t237 Science win - How many cities did you settle, or capture? After conquering most of India and Georgia, switched to peaceful mode (at around t130). Just to check how it works out. So ~20 cities in total. - What did you prioritize for research and policies? This time did not push science "all out". Built quite a lot of Commercial and Industrial districts. With couple of Theater districts got Globalization before finishing all the techs. +10% for suzerain and huge trade routes was super good so, next time will push for culture much harder. Got Democracy semi-early to have better projects, but it did not work out very well, as it turns out Democracy has changed Earning all the great scientists apparently is not feasible anymore. - Did you send anyone to the dustbin of history? India survived and even expanded to 4 cities later in the game. Georgia's last two villages lost loyalty eventually, so Georgia went to the dustbin (technically) itself. - What did you build for an Army and Navy and how did it change? Nothing beyond Knights. Some random upgrades for eureka here or there. Navy consisted of swimming horses. - Did you use your UU? Was it useful? No - What was your most useful unit? Most enjoyable - Spies. Kept Machiavelism the whole time. First spy stole ~5-6 good eurekas from Korea at the rate of 4 turns per steal. Korea ended game with smoking spaceports and empty industrial zones. - Was diplomacy useful? How? Found Shaka pretty late (~t140 maybe), made science alliance, and then sent most of the trade routes to him. In the end it was something like +7 production / +50 gold / some good food, culture per single trade route. With ~22 trade routes, it was impactful. Any other diplomacy was insignificant. - Were City-States helpful? Did any other civ give you a hard time about city-states? Kept Suzerain for Kumasi traderoutes (this way got majority of culture). Brussels saved some turns from GreatZimbabwe, Oxford, Bigben, RhurValley. Lisbon - standard money. Found Geneva really late, and never suzerained. - What was your strategy, how did you gain your Science VC? This time tried to build more well-rounded Civ - with lots of production, cash. Found out I can buy Districts with a Governor, so got 3 Spaceports with cash (two in mega cities, third one - in the woods). Research was too slow though - two spaceports were able to hard-build all the projects. Last project chopped with Magnus in the "woods" city. Did not reach any Space-victory great scientists. Got plenty of Merchants, Engineers. Stupidly lost several good ones (engineer for factories) by clicking next turn too fast. Got Magnus on ~t130 maybe, and built Government district in some 4-pop ****hole city next to the DeadSea at around ~t150. Turned out both are pretty good, so next time will know better - Any surprises you ran into, how did you deal with it? With all those Golf fields, it was possible to have quite many cities Ecstatic in the end (though majority of the game it was just "Happy"), also those cities grew big (I believe capital was 20 pop) - previously it capped usually at 13-15 and it felt "good enough". Whole game in R&F was full of small surprises, so just enjoyed it and went with it. Its good to find out space for improvement for the next times. - Did you discover any new exploits? Did you find old ones fixed? Nothing that I'm aware of. Wall-chopped modestly, but without Magnus. - Did you enjoy the game? What do you think of the Rise and Fall Expansion? Enjoyable as always. One can build wonders in R&F again, I guess.