Domination [edited from saying "diplomatic"] Victory on Turn 287 Score 1040 - My first Deity victory!
- How many cities did you settle or capture?
34 total: founded 7 {5 on my home continent & 2 luxury colonies} & captured/peace dealed the rest
- What did you prioritize for research and policies?
After turn 102 (
6otM05 Opening Actions found here) I focused on Military Techs: Steel, Flight, Electricity, Combustion / Combined Arms, Adv Flight, Stealth & Fission (but I didn't get as far as building any nukes)
While my post turn 102 Civics focused on Govt & Amenities Civics: Exploration, Natural History, Mobilization,Class Struggle & Pro Sports
- What order did you take down your opponents?
Captured Rome at turn 102, followed by 50 turns of peace before taking on Greece (which was the only Civ I wiped out completely) when they DoWed me. Next was "Germany" via Norway which had most of their land. Norway itself was too well prepared to finish off, so I turned eastward to take on Scythia. I then continued to take my Navy east to Russia & Egypt (who fell back to back almost simultaneously under the siege of 3 ranged Battleships and Arty). Then we sailed south to Norway's capital (for real this time), and once Nidaros was bombed into submission I quickly followed up by capturing the capital of Sumeria thanks to long range Jet Bombers and a quick Modern Armor take down.
- What did you build for an Army and how did it change?
Turn 102 (Fall of Rome): Battering Ram, Galley,
Crossbow, 4x Archers, 2x Swordsmen, 2x Spearmen, 2x Catapult
<Support:1, Naval Melee: 1,
Ranged:5, Melee:2, Anti-Cav:2, Siege :2>
Turn 186 (Fall of Athens): Ram, Privateer, Galley, Caravel, 4x Crossbow, 3x musketmen, 2x Pikemen,
3x Knight, 1x Cavalry, 3x Bombard
<Naval Ranged: +1, Naval Melee: +1, Ranged:-1, Melee: +1,
Cavalry: +4, Siege:+1>
Turn 218 (Fall of Frankfurt - after taking Aachen): Ram,
Privateer Fleet, x3 Frigate, Battleship, Battleship Fleet, Ironclad, Caravel, 3x Field Cannon, Musketman, Pikeman, 3x Knight, x1 Cavalry, Bombard, Bombard Corps
<
Naval Ranged: +5, Ranged: -1, Melee: -1, Anti-Cav:-1, Siege: combined into Corps>
Turn 242 (Fall of Pokrovka): Ram, Obvs Balloon,
Privateer Fleet, x2 Privateer, x5 Battleship, Battleship Fleet, x2 Ironclad, 3x Field Cannons, Field Cannon Corps, Musketman, Musketman Corps, Pikeman, 3x Knight,
x2 Rough Riders, x1 Cavalry, x2 Artillery, x2 Artillery Corps
<Support:+1,
Naval R: +3, Ranged: +1 corps, Melee:+1 Corps,
Cav: +2UU, Seige: +2>
Turn 274 (Fall of Ra-Kadet): Ram, x2 Obvs Balloon,
x3 Bombers, x3 Mustangs, x2 Carriers, Sub Fleet, x2 Subs, x8 Battleshisp, Battleship Fleet, x3 Destroyers, 3x Field Cannon, Field Cannon Corps, Infantry, Infantry Corps, x2 Pikemen,
x4 Tanks, Tank corps, x3 Rough Riders, Rough Rider Corps, Helicopter corps, x3 Artillery Corps
<Support:+1,
Air: +6,
Naval Support:+2, Naval R: +3, Naval M: +1, Anti-Cav:+1,
Cav:+4, Seige: combined into Corps>
Turn 287 (Fall of Uruk): Ram, x2 Obvs Balloon,
x6 Jet Bombers, x3 Mustang, x2 Carriers, Sub Fleet, x3 Sub, x6 Battleship, Battleship Fleet, Battleship Armada, x3 Destroyer, 3x Field Cannon, Field Cannon corps, x2 Infantry, Infantry Corps, x2 Pikemen, x2 Tank,
x5 Modern Armor, Modern Armor Corps, Rough Rider, Rough Rider Corps, Helicopter Corps, x3 Artillery Corps
<
Air:+3, Naval R: Fleet formed, Melee:+1, Cav:+1>
- Did you use diplomacy? How?
I had an early Joint War with my BFF Greece vs. Rome (89-102) - then once I had the city of Rome itself, I peaced out allowing Roman troops to descend on Greece - weakening both sides. Later I was BFF and then held a long term Alliance with Gilgamesh after he had surprised DoWed me but I beat back his higher tech units. I then changed to his Govt and all was forgiven for about 100 turns (war 127-137, BFF 142, ally 185-278). The alliance with Gily allowed me to sell extra resources off and on.
- Did religion come into play in your game, please explain.
Not much. By turn 75 all 5 religions had been founded (none by me). By turn 100 Rome and converted our entire home continent to Taoism. After that there were slight shifts in the balance of power, but nothing ever significant.
- Were City-States helpful?
Not at first, but somewhere around 150 when i had met a few i had 3 envoys with a lot of them, helping my economy and civics. Aside from Carthage I didn't maintain consistent Suzerian status with any of them though.
- Any surprises you ran into, how did you deal with it?
1. Surprised at how close Germany and Greece were - apparently sent my opening Galley the wrong way around the continent.
2. Gilgy's Tech lead! - I made friends with him, and just saved him to the end where he was no longer 3 eras ahead of me.
3. Amenity issues and the resulting riots/barb units in the mid-game - solved this with zoos once i got the civic, plus 2 luxury cities: St. Louis Island for Fur and Pearls and the Charleston Tundra for Cotton and Marble north of Seoul.
4. The amount of blue on the map (only Germany, Russia and Scythia really stood out on the mini map) - even some of the city states blended in with the way Norway, Sumerian and the US were dominating most of the map.
5. How much Norway beat up on Gilgamesh - one thing I didn't mention above was that although Gilgamesh was the Tech leader they didn't have a sizable army. Norway actually took a few of their cities at one point - halting their progress of their Space Race victory. Gilgamesh was the only one to launch a satellite, before they lost a few of their key production centers to Norway.
- Did you enjoy the game?
Heck yeah! Although twice I got really discouraged (the pre-turn 102 barb horse rush during my 1st Roman war and the discovery of the huge tech lead Gilgamesh had at turn 124 followed by him DOW'ing me 2 turns later). However I manged to battle back and triumph. I'm not sure if I'll tackle Deity again any time soon - especially with Domination not being my favorite strategy. I'm pretty sure that Russia would have had a Culture win, before I had a Victory of some kind if I hadn't taken over 3 of his cities. I'm quite glad I didn't leave him until last.