6otM100 AAR

@IsabelBraganca normally it seems weird to win a Science Victory. You have the world developed to the cutting edge of technology and, except for an abrupt lack of trees, the world is Eden that you're trying to leave.

But you have GOT to get out of there! Humanity's survival is at stake!
 
Menelik II RV T91

Disclaimer: @Bebekija mentioned a possible bug in the announcement thread and I looked it up. Good thing I avoided that Great Bath death trap.

When you play a low level continent religion game, you need to make a gamble right off the bat: do you go for a quick religion or for early science? If there is a shallow water passage to the other continent a quick religion will result in a faster finish. However, if there is no such passage, early science will result in faster Cartography and a faster finish. Since the game was labeled as a science/religion game and there was a prime campus location near the capital, I bet on the quick Cartography game. It paid off.

I got the 4 free governor titles within the first 15 turns. I went:
Liang, Zoning Commissioner
Amani
Voidsinger
Pingala, Researcher, Connoisseur

As @Sostratus found some time ago, the faith bonus from the UA has geometric scaling for improving multiple copies of the same bonus resource. Simply by improving all 3 rice resources near the capital, I got +9 faith. Working the 3 rice also allowed me to reach pop 7 earlier and build the 3rd district (GP) for the Mathematics eureka.

I picked Desert folklore as a pantheon resulting in a +10 faith Holy Site and later resulting in +10 production with Work Ethic. Since I was swimming in faith, I took Missionary Zeal as the second belief. Even if you are not benefitting from it when travelling over water, it makes it much easier to scout to other unknown continent quickly and find where the cities are. Of course, I took Exodus of the Evangelist as the Golden Age dedication.

Milestones
T66 Petra: I shaved 5 turns off Buttress
T81 Cartography
T83 Stonehenge: I built it in 4 turns, but could have 3-turn it. I built it mainly to prevent another AI from founding a religion. I didn't remember you get a free apostle when you've already founded a religion.

Competition
Peter founded a religion (followed in 1 city)
Later, Bolivar founded another religion (followed in 2 cities)

The main obstacle was trying to avoid the barbarian quadriremes with my missionaries.
A dust storm ruined my final screenshot. I was near 12 population in my capital.
 

Attachments

  • MENELIK II 91 625 BC.Civ6Save
    MENELIK II 91 625 BC.Civ6Save
    1.3 MB · Views: 62
  • Civ6Screen0000.jpg
    Civ6Screen0000.jpg
    549.1 KB · Views: 78
Harald Hardrada SV T189

Although, OCC games should usually take less time to play than normal games, I think this was one of the 6otM games that took me the most time to play namely because of two reasons: pillaging and religion as babysitting both military and religious units are probably the two most time consuming aspects of the game. When you play a domination game, you go for timing attacks, conquer cities and establish a position advancing through the map. When you do pillage wars, your timing is late (less of a positive combat strength advantage) and you are kiting units avoiding a direct frontal assault. In a OCC settings, you also need your units to go back home to upgrade. The two exceptions are when you have an ally or suzerainty of a city-state nearby.

Diplomacy
This was one of the most enjoyable civ6 games I played from a diplomacy standpoint. Usually, you can manipulate all AIs to become your friend or they all hate you because you have accumulated grievances against others. In a OCC game however, since you are not conquering any city, you do not accumulate outrageous amounts of grievances. Also, when you convert cities of a religion founder, you do not accumulate grievances for converting their cities during war (you also get multiple eras score for converting their cities).
Philip surprised dow'd me (but unfortunately right after I had finished Defensive Tactics) sparring me the trouble of doing so. I was able to kill most of his army while it was embarked with my Viking Longships.
Wilhelmina dow'd Granada of which I was suzerain which allowed me to dow her at reduced grievances.
Eleanor dow'd my friend Kristina which allowed me to do a joint war at reduced grievances.
My first alliance was a militaristic one with Kristina which allowed me to get a +5CS bonus against Germany and France.
Later, I had a scientific alliance with Netherlands for better trade routes. Unfortunately, Wilhelmina never sent any trade route back.
Only at the end, did I go into all out wars against everybody.

Religion
I founded a religion only by picking the Exodus of the Evangelists golden age dedication and running the Great Prophet policy card. I went for Work Ethic and Cross-Cultural Dialogue. The enhanced beliefs were Scripture and Mosque. AIs had pitiful faith generation and I was generating a lot of faith through pillaging (and the Grand Master's Chapel) which made it easier to spread my religion. The city-state continent was also almost uncontested. In a normal game, where you have a lot of cities and generate a lot of science per turn, the Fez suzerain bonus and the science from Cross-Cultural Dialogue are negligible, however the lower your base science output, the more important these bonuses become. At the winning turn, my capital was generating 164.5 science without Pingala and I was getting 85.7 science from Cross-Cultural Dialogue which is a bit more than 50% by comparison. However, if I were generating 1000 science from my cities, it would represent less than 10%. To reach 85.7 science output from Cross-Cultural Dialogue, I had to convert over 90% of the map to my religion which is not only time consuming, but if you are able to do so, it also means you are probably closer to a religious victory than a science one. This belief was recently changed to not only include foreign followers, but also followers of your own cities. I believe that to truly balance it, it should revert to affect only foreigners, but also increase the yield output per followers (even maybe going for a ratio of 1 to 1).

Golden Ages
Exodus, Free Inquiry, Exodus, Heartbeat of Steam

Governors
Magnus, Surplus Logistics
Amani
Pingala (5)
With the +20% food from Surplus Logistics, the +15% from Hanging Gardens, the +20% from Ecstatic and the +15% from Mitla, I was getting +70% food in the capital. I could also have gone with Fertility Rites (+10% food), but I preferred Goddess of Festivals. I was able to reach pop 20 at T101 with probably a few rain forest chops and pop from tribal huts.

Governments
Autocracy, Oligarchy, Monarchy, Democracy, Synthetic Technocracy
It's been a while I tried Monarchy, but it really benefits tall with the extra housing and envoys. Since I slotted Raid and Conscription most of the game, the extra military slots were not a waste in this case.

City-states
Since I slotted Diplomatic League before visiting the city-state continent, I was able to easily gain suzerainty all city-states (except 1) at T90. Unfortunately, I got a lot of bad quests such as sending a trade route or building districts that I could not build.

Milestones
T25 Got 2nd pantheon (is this deity?)
T51 Oracle
T59 ToA
T63 Religion
T76 HG
T94 Apadana (I didn't originally plan to build it, I thought it would go much earlier, but since the AIs probably didn't meet many or maybe even no city-states, it makes sense they didn't go for it)
T101 Pop 20
T115 Kilwa (really late)
T145 Rocketry
T168 Globalization / Moon Landing
T171 Pingala neutralized despite counterspy in capital (I lost about 150bpt)
T181 Rocketry disrupted despite counterspy in spaceport (I lost 2 turns of production)
T183 Offworld mission
T185 Exoplanet finished
T189 victory

Diplomatic Quarter
Unfortunately, this game didn't have the new diplomatic quarter in it. I was looking forward to test this mechanic in a really tall city with a lot of city-states.

Additional observations
When you pillage tiles that provide two different types of yields (such as gold and science from a mine as Norway), the Grand Master's Chapel's base faith bonus from pillaging activates twice. You thus get the same faith bonus for pillaging tiles (2*15) and districts (30).
Since you cannot stockpile more than 80 aluminum (+aluminum rate per turn) on 1 city, I could only build 2 Lagrange Laser Station right off the bat. The rest had to be Terrestrial Laser Stations. Total power required for the city ended up at 83!
When you build an improvement that provides housing in the 4th ring you do not get the extra housing. However, when you build an improvement that provides electricity, you still get the electricity to power your city from it. The wind turbines within the first 3 rings will spin, however those in the fourth ring and beyond do not. So I am not sure if it is a bug. At the very least, there is a visual discrepancy with what is really happening.
Despite reaching pop 37, only 33 pop could work tiles or district slots. Extra pops were useless except for providing extra science and culture from Pingala's Researcher and Connoisseur promotions. 8 tiles were occupied by wonders, 2 tiles by mountains and 5 tiles by districts that cannot be worked (Aqueduct, Dam, Water Park, Spaceport, Government Plaza). I think it's fair to say that any pop above 35 has very limited marginal usefulness. When my alliance with Wilhelmina ended just before the end and she didn't want to renew it, I actually ran into a food deficit (that was after chopping all rainforests though).
 

Attachments

  • HARALD HARDRADA 189 1280 AD.Civ6Save
    HARALD HARDRADA 189 1280 AD.Civ6Save
    2.2 MB · Views: 65
  • Civ6Screen0001.jpg
    Civ6Screen0001.jpg
    602.8 KB · Views: 77
  • Civ6Screen0003.jpg
    Civ6Screen0003.jpg
    581.7 KB · Views: 80
  • Civ6Screen0005.jpg
    Civ6Screen0005.jpg
    605.7 KB · Views: 71
  • Civ6Screen0008.jpg
    Civ6Screen0008.jpg
    606.7 KB · Views: 103
Menelik II T199 RV

I missed out on the Great Bath due to the bug, and Amanitore got the Desert Folklore pantheon before me, so no super Faith :( Still, the start was good enough (and Prince is easy enough) that a OCC faith win was still pretty straightforward. Converted my continent with missionaries. Need to work on my Cartography beeline to get across the sea quicker, but with my faith generation and swarm of promoted Apostles there wasn't any real resistance.

Still, a fun first Civ 6 OCC for me, although I definitely prefer having more cities!

Spoiler Victory :
EF603D273F9D12C1B8E6A422BEEDC1203B35D15A
 
Harald SV, T 245, score 980 (not valid though because of some reloading in certain situations, for example on errors due to misclicking)

It was an envoy fest deluxe. The fact that Norway's longships can "enter" goody huts on coast only added to the fun. One of the most enjoyable games ever, thank you for setting it up! :hatsoff:
Unfortunately, civ6 games tend to get more and more boring the nearer you get to the finish line, but that is something that doesn't have to do with this particular gotm. Overall, it was awesome.

I think I like an OCC from time to time -- adds some diversion!

Settled in place, started with a scout as always, then a monument, which I normally build later, but wanted the faster expansion and the culture.

I built a Holy Site first to secure a religion, which I thought would generally help, also I hoped to grab the Oracle and wanted the faith for great people. Also you want to build Norway's unique building anyway, so why not with your own religion included? I put the HS between Mato and the mountain. After that a campus on the 3rd ring near the fissures, an obvious choice, probably. I later got Hildegard, which was cool with the double HS-adjacency card.

I chose Divine Spark as a pantheon, maybe not the best choice when looking back, but I thought I would need it. In general, I underestimated the power of 18 city states' bonuses, 16 or 17 of which I was suzerain of in the end (diplomatic league was the most valuable policy in the whole game), and overestimated the AI's competitiveness. Before the game I thought it would be quite hard to secure a SV in an OCC setting, and that it would require heavy offensive spy efforts, but... nope. I ended up with 3-4 spies defending my city and capturing enemy spies like I never saw before. I released them instantly, which added tons of gold to my treasure chest.

I took choral music + cross-cultural dialogue, later scripture and mosque as beliefs and tried to spread my religion to the "new world" first, later on my home continent, to help with science.

I was able to build the oracle :eek: (c. turn 47) and later built the mausoleum, Kilwa, Forbidden City, Oxford and Big Ben.

As governors I first chose Magnus to boost the chopping yields, especially for the oracle. Should have given him the surplus logistics promotion though. Later Pingala up to the end, with the exemption of Reyna (for exactly 1 turn + the 5 turns to be established) to buy a spaceport. Sent Amani to Nan Madol and later to Hong Kong.

I think I missed the classical golden age, after that, I managed to get only golden ages.

I thought about a pillaging strategy first but then decided to play peacefully. I don't remember the exact reason for that, but later I found out Geneva was in the game, so I didn't want to lose its 15% bonus.

The AI was not agressive at all, which is a shame, as always. Victoria conquered ONE city from Spain, and that was it. Near the end Poland declared a surprise war on me, which I really don't know the reason for. I had superior techs at that point and it ended in a slaughter. Furthermore, the AI doesn't draw its units back to heal them, they just stand there and do nothing until they get killed. It's such a joke. I used the opportunity to do some pillaging, but made peace quickly because my people were getting weary of the war (why?? I mean, it was them who attacked us, so it was totally justified to defend the fatherland!).

At the end, some questions:

- Does the bonus from Brussels stack with the +15% wonder production card? I think it's not shown in the city production display

- @DanQuayle: - What are the factors influencing your choice of a pantheon, generally? Why did you choose Goddess of Festivals in this one?
- Is there any chance that you'll record one of your games as a "let's play"? Am really really interested to see how you do a gotm.
 
Last edited:
- Does the bonus from Brussels stack with the +15% wonder production card? I think it's not shown in the city production display

Yes, it stacks additively even if it does not show up as a modifier.

- @DanQuayle: - What are the factors influencing your choice of a pantheon, generally? Why did you choose Goddess of Festivals in this one?

The most important factor in choosing a pantheon is the number of potentially affected tiles.
Here, there are a lot of plantations, so Goddess of Festivals is a good choice.
Also, in OCC science you want to acquire as many 4th and 5th ring tiles passively as possible to get more chops for lasers. Any additional culture is thus welcomed.

- Is there any chance that you'll record one of your games as a "let's play"? Am really really interested to see how you do a gotm.

I am not too sure how many people would be interested in watching a near 10 hour long video of a player who keeps bringing up spreadsheets and the calculator in the middle of the game...
Making videos like @PotatoMcWhiskey with "color commentary" and video editing takes additional effort and I wouldn't say its up my alley...
 
a player who keeps bringing up spreadsheets and the calculator in the middle of the game

:eek: wow!

Making videos like @PotatoMcWhiskey with "color commentary" and video editing takes additional effort and I wouldn't say its up my alley...

I totally understand, wouldn't be something I'm eager to do, either, although I wouldn't expect "color commentary" or the like. Maybe something that covers your first 50 turns or so would already create useful insights for many players. :mischief: I know, I know, but if you change your mind one day, please let me know ;)

The most important factor in choosing a pantheon is the number of potentially affected tiles.

Does that mean you always choose those affecting tiles, and never something like, for example, the one that gives the production bonus to the first district or to ancient units?
 
I totally understand, wouldn't be something I'm eager to do, either, although I wouldn't expect "color commentary" or the like. Maybe something that covers your first 50 turns or so would already create useful insights for many players. :mischief: I know, I know, but if you change your mind one day, please let me know ;)

https://forums.civfanatics.com/threads/vidlp-danquayle-plays-6otm-games.665678/

Does that mean you always choose those affecting tiles, and never something like, for example, the one that gives the production bonus to the first district or to ancient units?

This is a general guideline. It always depends on what you intend to do. If I plan to do a quick rush, God of the Forge is a good option.
 
Harald, Turn 232 Science Victory

Very interesting map, went for peaceful game, must've lost some pillgaing opportunity seeing how weak AI armies were. Could've boosted my science further with pillaging and Fez-religion spread. Very many ways to play this map via suzeraine bonuses, kudos to mapmakers!
 

Attachments

Norway Game, T181 SV*

*Not eligible as I accidentally captured London on T146, which as a capital could not be razed and thus invalided the one city requirement. It was a stupid mistake - Spain had taken London early in the game and while I was carefully avoiding capturing Spain's own capital my mind did not process that another of their cities was also a capital. I restarted from that turn to see how the game would have turned out but I guess this means technically my game was a loss!

Early Game:

Moved to settle directly on the Citrus for faster growth. Started with Scout/Monument/Builder/Builder. I mapped out my districts in detail but the Horses popping messed up my plan pretty badly since I marked those two flat land tiles for Oxford and Great Library so I had to shift the Campus to the east of the city. Grabbed Goddess of the Hunt which was really nice all the Deer and quickly got Suzerain fo Nan Mandol which was great all game since all but one of my districts ended up on the coast. I found tons of early huts, but most of them were duds with the exception of a second Scout and a bonus pop.

Growing rapidly, I hit 10 pop by T56. I actually got a bit stymied placing districts and wonders by the plethora of resources - I though it was possible to build over Bananas (I had Bronze Working to plow over the Rainforest) but apparently that is not true without Irrigation. Despite the difficulty making tiles available, I snagged Oracle on T34 followed by a +4 adjacency Holy Site T43, Campus on T46, Commercial Hub T52, Temple of Artemis T56 and Great Library on T72. Got Political Philosophy T44. Hired Pingula first and promoted him up to Grants before bothering with Amani (needed to battle Spain for Nan Mandol, I ended up needing Puppeteer for 16 envoys to finally wrest Nan Mandol back), never hired any other Governors. Exodus for all Golden Ages (except a few turns of Heartbeat of Steam at the end of the game).

Great Library was pretty helpful, it provided Engineering, Iron Working, and Construction boosts, the last two which I would have missed otherwise. Later I got Stirups (dud) and Sanitation (nice). Plus, it was modestly helpful to have two more GW slots.

Early Great People included GS Arybhata (boosted Military Engineering and Buttress), GM Marcus Crassus (awesome, provided 3 forest chops for Lasers at end of game), GM Zhang Qian (allowed MF boost) and GS Hildegaard (nice with +4 Holy Site).

Founded my Religion T55 with Divine Inspiration and Cross-Cultural Dialogue. With 7 wonders by game’s end, Divine Inspiration was actually quite useful. CCD ended up providing close to 60spt by end of the game. I eventually evangelized Crusade and Mosque too.

One mistake was not prioritizing Shipbuilding immediately. I hit it on T64 but with all the City States that ended up being piled up in the “new world”, it would have been wise to go for it ASAP. I did manage to make it over by T68 and thanks to Diplomatic League had 16 envoys over there by T75.

occ50.jpeg


Middle Game

Continued the infrastructure push with Industrial Zone T76 and Theater Square T79, then spent many turns building Kilwa, which finished T95. Met all of the CS by T83 in part by gaining visibility by Suzerain status. I had Suzerain of 9 of them by T100 with some help from Kilwa. I then focused on snatching up Colossus plus all the GM and Gad that provide extra Trade Routes for those sick +16c Kumasi trade routes.

Continued to gobble up GP including GM Colaeus, GM Omar, GE Irene of Athens (helped with Oxford) and GE Bi Sheng (nice to get the Printing boost and place my Harbor earlier).

My computer crashed on T128 and I had to revert all the wayT111. I re-played the turns as close as possible but because I had idled GS Omar I completely forgot about him and got no boosts, whereas in my original pre-crash play I had boosted Cartography and Square Rigging. Ouch!

I sent a few Missionaries over to the new continent - thanks to Mosque and Exodus I think 3-4 were enough to convert all the City States for CCD science. I then built up an army of Apostles and Missionaries with one Guru to convert most of the AIs. There was nice synergy between getting conversion science from Fez (almost 3000s over the course of the game), envoys from Religious Conversion quests, science from CCD, and establishing my Crab Time Religion around the map so that Crusade would make my pillaging army almost invincible. My own capital was actually knocked down to neutral religion twice by Spain, but both times it was easy to call back a few religious units to convert it back.

I made a Military Alliance with Spain to help with pillage wars, Religious Alliance with France to help Apostle combat, and Research Alliance with Sweden since I wanted to keep them friendly for DF sales most of the game. I actually managed to get the Chemistry boost just in time on T141.

My first pillaging war with Coursers and Knights went poorly and I had to retreat after pillaging a few tiles from Poland. I ended up coming back with Muskets and Cavalry, the latter boosted by a +5CP resolution from the World Congress.


Late Game

Got Government Plaza up late (T109) and went with Warlord’s Throne, Intelligence Agency, and of course Royal Society. Completed Oxford on T125 (Rifling and Economics). I scored many more GP but many were borderline or completely useless. The useful ones were Galileo, Darwin, and James Young (got Steel and Radio boosts). I also got GS Emelie Chatelet, but too late for any boosts to be available.

Around T125 I was purchasing a pair of 525g Cavalry each turn thank to the Ngarzagamu discount and pillaging everyone except Spain and France, occasionally razing a city to renew the Warlord’s Throne bonus.

The AIs did not put up much of a fight against Religious conversion. Spain had a few Missionaries and Apostles who got wrecked by my +35 Apostle (Debator, Theocracy, and Religious Alliance) and I swiftly completed conversion of all AIs except for Spain and Netherlands who I left alone to avoid tripping a Religious Victory.

My biggest mistake of this phase was neglecting to move a Military Engineer over to another continent in time for the airstrip to boost Rapid Deployment. I also could not get enough pop for an Aerodrome which would have let me but the two Biplanes for Advanced Flight boost - probably should have went with that instead of Water Park since happiness definitely wasn't an issue. I enjoyed upgrading Drones for the first time now that they provide a boost.


End Game

Once the Alliances ended after I hit Chemistry boost, I declared on the rest of the world and pillaged the hell out everyone. The AIs never threatened my Crusade-boosted Cavalry, Cuirs, and later Tanks, I think I only lost one the entire time. At T167 there were no science tiles left to pillage so I declared peace to get Geneva’s bonus back - it was kind of funnt to see a notification of 102 peace treaties due to all the CS!

Hit Rocketry on T145, Ruhr completed T146. Spaceport built on T153, launched Satellites on T156 and Lunar Landing on T157 (same turn as Globalization, since culture had run so far ahead of science). Mars on T160, Smart Materials T163, and Exoplanet T166.

I swapped into Optimization Imperative on T167 and reached Offworld Mission on T175. The same turn I chopped 5 Lasers. I got 2 more Lasers the next turn harvesting the Deer, and 1 each on the next three turns though I don’t think any of those three actually mattered. Victory on T181.

At the end of the game I was at 27 pop and 708spt, though I was running higher when I had Campus Research Grants going earlier instead of Lasers. I ended up with over 16,000 faith in the bank but the cost escalation of Great People makes even this amount useless.

End.jpeg


Thoughts:

- Thanks GOTM staff for 100 games! Wow, that went quick. And thanks for trying something new like OCC for the anniversary game, lots of fun.

- Raj was really strong with 18 city states.

- For some reason my Holy Site was producing +16f. I was not sure why - it was next to natural wonder for +2 and 4 forests for another +2, so it should have been +4f doubled to +8f by Scipture?

- I probably could have shaved a few turns off the game if pillaged the CS as well but I didn’t want to lose the CS specific, Geneva and ISS bonuses.

- Granada was conquered by the Netherlands early and I totally forgot to liberate them - would have maybe saved a turn to get that extra 5% science from ISS.

-There was a Bananas under my Spaceport and I realzied late in the game I could harvest it even after teh Spaceport was complete. Did not know that.

- Still pondering the perfect time to pop huts if no one is competing to get them. Popped almost a dozen late game huts but most were duds. I scored Electricity from a hut but sadly when it was 90% complete already. I think mid-game, around the time a bunch of hard to boost techs like Humanism appear might be the ideal spot.
 
Norway OCC Game - SV @ Turn 215
This was probably the most fun I've ever had playing Civilization 6 - thank you 6otM team for the challenge!

I wholly expected the game to be very difficult, but instead it turned out to be very easy - the capital spot was selected so that I had direct access to all the required resources (including Aluminum & Uranium wow). Some of the main points of my strategy:
  • Pillage everything (AI & city states) continuously, starting with a few Longships and continuing with a land army. I tried to be aggressive, and now I realize I should have been even more aggressive wrt pillaging.
  • Did not go for any wonders except Oxford (for the 2 techs), and even those were duds (did not lead to exoplanet expedition)
  • Keep in mind that Eurekas & Inspirations that require more than 1 city (e.g. Cartography) can actually be resolved by taking a suitable city (e.g. enemy city with a Harbour, the second one would be yours) as that triggers the Eureka; in the same turn you raze the city.
  • Units can be upgraded in suzerained city-state territory, or using the same trick as in the previous point (before razing an enemy city).
The strategy was straightforward - met and pillaged all city states (by both sea & land), and attacked all the players. Started to wipe out France (they had many cities and were strong), and started the attack on Germany, but managed to win the game meanwhile. I do have to admit this setup is crazy powerful for Norway, and the AI does not stand a chance here. At one moment I had faith-bought Spec-Ops armies that were parachuted in enemy territory and who sniped units left and right, under fighter cover - great times :borg:

I bought the Spaceport with Reyna, swapping out Pingala for some turns. Several AIs managed to neutralize Pingala, something I managed to counter using 3 counter-spies and Cryptography. That caught spies from at least 4 enemies! When I unlocked Exoplanet Expedition I had builders in position to chop everything, so the Expedition was launched after 1 turn. Then I started chopping assisting projects (had a Nuclear Power Plant) and in the final turn, the Expedition was moving at 9 light-years/turn.

Spoiler Turn by Turn Report :
T001 - SIP (to get Longships without building a Harbour)
T011 - Met Nan Madol (+1 envoy), Hong Kong, Granada
T013 - Met Poland
T014 - Met The Netherlands
T015 - Pantheon (Goddess of Festivals, counted +8 culture total)
T017 - First Longship (1st in the world!)
T018 - Met Spain (wow, they are close)
T019 - Era Score 26/25 (popped 7 villages!)
T025 - Met England
T034 - Destroyed barb camp near capital (w/o taking Discipline)
T035 - WAR on Spain (harassment, pull their hand-brake)
T037 - Campus completed (+6)
T040 - Toledo RAZED
T041 - Everyone DENOUNCES Norway!
T043 - Second barb camp cleared (between Hong Kong and Granand, using 2 Scouts)
T044 - Political Philosophy (Oligarchy, what else)
T045 - Shipbuilding (let's go)
T047 - Animal Husbandry (I thought we will have horses, but my oh my...)
T048 - Classical Era (Golden Age, 43 Era Score, Free Inquiry - mostly for the 10% Eureka bonus)
T048 - Met Cahokia (+2 envoys)
T048 - Met Zanzibar (+2 envoys)
T051 - Met Anshan (+2 envoys)
T056 - Peace with Philip II
T057 - Met Fez (+2 envoys)
T058 - WAR on England (pillaging)
T060 - WAR on Anshan (pillaging)
T060 - Suzerained Nan Madol
T060 - Met Sweden
T061 - Suzerained Zanzibar (mostly by mistake)
T062 - Suzerained Geneva (mostly by mistake, fulfilling techs, civics etc)
T062 - Met Ngazargamu, Buenos Aires, Mitla (+2 envoys in each)
T063 - Met Hattusa, Kabul (+2 envoys in each)
T063 - Met Brussels (+2 envoys)
T064 - Tribal Village (Inspiration for Defensive Tactics - wow, Theology)
T064 - Suzerained Ngazargamu (by accident, triggerd the tribal village)
T063 - Met Lisbon (+2 envoys)
T066 - Arybhata patronaged with Faith (3 Medieval Eurekas + Education one are good)
T066 - WAR on Kabul (pillaging)
T066 - WAR on Spain (pillaging, over 280 science pillaged from Spain & Kabul)
T068 - WAR on Brussels (pillaging)
T069 - Peace with England
T069 - Suzerained Hattusa
T069 - Met Kumasi, Antananarivo (+2 envoys each)
T070 - Granada defeated (by Netherlands)
T071 - Nidaros at pop 10
T077 - Suzerained Lisbon, met Bologna (+1 envoy). We now know all city states
T078 - Recruited Sun Tzu
T081 - First naval battle againt Spain, first CS crossbow
T085 - WAR on Poland (pillaging)
T088 - Medieval Era (Golden Age, Free Inquiry, mainly for the Eureka bonus)
T090 - Met Germany (first to meet all civs)
T090 - Horseman killed by Polish defense
T092 - First circumnavigation
T097 - Razed Seville (for the Cartography bonus)
T097 - Patronaged Crassus with Faith (fill in Nidaros empty spots, Inspiration for Mercantilism and Enlightenment)
T098 - Passed Hildegard of Bingen, same turn was offered and took Omar Khayyam
T098 - Exploration (switch to Merchant Republic)
T100 - WAR on Bologna (pillage)
T100 - Report (+86 science, +66 culture, +78 gold, 911 mil score, 30 techs, 30 civics researched)
T103 - WAR on Lisbon (pillage)
T104 - Crassus buys the Niter tile 4-tiles from capital
T106 - Tribal Village (Eureka to Steam Power AND Economics)
T106 - Peace with Poland (pillaging done)
T106 - Levied Kumasi (tribal villages, pillage Hattusa)
T108 - Recruited El Cid
T109 - WAR on Fez (pillage)
T110 - Lisbon conquered (other CS attacked it as I was waging a pillage war)
T111 - WAR on Netherlands (pillage)
T111 - Liberated Granada
T116 - WAR on Zanzibar (pillage)
T119 - Leif Erikson recruited
T123 - Flight
T126 - Emilie du Chatelet patronaged with Faith
T128 - Rennaisance Era (Golden Age, Monumentality - Royal Society builders?)
T128 - Recruited Murasaki Shikibu
T128 - Galileo Galilei patronaged with faith
T129 - Charles Darwin patronaged (5500 faith)
T136 - Rocketry (my fastest ever)
T138 - Space Port placed (bought with Reyna))
T141 - Peace with The Netherlands (all pillaged out)
T142 - Passed on James of St. George
T146 - Refining (we have Oil!)
T147 - Pingala neutralized by enemy spy (we are getting reckless ...)
T147 - Earth sattelitte launched!
T148 - WAR on France (pillage - and lots!)
T151 - WAR on Netherlands (pillage again)
T155 - We have our own source of aluminum (this map is great)
T158 - Donatello recruited
T161 - Class Struggle (Communism)
- Spec Ops armies & Biplanes are really cool :)
T167 - Leonardo da Vinci recruited
T168 - Industrial Era (Golden Age, Heartbeat of Steam)
- We have -40% production from -8 amenities. Must fix!
- We can purchase & upgrade units before razing cities
T183 - Patronaged Alfred Nobel, Filippo Brunelleschi and Rani Lakshimibai (quite the shopping spree)
T183 - Peace with Wilhelmina to suzerain Zanzibar and gets amenities, but cannot seem to actually send envoys there (a bug?); also, they suzerained Kabul, so THAT cannot be farmed for 10 turns
T186 - Launched Moon Landing
T189 - Finally caught the spy who neutralized Pingala twice and Reyna once!
T193 - WAR on England (to stop their potential Religious Victory)
T197 - Smart Materials discovered on tech tree!
T198 - Launch Mars Colony
T202 - Smart Materials complete
T203 - Oxford University completed, provides 2 useless techs :(
T203 - Exoplanet Expedition underway
T207 - Offworld Mission complete
T215 - Science Victory (Expedition at 9 light-years/turn)
 

Attachments

Keep in mind that Eurekas & Inspirations that require more than 1 city (e.g. Cartography) can actually be resolved by taking a suitable city (e.g. enemy city with a Harbour, the second one would be yours) as that triggers the Eureka; in the same turn you raze the city.

Nice!!! :thumbsup::cool:
 
This game is closed for submissions as time has run out.

You may continue to post here and attach saves if you wish.
 
Back
Top Bottom