwolek onto the spaceport and activate before using Sagan I then rushed all the space projects and it took a few more turns completing them one at a time until I was finished.
Another note is that I waited untill Victoria finished recruiting a GS so I could spend all my gold on the remaining GS after hers.
Comments:
This is by far my fastest SV and I'm happy with my result.
Near the end there were many tweaks I could have made to bring the time down to 190 or even 180. Getting lower still (150ish) I can see is possible but might require near perfect play and/or some luck. (I wasted 10+ turns to finish researching all the required techs after I had already finished the spaceport between turns 170 to 180)
I've been posting on the gotm forums for a while now and was blown away back when Whacker managed an immortal game with Norway getting a SV 169 turns and felt I had a lot to learn then. My first serious attempt at SV i barely beat in under 300 turns. Moving onto gotm 11 with China I felt I played incredibly well early on but only managed t254. I'm happy with my t205 date here and thoroughly enjoyed playing this round.