Welcome to the 6otM135 After Actions Report thread. In this thread you can post the results of your game. Please state victory date and score (preferably in the post title), as recorded in the Hall of Fame, and the most important: your path to glory!
STOP - Please do not continue reading this thread until you have completed and submitted your game.
Please attach your victory save to your post.
- What was your plan for achieving the VC? What are the major steps you planned to take? What events, if any, changed the plan in execution and to what new plan? Any interesting decision points? - What were your initial 5-10 builds in the capital or other early cities?
- Early order for technology/civics? What did you prioritize for technology/civics? - How did the leader bonus and civ unique ability impact your plan/play, if at all?
- How many cities did you settle and/or capture? Where did you settle your first few cities?
- What were key production/purchase focuses? Military units / Civilian units / Districts & city development / Wonders / Civ Unique Unit & Infrastructure? Most critical or interesting? - Pantheon chosen and why? Religious beliefs chosen, and why?
- What governments did you select? What key policy cards did you use? Why?
- Which Governors were most important; when and why?
- Was diplomacy/trading useful? How? Relations with other civs?
- When did you have Dark/Golden ages?
- How did the game modes affect or impact your play?
- Any surprises/frustration/elations you ran into, how did you deal with it?
- Did you enjoy your game?
Please use spoiler tags for any surprise details you'd like kept hidden. Thanks.
I got a little bit too scared in the beggining and probably started to conquer the other continent too late, but otherwise a pretty good game
Thanks for the save!
Got carried away with wonder and district builidng, then rolled my continent with Cuirassiers and continued to roll the other while upgrading them to tanks. Forgot about Civ specifics, lost few turns waiting to declare after denouncing. Took Hic Sunt to get to other continent faster. Tricksy Zulu killed Kumasi while I was busy in the North, delaying me Nationalism quite a bit.
Early wonders: Artemis, Machu for strong Theatres, Oracle. Late wonders: Terracota at the start of assault on home continent, Alhambra, Forbidden, Colosseum. Made almost no use of navy.
Played it safe, went for a religion: Work Ethic c Dance of the Aurora as the pantheon, also took Crusade which was very helpful versus Zulu. Spent too much time building up before starting the wars- ended up founding I think 7 cities- the tundra was too alluring. Then later founded one city on the other continent and used Grandmaster's Chapel to faith-buy cuirassiers, artillery and tanks. Also took some time to eliminate Zulus and Australia just for the Era score- had a normal Classical but was intent on staying Golden thereafter. Usually on higher level Dom games I end up having to resort to bombers so glad I was able to avoid that this time.
Peacekeeper: As Wilfrid Laurier, successfully complete an Emergency
The Sunny Way: Win a game as Wilfrid Laurier
Plan
Seen tundra spots available with mountains, I went after Dance of the Aurora + Work Ethic for an early production boost. My early exploration only found Shaka and John Curtin and decided to take Shaka first just because of proximity. As things became tough with Shaka, I opted to ally with John while I explored the rest of the map for the rest of the capitals. Given John and Victoria resulted the most friendlier AIs, I left them for the last and took the rest by order of proximity.
Early game
I expanded to the west desert first despite not being the best spot, just to stop Shaka's expansion and get a closer attack city. The river spot there was good enough to support my second city which I focused on building an encampment (looking for a Great General) and units while the capital focused on expansion to the east and getting a religion and science while building some units too. My science output was bad, and every time I got an edge over Shaka, he suddenly appeared with something now that would bog me down.
At T100, I still had not conquered any capital, I had only settled 6 cities and had razed one of Shaka's ones that I could not retain because of loyalty.
Cities
Only settled 8 cities, got 5 to loyalty pressure, 1 through diplomacy (Roosevelt peace), and 21 conquered. By the end of the game I controlled 35 cities all through the continents.
Two cities were settled at the coast, one at the northern sea and the other at the southern one, providing navy to support my maneuvers.
One city served as a launcher at the eastern continent, many missionaries were bought there to profit the Crusade belief on conquering the enemy cities.
War
The war with Shaka took half my game, and only once I managed to upgrade to crossbows, I turned the tide, bringing Ulundi down thanks to a battering ram (T111). Seeing the rest of Shaka's cities going down to loyalty, I struck a peace and the rest of the game was easy and mostly about improving my units logistics and optimizing my cities at home. By when Shaka was conquered, I had already discovered every other Civ except Brazil. My next were Wilhelmina and Roosevelt.
While half of the army stood at Shaka's territory conquering a city that was to switch otherwise to John, the other half plus a horseman and a new archer went north with a few missionaries to conquer Wilhelmina with the Crusader Belief. Amsterdam conquered in T138.
Meanwhile the army obtained with the Statue of Zeus crossed the sea to the east, settling Guelph in the shores of the other continent as an attack platform. With the help of a missionary the Zeus crusade took Philadelphia on T143 and Washington was defeated at T159.
From there, the north army crossed the seas to the east as well, boosted by Hic Sunt Dracones and the Great Lighthouse (thanks Wilhelmina for building that). They were occupied to take Pedro of Brazil, taking Rio on T172.
The Zeus crusade continued to the east, defeating Ghandi, taking Delhi on T169. This was done with the help of a quadrireme upgraded to a frigate, and a caravel. There were some mounted units helping too, their raids helped me to keep up with Victoria's science.
I maintained alliances with John and Victoria, but should have avoided the last one, because I had to wait around 10 turns for the alliances to expire, and then 5 more turns to denounce them to start the last fights. At least I used the extra time to bring my faith to their cities, which helped a lot to speed up the last battles thanks to the Crusade Belief (that +10 bonus to combat is impressive!).
London fall on T195 and Canberra on T198. I had accumulated a large quantity of units by then, including tanks, artillery, infantry, battleships and aircrafts and this last treason war took only 5 turns.
Wonders
My priority was the Statue of Zeus, the army it spawned was vital on taking Roosevelt and Ghandi. Also built the Forbidden City to get a slot for the Oligarchy Legacy card and the culture boost. Went for the Terracotta Army, with so many units it was totally worth it. I built more wonders (a total of 8) but they were optional and I could have done without them. From the ones conquered the Great Lighthouse was the most important to reach the other continent faster.
I was surprised to not find any natural wonder close by, but fortunately I got the Astrology boost while razing a barbarian encampment. I made some effort to bath my northern army on the Fountain of Youth waters, and while waiting for the possibility to fight Victoria, my Zeus crusade took the Spear of Fion on the natural wonder there.
Monopolies
They helped me with the great merchant points and the extra gold ~100 was paying for my army at the end game. This was a plain boost as this mode just basically breaks somehow the AI ability to create improvements. There is some serious bug there.
Barbarians
I do not remember they being particularly bothersome at any point, having so many units makes it easy to handle them. None swapped to City State and I only mildly milked a few for gold in the early game, later on I favored razing them.
Civilization bonuses
I was impressed on how well Wilfrid plays on Tundra. I would like to try him out on a mostly tundra map one day. With just a couple of late mounties, I build one National Park, but most of my parks I made through waste faith naturalist, just to boost really needed happiness.
The no surprise wars clause completely played against me and I could have easily reduced the victory time in 5 to 10 turns if not because of this ability.
They hockey ring culture and happiness boosts are very good ones, and I am sure they helped me, but by this time I had my army conquering the world and I am not sure how much they helped speed up victory, probably not too much of a difference, because most of my research was done through theater square and campus raiding.
Policies
Early on, the Apogee was very important to build my initial army to take Shaka. Scripture was on par and I run it through most of the game, for extra production through the Work Ethic belief (I had four holy sites with >7 faith adjacency so >14 extra production on those cities). With so many conquers the Colonial Taxes were driving more than 150 production and gold, being my most useful Diplomatic card. Serfdom/Public Works was switched back and forth to build waves of builders. I felt the need to run with Liberalism most of the game because I had a lot of unhappiness penalties. There was a moment I had to run the card for extra iron and horses.
From mid game on, the most important policy was Raid, I made most of my cultural and science research through raiding, and the amount of gold obtained through raiding was also strong. Combined with Modernization (switched back and forth when needed) I kept my armies updated.
I used other cards but with just smaller impact.
Final state
Looking at the lost units figure, it is very clear this game was about handling Shaka swiftly, then boost the embarked units speed to reach the eastern continent fast. The rest seemed easy.
Thanks a lot for the game! I wonder how it would have ended on a Deity difficulty. I fear Shaka would have took me over, or at the least delayed me greatly.
SpoilerFull log :
1 - Ancient Era; Ur Atlanticar Ottawa
5 - Auckland
7 - Shaka
10 - Warrior
11 - Animal Husbandry
15 - Code of Laws
16 - Kumasi
17 - Kabul
18 - Mining
20 - Settler
22 - Commet (Chariot)
24 - Foreign Trade
25 - Slinger Saint John
27 - Pantheon (Dance of the Aurora)
28 - Village (+1 envoy)
30 - Trader Builder
33 - John Curtin
34 - Village (+75 gold) Ngazargamu
36 - Pottery
38 - Craftsmanship Settler
39 - Monument
40 - Builder Warrior
41 - Victoria
42 - Warrior
43 - Irrigation
44 - Early Empire Amani Warrior
45 - Barbarian encampment
47 - Builder
49 - Kabul♟ Jerusalem
51 - Classical Era (Free Inquiry) Writing Settler Denounced Zulu
52 - Military Tradition
54 - State Workforce Magnus Encampment Slinger
57 - Kingston
58 - Builder
59 - Iron Working Swordsman
61 - Archery Archer Archer
62 - Granary
63 - Political Philosophy Oligarchy War to Zulu Builder
64 - Sailing Barbarian encampment (astrology)
65 - Astrology
66 - Swordsman
67 - Khomenezy Barracks Campus
68 - Wheel Mysticism Swordsman Chariot
69 - Settler
70 - Masonry Government plaza Provision (Magnus)
71 - Galley Settler
72 - Horseback Riding Spearman Water mill Archer
75 - Construction
76 - Warrior
77 - Boudica
78 - Drama and Poetry Battering ram Toronto Builder Terra Australis
79 - Holy site Galley Winnipeg
80 - Water mill Swordsman
81 - Archer Roosvelt
82 - Shrine Heavy chariot Ngazargamu♟ Wilhelmina
84 - Archer
86 - Library Monument Ghandi
87 - Victoria
88 - Holy site
89 - Shipbuilding Games and Recreation Swordsman
90 - Kabul Swordsman
91 - Medieval Era (Golden Age - Monumentality) Currency Engineering Ancient walls
92 - Swordsman
93 - Swordsman
94 - Catapult
95 - Zoroaster Granary
96 - Military Training Warrior Kumasi♟ Barbarian encampment
97 - Machinery Theology Crossbowman Crossbowman Swordsman Catapult Religion (Work ethic, Crusade)
99 - Warlord’s throne Liang
100 - Defensive Tactics Victor Crossbowman
101 - Preserve Asia
104 - Apprenticeship Recorded History Garrison commander (Victor) Campus Aqueduct Builder Chariot
105 - Village (+20 favor) Temple Apostle Man-at-arms
106 - Horseman Man-at-arms
107 - Quadrireme
108 - Man-at-arms
109 - Shrine Fountain of Youth
110 - Grove
111 - Commercial hub Quadrireme Horseman Ulundi Missionary
112 - Galley
113 - Feudalism Catapult Builder
114 - Stirrups Temple Builder
115 - Builder Mogadishu
116 - Peace to Shaka Granary Water mill Granary Water mill Galley
117 - Military Engineering Knight
118 - Statue of Zeus Archer Archer Archer Spearman Spearman Spearman Battering ram Builder Trebuchet
119 - Settler Builder
120 - Celestial Navigation Mercenaries Builder Builder Horseman Trebuchet Trebuchet
121 - Mathematics Library Granary Theater square Trebuchet Settler
122 - Denounce Wilhelmina Denounce Roosvelt Hunza Man-at-arms Galley
123 - Crossbowman Quadrireme
124 - Crossbowman Crossbowman
125 - Military Tactics Trader Market Barbarian encampment (steam power) Pikeman Pikeman
126 - Civil Service Pikeman Pikeman Halifax Victoria (militar) John Curtin (research)
127 - Heavy chariot
128 - Harbor Apostle Builder Umgungundlovu Commercial hub
129 - Industrial zone
130 - War to Wilhelmina
131 - Renaissance Era (Golden Age - Hic Sunt Dracones) Divine Right Colaeus Market Builder Circumnavigation Monarchy Kabul
132 - Gunpowder Education Lighthouse Amphitheater Trader
133 - Buttress Trader Armory Guelph Bologna Quadrireme
134 - Tilburg Stonehenge Galley
135 - Guilds Moksha Trader Knight Workshop Village (+75 gold) Missionary Missionary
136 - Mass Production Diplomatic quarter Holy site Hunza♟ Hattusa
138 - Metal Casting Amsterdam Industrial zone
139 - Gustavus Adolphus Bombard Bombard Aqueduct University Campus Missionary Missionary Ancient walls Monument Water mill
140 - Printing Diplomatic Service Musketman Musketman Builder Builder War to Roosevelt
141 - Castles Foreign ministry Pingala Granary Builder Builder
142 - Knight Man-at-arms Shrine Village (relic) Builder
143 - Medieval Faires Connoiseur (Pingala) Rotterdam Colossus Great Lighthouse Peace to Wilhelmina Holy site Philadelphia Monument Granary Water mill Pike and shot
144 - Banking Bombard
145 - Pike and shot University Granary
146 - Reformed Church Theocracy Courser Spy Campus Library
147 - Temple Missionary University Village (+1 Trader) Horseman
148 - Cartography Buffalo Granary Pedro Temple of Artemis Shrine Trader Met all civilizations
149 - University Quadrireme Missionary Missionary
150 - Siege Tactics Theater square Village (ballistics, economics)
151 - Belief (Stupa)
152 - Humanism Missionary Stupa Courser Caravel Barbarian encampment Matterhorn Mohenjo-Daro
153 - Temple Charleston Granary Musketman Barbarian encampment Johannesburg Giant’s Causeway
154 - Bank Holy site
155 - The Enlightenment Harbor Chinguetti
156 - Square Rigging Zou Daguan Missionary Missionary Commercial hub Industrial zone Shrine
157 - Stupa Military engineer Barracks
158 - Mercantilism Shrine Missionary Missionary
159 - Industrialization Water mill Washington Madurai Peace to Roosevelt Monument Granary Water mill
160 - Forbidden City Theater square Market Denounced Ghandi Denounced Pedro Builder Missionary Missionary Musketman Frigate
161 - Astronomy Khangela Stupa Barbarian encampment Missionary Missionary
162 - Terracotta Army Courser Lighthouse Temple Monument
163 - Colonialism Privateer Military engineer Builder Holy site Missionary Missionary
164 - Builder University Workshop Join war vs Pedro
165 - Steam Power Military Science Privateer Factory Builder Temple Shrine War to Ghandi
166 - Ballistics Scientific Theory Emergency War from Pedro, Ghandi and Roosevelt Builder Apostle Missionary Chennai
167 - Electricity Civil Engineering Embrasure (Victor) Leiden Shipyard Missionary Apostle
168 - Economics Amphitheater Shrine Temple Curitiba Belief (Sacred Places) Missionary Apostle Missionary
169 - Nationalism Reyna Trader Stupa Delhi Line infantry Field cannon Cuirassier Cuirassier
170 - Rifling St. Basil’s Cathedral Military academy Military academy Line infantry Field cannon Bombard Line infantry Cavalry Stupa Missionary Missionary Fortaleza Field cannon Ironclad Cuirassier Field cannon Line infantry
171 - Industrial Era (Golden Age - Hic Sunt Dracones) Cavalry Coal power plant Pike and shot Pike and shot Field cannon Barracks
172 - Urbanization Line infantry Builder Military academy Rio de Janeiro Calcuta Cuirassier Missionary Apostle
173 - Jakob Fugger Honey Corporation Field cannon Harbor Shipyard Stupa Entertainment complex Stupa Cavalry Roosevelt destroyed
174 - Factory Amphitheater Village (+1 envoy) Field cannon
175 - Mimar Sinan
176 - Flight Scorched Earth Line infantry Field cannon James Young Line infantry** Entertainment complex Mogadishu♟ Builder
177 - Refining Natural History Barbarian encampment Spy Ironclad Cavalry Neighborhood Line infantry Commercial hub Library Aukland♟ Submarine Submarine Brasília Village (+20 oil) Barbarian encampment
178 - Steel Neighborhood Temple University Builder
179 - Builder Cuirassier Builder Artillery Village (+1 pop) Village (chemistry)
180 - Combustion Mobilization Grants (Pingala) Village (+120 gold) Commercial hub Artillery Battleship
181 - Arena Water park Builder Arena Apostle Apostle
182 - Alfred Nobel Manaus Builder Observation balloon Line infantry** Missionary Missionary
183 - Radio Boston Marina Raskova Industrial zone Oil power plant Stupa Military engineer Trader Library University Workshop Arena Market Workshop
184 - Hagia Sophia Battleship Builder Aerodrome Archaeologist Military engineer Barbarian encampment
185 - Conservation Johannesburg♟ Alexander Pushkin Ferris wheel Tank Tank Tank** Artillery
186 - Replaceable Parts Pike and shot*** Workshop Water mill Artillery Barbarian encampment
187 - Ruhr Valley Monument Francis Drake Artillery** Bank Aerodrome Entertainment complex Galley Privateer Submarine
188 - Adam Smith Denounced Victoria Denounced John Infantry** Infantry** Biplane
189 - Mass Media Rembrant van Rijn Supply convoy Aquarium Factory Zoo Researcher (Pingala) Infantry**
190 - Plastics Cleveland Entertainment complex Entertainment complex Tank** Tank** Barbarian encampment Trader Theater square Zoo Armory Aerodrome Naturalist Naturalist
191 - Srinagar Shipyard Biplane Seaport University Builder Arena Saint John Missionary Missionary Delhi Cocoa Corporation
193 - Combined Arms Arena Umgungundlovu Mountie Theater square Aerodrome Arena Military engineer War to Victoria War to John Builder
194 - Advanced Flight Ideology Neighborhood Barracks Oil power plant Infantry Amsterdam Barbarian encampment
195 - Synthetic Materials Sanitation James Watt Albert Einstein London Builder Water park Market Spy Fighter Geelong Helicopter** Bomber Bomber
5:50 (4.5 h) 17:10
196 - Chemistry Totalitarianism Won Emergency War Entertainment complex Consulate Fascism Market Bomber Market Village (+20 Uranium) Bombard AT crew
197 - Colosseum Brasilia Rio de Janeiro Aqueduct Zoo Fighter Helicopter*** Artillery Manchester Supply convoy Infantry*** Galley
198 - Composites Professional Sports Wolfgang Amadeus Mozart Supply convoy Sanctuary Arena Lighthouse Mountie Canberra
198 - Cultural Victory
SpoilerCity build order :
Ottawa (T1): Warrior > Settler > Slinger > Trader € Builder > Settler > Warrior > Warrior > Warrior > Settler > Slinger > Builder > Granary > Campus > Settler > Settler > Water mill > Holy site > Shrine € Heavy chariot > Library > Ancient walls > Catapult > Catapult > Preserve > Temple F Apostle > Grove > Horseman F Missionary > Catapult > Builder > Knight > Trebuchet > Settler > Horseman > Crossbowman > Commercial hub > Market > Trader > Trader > University F Missionary F Missionary > Knight > Spy > Trader > Bank > Stupa > Theater square > Builder > Builder > Amphitheater > Trader > Amphitheater > Spy > Builder > Archaeologist > Supply convoy > Trader > Sanctuary > Neighborhood
Saint John (T25): Monument > Encampment > Barracks > Spearman > Battering ram > Archer > Archer > Swordsman > Granary > Warrior > Statue of Zeus > Armory > Industrial zone > Aqueduct > Man-at-arms > Campus > Workshop > Military engineer > Water mill € Courser > Military engineer > Line infantry € Military academy > Line infantry** > Line infantry** € Military engineer € Trader € Library € University € Military engineer > Pike and shot*** > Dam > Entertainment complex > Arena > Colosseum > Zoo
Victoria (T41): Monument > Government plaza > Holy site > Warlord’s throne > Aqueduct > Horseman > Shrine > Temple F Builder F Builder > Builder > Granary > Trader > Heavy chariot F Apostle F Builder > Industrial zone > Workshop F Missionary F Missionary > Foreign ministry > Forbidden City > Factory > Coal power plant > Stupa > Ruhr Valley > Theater square > Neighborhood > Casa de Contratación
Kingston (T57): Monument Galley > Galley > Monument > Campus > Quadrireme > Quadrireme > Galley F Builder F Builder € Granary € Water mill > Library € Settler > Harbor > Lighthouse € Galley > University > Holy site € Privateer € Privateer > Shipyard > Shrine > Ironclad > Battleship > Battleship > Entertainment complex > Arena > Seaport
Toronto (T78): € Builder € Water mill > Theater square > Amphitheater > Holy site > Granary > Shrine > Temple > Stupa F Missionary F Missionary F Missionary F Apostle F Missionary F Apostle F Apostle F Apostle > Hagia Sophia > Entertainment complex > Arena > Aqueduct > Kotou-in
Winnipeg (T79): Builder > Commercial hub € Granary € Water mill> Market > Campus > Library > University > Entertainment complex > Arena > Bank > Zoo > Aqueduct
Ulundi (T111): F Builder > Repairs > Trader > Diplomatic quarter > University > Theater square > Commercial hub > Market > Builder > Builder > Military academy > Cuirassier > Observation balloon > Tank** > Aerodrome > Consulate € Bomber > Bomber
Halifax (T126): Holy site > Monument > Water mill > Granary € Builder > Shrine > Temple > Temple of Artemis F Stupa > St. Basil’s Cathedral > Harbor > Neighborhood > Water park > Ferris wheel > Aquarium > Theater square > Builder > Lighthouse > Shipyard
Umgungundlovu (T128): Repairs > Ancient walls € Builder > University > Terracotta Army > Cavalry € Military academy > Cavalry > Artillery** > Mountie > Mountie > Commercial hub
Guelph (T133): € Builder € Quadrireme > Holy site > Harbor > Shrine F Missionary F Missionary F Missionary F Missionary F Missionary F Missionary > Lighthouse > Temple F Apostle F Missionary F Apostle F Missionary F Missionary F Missionary F Missionary > Stupa > Builder > Neighborhood > Builder > Builder > Industrial zone > Workshop > Monument > Shipyard > Water park > Ferris wheel
Tilburg (T134): Repairs € Builder > Industrial zone > Workshop > Factory > Oil power plant > Aerodrome > Biplane > Biplane
Amsterdam (T138): Repairs F Missionary F Missionary F Missionary F Missionary F Missionary F Missionary > Barracks > Temple > Stupa > Line infantry > Builder € Builder > Eiffel Tower
Rotterdam (T143): Repairs > Shrine > Shipyard > Temple > Stupa > Seaport > Neighborhood
Philadelphia (T143): € Monument € Granary € Water mill > Holy site > Shrine > Temple > Stupa > Commercial hub F Missionary F Missionary > Aerodrome > Biplane F Missionary F Missionary > Fighter > Market
Buffalo (T148): € Granary € Builder > Monument > Entertainment complex > Arena € Workshop > Zoo > Factory
Charleston (T153): € Granary > Repairs > Barracks > University > Builder > Armory > Military academy
Washington (T159): Repairs € Musketman > Arena > Zoo > Military engineer > Market > Oil power plant
Madurai (T159): Monument € Granary € Water mill > Commercial hub > Aerodrome € Bomber € Bomber > Market
Khangela (T161): Repairs > Library > Water mill > Barracks > Armory
Chennai (T166): Repairs > Market > Military academy
Leiden (T167): Repairs > University > Builder
Curitiba (T168): Repairs
Delhi (T169): Repairs € Builder > Broadcast center
Fortaleza (T170): Repairs > Market > Barracks
Rio de Janeiro (T172): Repairs > Workshop > Factory > Oil power plant > Market > Research lab
Calcuta (T172): Repairs > Arena
Brasília (T177): Repairs > Commercial hub
Manaus (T182): Repairs
Boston (T183): Entertainment complex > Arena > Zoo
Cleveland (T190): Repairs > Commercial hub
Srinagar (T191): Harbor
London (T195): Repairs
Geelong (T195): Repairs
Manchester (T197): Repairs
Canberra (T198): Repairs
Contemplated long whether I should even start this, as I'm not a fan of domination and the landscape looked challenging in the opening screenshot. However, this turned out much easier than I thought. Most of the time my army was 70% siege, with trebuchets doing perhaps the most work, while upgraded bombards also participated (with balloons later) quite well and artilleries finished the business. None of the AIs really built units, so the question was about attacking cities and moving units fast enough. Barbarian galleys harrassed my unescorted land units on their way over seas, but my units were so advanced they were not much damaged.
I also went Goddess of the Hunt, but did not bother with religion. Canada was surprisingly good for this, with some strong cities. Just had to remember to denounce leaders early, though the golden age casus belli later helped.
DV turn 131
Settled in place followed by 3 more cities. Focused on science first for catapults and swords and GS then encampments for GG .
Picked Goddess of the Hunt
Early war with the Zulus going up the continent pillaging everything .
Built temple of Zeus in my cap for my 2nd army to swim toward a new city founded on the niter north of the second populated continent.
Built terra-cotta in later game.
3 golden ages: 2 monumentality 1 safe traders
One army went toward Brazil the other toward the US then England.
Got the Indian cap with a Navy.
I lost 2/3 turns with a late denunciation of England.
Easy game , just had to concentrate for the first 2 Golden Ages.
Most of the cities had no wall and small armies
Thanks for another great game
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