First to finish! Haven´t done anything else since I saw the release tho
Peaceful Scots went to Space in
1808 (turn 275), score 1168.
Just wonder about Kilts worn without gravity...

Sorry, has been a long session^^
- How many cities did you settle, or capture?
12. Settled 5 (incl. Cap), 6 from India, overthrew a Zulu town by chance relatively late game (KWAHLOMENDLINI! - always have to think of those litte Sand People from Star Wars whilst reading Zulu city names).
- What did you prioritize for research and policies?
Nothing special. Focussed on Communism for extra prod and +space race projects policies, on research obv for the space race projects, made some detours to build new units for era boosts.
- Did you send anyone to the dustbin of history?
This Mauryan guy.

From ~turn 5 onwards, I knew I had to kill him, otherwise he would have denounced me approx. 100+ times during the game, and I certainly would not have stand that one!
- What did you build for an Army and Navy and how did it change?
Main -in use- army consisted out of 3 Archers, 4 Swords, 1 Ram, 1 Siege Tower, 1 Spear (mainly for quest from Brussels). One absolutely useless Highlander army of course.

After that some Knights into tanks (boost), a built fighter (era boost) and a single bought Ironclad (again, boost)...
- Did you use your UU? Was it useful?
Hell, NO!

I mean, I used it, but...

Maybe it is useful converted into an SpecOps in Multiplayer... Nevertheless, love the more love given to Scouts in R&F by Firaxis!
- What was your most useful unit?
For unit-units, the Swords in combo with siege support. In general, I would definetly say GS al-Zahrawi, as without him, taking out Chandragupta wout have been a pain! And early on, there definetly was a GS race with Korea, so I was reaaally glad I got him!
- Was diplomacy useful? How?
I tried a peaceful approach, as I wanted my cities to be exstatic all-game (and as I was going a way too wide approach in another single player with the Bruce yesterday) and did not want the "normal" conquer-them-all-for-science-victory strategy. I know a lot of people will accomplish the victory before turn 275, but for me, this is not fun in a science scenario.
I managed quite a lot of alliances, but internal trade still seemed more sufficient to me, think that they (and the trade routes) would benefit a cultural player waaay more.
- Were City-States helpful? Did any other civ give you a hard time about city-states?
Definetly yes. Early Brussels, Lisbon and - especially for Scotland - Toronto were really useful, the more with the Kilwa wonder I managed to grab. Still not sure if its bonus affects e.g. the distance of Toronto´s abilty or the "no plunder" rule from Lisbon (anyone know?

Maybe it only affects the CSs with a percentage given in their souzerain description?), but Brussels bonus definetly helped me since I grabbed a lot of wonders. Late game, I only cared abot Toronto, ending with ~15 envoys there. Lisbon, Brussels and Hattusa for the 6+ envoys boosts to districts.
Astonishingly, no. For most CSs, I didn´t care about the Souzerain bonus, but another Civ´s Amani with her "I double all your envoys"-bonus really can be a pain in the ***. She easily makes it up for a 28 envoys somewhere late game.
- What was your strategy, how did you gain your Science VC?
As said, I tried the friendly approach. Really helpful were my Spies in siphoning funds late game. Really enjoying Spies after the add on. Also, the Government Plaza is really helpful, I went with Warlord´s Throne, Intelligence Agency and Royal Society.
- Any surprises you ran into, how did you deal with it?
After seeing another civ (obv Korea) making +12 GS points early on, it was clear that almost all the new civs would be involved, which was a surprise. How to deal with it? Making more science obv^^
Chandragupta`s early appearance ante portas was the main surprise, and the only solution was his... "integration" into Scotland. ;-)
- Did you discover any new exploits? Did you find old ones fixed?
New exploit might be using Magnus for space ship chopping. Did´t use it, as I want a "good" city to actually produce it, and I had to research the other techs nevertheless. Kilwa wonder might be exploitable as well, as easy to grab Artemision.
I think they kinda fixed the internal trade routes are better than international ones issue, but mainly for cultural players.
- Did you enjoy the game? What do you think of the Rise and Fall Expansion?
I enjoyed the game a lot, thank you again for making these!
Ending up with ~235prod/turn in Sterling with this start was kinda nice.
Also the map/setting was kinda fun!
For the expansion, I love the loyalty system, the governors and the new wonders. As well as the new units and changes to CSs.
I also wonder, what´s better for SV - using Pingala with his +SpaceRace ability, or Magnus with his "all adjacent IZ" ability?
Not related to this game, but in general I liked to do some strange things as invading a new continent, settling a city next to the volcano wonder, dealing with the loyalty pressure and manage to build St. Basil´s Cathedral and the Polar Station wonder there
Another thing is --- I really like the changes to policies as well as the new Casa de Contratacion wonder! Would love to se e.g. a new 6otM with Spain/Science victory, to make really use of the Continents thingy ;-)
YET another thing is - multiplayer. Normally I play Civ6 on multiplayer at CivPlayersLeague, but I haven´t since the release of R&F. I will now, and I think some folks already found new "exploits" for an early horserush or else ;-)
Anyways, this one was really fun! Keep it going!