I just registered because of the GOTM-challenges, I really like the concept. Haven’t thoughtfully reflected on games before… This is my first post, so be kind
Thanks for the challenge. Great map - I enjoyed this game a lot… Chosen City States and Natural Wonders worked well for the VC.
Turn 205 SV / Score 1925
What was your plan for achieving the VC?
- Ignore religion
- Try to maximise gold output
- Use this gold to develop cities
- For this plan to work it will require a lot of cities… RND / Campuses / IZ or CH
- Owls (will guarantee suz of all city states by mid game + extra policy slots are a bonus)
- This will also work well with Lizzie’s unique abilities +3 gpt for every specialty district
- Strategically try to maximise production through clever use of policy cards, where possible
- 50% settler discount
- 100% defensive buildings
- 15% wonder production
- Prioritise Reyna Promotions (to buy districts and space ports later on)
What events, if any, changed the plan in execution and to what new plan? Any interesting decision points?
#1 – How the plan evolved…
#2 – How it continued to evolve….
#3 – The Final Pivot….
When did you have Dark/Golden ages?
Classical – Dark Age (had a barbarian problem… considered giving up…)
But did manage to set up / plan out a neat government plaza + 3 campus combo with each campus having +4sc
Medieval – Heroic Age
I think this was where I could have shaved some turns. I chose to prioritise settlers using Colonization Card 50% production bonus + Urban Planning +1 Prod, in hindsight… I should have been using naval infrastructure 100% adjacency bonus – as I did have Free Inquiry… That would have moved me through tech tree quicker and given me more gpt…
Renaissance – Golden Age
Industrial – Golden Age
What Wonders were built?
Prioritised the Great Lighthouse… Wanted to build a wonder to get the civic boost. Figured I wouldn’t have competition as no one had build RND+ Lighthouse at that stage (other Civ’s Great Admiral points were only +1 or 0). I thought the wonder bonus would be useful for moving settlers across water a little quicker… Plus I thought it may help later giving 2 campus pillages from Sea Dogs (Great Lighthouse, RND, Mathematics)… Found out during the game that land pillages from sea used all movement points.
Managed to nab:
- Great Bath – probably shouldn’t have wasted the production
- Mausoleum at Halicarnassus
- Kilwa
- Forbidden City
- Potala Palace
- Casa de Contratacion
- Ruhr Valley
- Amundsen-Scott Research Station
- Biosphere
One’s I tried for but missed out on:
- Colosseum
- Alhambra
- Big Ben
Also built the following, but these weren’t critical for the victory condition
- Temple of Artemis (late game build – as it was still available)
- Bolshoi Theatre (use left over Great Engineer charges)
What were your initial 5-10 builds in the capital or other early cities?
I didn’t have a predetermined build order… never do… As it changes depending on what is nearby, what you discover, etc. But at the back of my mind, I was keen to get to Political Philosophy as quickly as possible to insert Diplomatic League Card and then explore the world. So kicked off with a monument.
- Monument
- Builder
- Slinger
- Slinger
- Slinger (yep… I had a barbarian problem)
- Settler
- Builder
- Settler
Early Technology Order?
- Animal Husbandry (to get Ivory Camps online) – it revealed horses
- Mining
- Sailing – boosted (keen to improve to get 2 fishing boats online to get boost for RND)
- Pottery
- I think I then hard built astrology… to get to Celestial Navigation
Early Civics Order?
- Code of Laws (then slotted in Discipline and God King – to acquire pantheon God of the Sea)
- Craftsmanship – boosted
- Foreign Trade had to hard build… Unfortunately realised after researching it, I could have used builders to explore as I had sailing…
- Early Empire
Any surprises/frustration/elations you ran into, how did you deal with it?
#1 – The first Great Admiral (Hanno the Navigator) didn’t trigger Lizzie’s unique ability… I ran a harbour project to active the additional trade routes early… Found out her unique ability is only triggered for Great Admiral’s from the “standard ruleset”. It wasn’t the end of the world because I was guaranteed the next one as my great admiral ppt was superior.
#2 - Kept getting spies syphoning gold from my capital. Probably lost 10,000 gold over course of the game. AI was clever… multiple spies running same operation concurrently. My counter spy would kill one and then on the same turn a second spy would steal a heap of gold. This happened a few times before I moved in an additional spy.
Thanks again for the game!