- Joined
- Apr 11, 2011
- Messages
- 11,901
Can one of you who won in less than 200 do a lets play lol.I've been reading what you've posted here and using some of the information in a replay and I'm still nowhere close to what you've done.
It would be a slow moving game because you have to each turn double check everything and think strategy. You have to look ahead for those Eurekas... I cannot stress enough that its really about getting knights out as early as possible with a ram. To do this you need the eurekas.
for example I missed the second continent eureka and on replay you would have to be lucky and go directly west with a scout to get it in time. Getting the encampment early helps with 2 eurekas and then a few projects to get a GG makes your knights super fast and stronger... also your crossbows. It is really all about that get them up fast and conquer fast.
Avoiding too many workers before Feudalism and getting the Pyramids (you can take them off Cleo in this game which I also stupidly did not do) helps. Getting 6 charge workers and then chopping late speeds up those districts which you then just put into pushing projects. Nothing else matters, avoid growing cities more than they have to by putting on to more productive and less food oriented tiles.
Take every city apart from one off a civ and they are nerfed for culture. In my game I did not bother with India or Cleo and did not really have anough knights to take all of Trajan fast enough so just sat back and pushed culture until I won. It was not hard
The first 50-70 turns are critical, especially in this GOTM where speed matters. If you look at lilylancer he has taken every civ down so fast they onlky have 20-30 domestic tourists at the end of the game and he had chopped superbly