T120 - Domination win
First of all, thanks for the game! This is my first time at GoTM, although I have been eyeing these threads for a while now and was waiting eagerly for a Hungary game. I saw the Announcement in the morning as I was struggling with a nasty hangover in my bed, and thought that I would kill the hangover with Civ - I can't say that I managed to do that, but overall, I had a very nice morning with this game. However, I am not really a domination player, so as I was moving on foreign terrain, I am sure that I made some outrageous mistakes (for example, I did not get Military Tradition's flanking bonus until after PP as normally, I would not care about this civic in a peaceful game) but I feel like I did a good job.
For the record, I have to state that the game crashed on turn 92, so I loaded the autosave to get back on track.
How many cities did you settle, or capture?
I settled five cities and conquered all Ottoman, Mongolian and Mali cities. I conquered almost all of India, however on the other continent, I focused on getting the capitals. However, while I was there, I felt obliged to liberate all city states taken by the Aztecs.
What did you prioritize for research and policies?
Hungary means Mining -> Bronze Working -> Iron Working that worked just fine with the Hattusa tech boost. The tough decision came afterwards: I had to choose between the Cartography and Gunpowder lines. As I was making good progress with my Swordsmen, I went with the seafaring tech but the Indians presented me with so tough resistance that I really wished I went for Musketmen earlier. I don't know if switching up the two techs would have significantly impacted my victory time, but it surely would have been more convenient.
What did you build for an Army and Navy and how did it change?
I decided that I am going all-in on the levying mechanics, so I only built a Warrior, a Slinger and two Galleys in the early game. Later on, I bought some siege and cavalry units to boost my Melee Levied army.
Did you use your UU's? Were they useful?
I bought two Horsemen to upgrade them to Black Army units. The bonus for having nearby levied units is quite nice, really made an impact.
What was your most useful unit?
Swordsmen did the bulk of the job, but the convenience of steamrolling everything with Musketmen was really amazing.
Was diplomacy useful? How?
I did not have any diplomatic relations with any other civs, I didn't even bother to declare formal wars. (I experienced something new because of this: due to my massive grievance generation, my favors were reduced to zero.
Did you levy any troops? Were City-States helpful? Did any other civ give you a hard time about city-states?
Well, of course I did. Levying with Hungary is still fantastic as in the current state of the game, all city states tend to build 5-6 melee units that might be enough to kill a nearby civ. After you have the economy running and you have built the T2 government buildings, you levy everything, always. (You should levy everything earlier as well, but sometimes you will not have the money for that.) The AIs could not fight my envoy shopping spree, but I did lose control of one levied army one time - fortunately, I had some spare envoys and could not care less about the levying price.
Did religion play a role in your game?
Somehow, I got a prophet due to the GPP generated in conquered cities. I did found the religion and did not do anything with it. I also gained a free envoy through the religious conversion city state quest. As for Pantheons, Jerusalem led me to a very early choice and as I was not planning to build units, I went with the free Settler. (I really feel that Religious Settlements is the way to go now - while other pantheons could have better effects on the long run, getting a free settler in the early game is so powerful in a snowballing game).
What was your strategy, how did you gain your Domination VC?
I suspected that the GotM would present an opportunity for a nice and easy levy win and my initial scouting confirmed this as I managed to get first contact with Hattusa, Jerusalem, Akkad and Yerevan (quite the Middle East pack, isn't it?). I discovered the Ottomans, the Mongolians and the Indians quite early, and after I got my Amani, I started moving her around to get my army ready. The Hattusa - Jerusalem task force took care of the Ottomans at turn 55, Akkad-Yerevan killed the Mongolians by turn 60, however, I knew that I had a problem when I saw the first Varu at turn 60 as well. I reckoned that I should kill the Indians first, but the bad terrain and the lack of envoys and good missions for Kumaisi and Hong Kong delayed the Indian envasion. The raw strength of Varu-defended Indian cities made me do a quick detour for Mali who did not present resistance.
While I was researching the seafaring tech, I launched my Indian conquest that went absolutely terribly. India was pumping out Varu and while I had strength in numbers, my Swordsmen had really rough times with the Varu units and the 50-strength cities as well. By the time I reached the Indian capital, I had to learn about the siege system changes the hard way: cavalyr units and Swordsmen supported by Battering Rams and Siege Towers were inefficient against cities - however, Musketmen tore down Walls without siege units demolished defenses effortlessly. (I can't say that I clearly understand the new mechanics right now.)
As for the New World, I really hoped that I would find a few surviving city states but as it turned out, the landmass to the West with the Zulu lands was quite close to the edge of my continent, so I killed the Zulu with the Akkad-Yerevan guys. As for the remaining two civs, I did find the perfect match for each of them: Cahokia conquered Sweden, Bologna took care of the Aztecs. Actually, I even got a military emergency against the Aztecs - how dare they take one city state while Hungary conquers the whole world?
How many Dark Ages and/or Golden Ages did you have? Did you have a strategy?
First Suzerain era points lifted me to a Classical Golden Age, got a golden age for the Medieval as well.
What effect did Loyalty have on your settling or conquering? How did you mitigate its effects?
As I took a detour for the Mali lands to the east, I knew that I would be facing loyalty issues as my cities were far far away. I lost two cities but eventually they returned to me peacefully after I conquered the major Mali cities.
Did the patch change your game? How do you like the new patch features?
I did not care about production in this game, so I didn't really notice anything about that. As for the siege mechanics, I did run into some unexpected issues - however, I fully support the nerfing of battering rams. It seems that Musketmen will tear down Ancient walls without penalties - I think that this is a much more realistic and also enjoyable direction.
Any surprises you ran into, how did you deal with it?
As I mentioned, I did suspect that the Indians will give me a hard time but it turned out that they fought even better. Unique units that don't require resources are super OP as they can be spammed effortlessly. I kind of used the WW2 Soviet tactic to handle them: I did not really care about the long-term health of levied units (if you lose some of them, well, the next levying will be cheaper).
Did you enjoy your game?
I loved this game, it was fast and although it was mostly effortless, I did encounter some challenging situations and decisions.