6otM53 After Action

Been a long time since I've played civ6, I made an attempt on this gotm then decided not to post after realizing I would not have made t200. Just wanted to say I'm pretty blown away by the t146 and t159 finish times, even after trying a few replays for fun there was no way i could have gotten close to those.
 
This was a very interesting game. Surprisingly I finished with a SV on turn 271.

I had a huge barb invasion early on, first one camp that suddenly spawned 4 units and didn't seem to stop, then eventually up to 4 camps. Super annoying.
Well if I already had the war carts to clear the barbs, I might just roll over Arabia and maybe Scotland too right? (both of course started with "they just don't like you" shortly after contact anyway).
Shouldn't be a problem since war carts are so absurdly strong. But it was. In fact 1 Archer was good enough to kill a cart in two shots and attacking a city without walls would have brought them
down to like 30% hitpoints... so at least one lost unit per turn if I went for it. Tried to lure the archer out of the city... didn't work. He instantly added walls everywhere and my offensive was basically over.

Managed to take two cities, but loyalty screwed me over badly. Medina flipped twice.
Does production and growth really need to drop down to actually zero when you get low loyalty? Makes it impossible to even repair a monument in time:
Spoiler :
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For some reason my Oligarchy war carts were terrible against cities. Swordmen had to do the job even though their combat strength isn't that much higher.
And then I was unlucky on top and didn't take the city when I needed to take it since it survived with 1/200 hitpoints:
Spoiler :
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This was when I thought it was lost. Kept going anyway.

70 turns later, finally stabilized: (note: some people had already won a science victory by that time LOL!)
Spoiler :
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Just then, a dark age which again screwed my 'stabilized' loyalty. I was able to put down Arabia though finally with Muskets quickly:
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Japan was about to win a religious Victory and Korea ran away scientifically, she was ahead two eras of everyone else.
Barely managed to flip the Dark Age into a Heroic Age which was fairly nice I guess :D
Meanwhile I allied with Korea (Science) and later also Scotland (Culture) and Egypt (Military). Ran Wisselbanken card for pretty
much most of the game which did a lot (pretty much all city-states were captured anyway so no need to run envoy-related cards.

Interestingly I was regarded as warmonger even though whenever I declared war it said "no warmonger penalties". I guess Gilgameshs trait doesn't really work like I thought it would.

Well it's a mediocre trade offer but I'll accept just because we're good friends (actually he hated me):
Spoiler :
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At some point Egypt declared for me against Korea so we fought this war with the military alliance +5 combat strength bonus. Needless to say my Artillery was useless against her Atomic Age city defense strength of about 105-110.
Finally after I adopted the religious war card (+4 cs) and got the first promotion for the artillery I was finally able to slowly nibble away one of her cities. The rest would have gone quicker, but I thought maybe I can wait a bit and let her finish a spaceport or two she started to build in all her cities. Spoiler: She never finished any of these. Boo!

Suddenly Scotland started the Earth Satellite even thought the game told me before he was going for a cultural victory.
I was close to have a sabotage spaceport expert spy mission take on his moon landing build, but he rush bought a great engineer and got it finished anyway.
At that point it seemed clear that I probably would have let the alliance run out and declare on him (he had quite a strong military, as the only deity AI... all the others
either didn't build units or just had a medieval army of knights and crossbowman. They didn't upgrade until my own spaceports finished but building the parts went fairly
quickly with two +100% production towards space programs, 30% bonus from Pingala and 15% from Space Race policy card in addition to one 5-6 charge builders
helping the project(s) via Royal Society trait and of course tons of +5-8 production per turn caravans.

PS: Even though I did get a great prophet he scouted a bit and then sat for 4000 years in the same tile without ever having founded a religion (my own one would have been much weaker than what Japan
had spread to me and also caused me tons of loyalty issues. So I just kept him around in case Japan was going to win with religion to maybe be able to quickly create my religion and delay or fight back.

Some weird stuff occurred during the game:
-Valletta was taken over by Japan early and they build 4 wonders there. Later it was free'd by the Cree. 4 wonders in a single city-state. And I didn't engineer that outcome at all. All the work of the AI's. Not bad.
-A bug related to the golden age dedication Sky and Stars
-A bug where I was put at perma-war against the city-state I just revived.

I attached the save in case anyone thinks it's a bug worth reporting (I don't have any mods installed):

Spoiler :
In the final golden age I wanted to pick Sky and Stars because it honestly was the only thing that helped me finish the game earlier. However, even though the tech tree
clearly says that I am in the Information Age, it wouldn't unlock the IA science victory related techs. I thought maybe it was because I just researched the tech that got me into
the IA on the same turn, but later confirmed by reloading a save that even when I entered the Information Age two turns before the golden age occurs, it still wouldn't unlock the techs. Bummer!

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And also India had gotten their city of Babylon loyalty flipped which I then captured (of course not without him having a great person idling the city tile for a while blocking me from attacking it).
When I finally got it, I revived Babylon which gave me nine envoys (and everyone else zero). For some reason the game said I was at war with Babylon (didn't give me vision of the city
and my great writings and artifacts didn't get the science bonus either). But I couldn't make peace with them either because the city state UI only allowed me to declare war (not make peace).

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Sumeria Science victory turn 235. 1364 points (Hatshepsut).

Just managed to squeeze this in before Gathering Storm. Warcart - settler start before warcart rush of Arabia. Scotland joined an Emergency against me after taking Arabian capital which led to some fun warfare. After building up infrastructure and expanding towards my new Arabian territory, I took the initiative against Scotland with knights and took their core cities. I then focussed on science and production until it became necessary to liberate scientific CS from Korea and India:- the latter refused terms so I ploughed through their cities with tanks and mech inf. Korea launched a moonshot at the close, which was a fair AI effort. I had periodic alliances with India and Egypt.

I had to replay turn 212 after a power cut (the joys of rural living) but I was comfortably ahead at that point. I also still get the edge-scrolling bug on a regular basis when using the Steam controller interface:- I hope Gathering Storm includes a dedicated config for this device.

Thanks for the game:- looking forward to GS GoTM!
 

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